概述
package cn.com.sric.android_radio;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.KeyEvent;
import android.view.View;
public class SampleView extends View {
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private float mRotate;
private Matrix mMatrix = new Matrix();
private Shader mShader;
private boolean mDoTiming;
float x = 160;// 旋转的原点x
float y = 160;// 旋转的原点y
public SampleView(Context context) {
super(context);
}
public SampleView(Context context, AttributeSet paramAttributeSet) {
super(context, paramAttributeSet);
setFocusable(true);
setFocusableInTouchMode(true);
mShader = new SweepGradient(x, y, new int[] {
R.drawable.component_radar_pointer, Color.TRANSPARENT }, null);
mPaint.setShader(mShader);
}
@Override
protected void onDraw(Canvas canvas) {
Paint paint = mPaint;
Paint ppPaint = new Paint();
ppPaint.setColor(Color.WHITE);
canvas.drawColor(Color.TRANSPARENT);
// canvas.setBitmap(getResources().getDrawable(R.drawable.component_radar_board));
mMatrix.setRotate(mRotate, x, y);
mShader.setLocalMatrix(mMatrix);
mRotate += 2.5;// 设置旋转速度
if (mRotate >= 360) {
mRotate = 0;
}
invalidate();
if (mDoTiming) {
long now = System.currentTimeMillis();
for (int i = 0; i < 30; i++) {
canvas.drawCircle(x, y, 80, paint);
}
now = System.currentTimeMillis() - now;
android.util.Log.d("skia", "sweep ms = " + (now / 20.));
} else {
// canvas添加的图层也有一个堆载的形式,先绘制的图像在底层
canvas.drawCircle(x, y, 118, paint);
canvas.drawCircle(x, y, 3, ppPaint);
Resources r = getResources();
Bitmap bp = BitmapFactory.decodeResource(r,
R.drawable.component_radar_light_point);
canvas.drawBitmap(bp, 100, 120, paint);
canvas.drawBitmap(bp, 120, 130, paint);
canvas.drawBitmap(bp, 170, 110, paint);
canvas.drawBitmap(bp, 180, 100, paint);
canvas.drawBitmap(bp, 230, 199, paint);
canvas.drawBitmap(bp, 200, 249, paint);
canvas.drawBitmap(bp, 158, 210, paint);
}
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (keyCode) {
case KeyEvent.KEYCODE_D:
mPaint.setDither(!mPaint.isDither());
invalidate();
return true;
case KeyEvent.KEYCODE_T:
mDoTiming = !mDoTiming;
invalidate();
return true;
}
return super.onKeyDown(keyCode, event);
}
}
四、实现效果图
最后
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