我是靠谱客的博主 坚强朋友,最近开发中收集的这篇文章主要介绍Kinect2.0+Opencv获取高清面部信息,觉得挺不错的,现在分享给大家,希望可以做个参考。

概述

代码是基于这篇博文里的代码改出来的Kienct2.0+Opencv获取面部信息
这里的代码包括的面部信息的采集。

#include "opencv2/core.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include "opencv2/videoio.hpp"
#include <iostream>
#include <Kinect.h>  
#include<Kinect.Face.h>
#pragma comment ( lib, "kinect20.lib" )  
#pragma comment ( lib, "Kinect20.face.lib" )  

using namespace cv;
using namespace std;

template<class Interface>
inline void SafeRelease(Interface *& pInterfaceToRelease)
{
    if (pInterfaceToRelease != NULL)
    {
        pInterfaceToRelease->Release();
        pInterfaceToRelease = NULL;
    }
}


int main()
{

    IKinectSensor*kinect;
    GetDefaultKinectSensor(&kinect);
    kinect->Open();
    HRESULT hResult;

    IColorFrameSource*colorsource;
    kinect->get_ColorFrameSource(&colorsource);
    IColorFrameReader*colorreader;
    colorsource->OpenReader(&colorreader);
    IBodyFrameSource*bodysource;
    kinect->get_BodyFrameSource(&bodysource);
    IBodyFrameReader*bodyreader;
    bodysource->OpenReader(&bodyreader);
    ICoordinateMapper* coordinatemapper;
    kinect->get_CoordinateMapper(&coordinatemapper);

    IHighDefinitionFaceFrameSource* hdfacesource[BODY_COUNT];
    IHighDefinitionFaceFrameReader* hdfacereader[BODY_COUNT];
    IFaceModelBuilder* facemodelbuilder[BODY_COUNT];
    bool produce[BODY_COUNT] = { false };
    IFaceAlignment* facealignment[BODY_COUNT];
    IFaceModel* facemodel[BODY_COUNT];
    vector<vector<float>> deformations(BODY_COUNT, vector<float>(FaceShapeDeformations_Count));

    for (int count = 0; count < BODY_COUNT; count++) 
    {
        CreateHighDefinitionFaceFrameSource(kinect, &hdfacesource[count]);
        hdfacesource[count]->OpenReader(&hdfacereader[count]);
        hdfacesource[count]->OpenModelBuilder(FaceModelBuilderAttributes_None, &facemodelbuilder[count]);
        facemodelbuilder[count]->BeginFaceDataCollection();
        CreateFaceAlignment(&facealignment[count]);
        CreateFaceModel(1.0f, FaceShapeDeformations_Count, &deformations[count][0], &facemodel[count]);
    }

    UINT32 vertex = 0;
    GetFaceModelVertexCount(&vertex); 

    while (1)
    {
        Mat asd(1080, 1920, CV_8UC4);

        IColorFrame* colorframe = nullptr;
        hResult = colorreader->AcquireLatestFrame(&colorframe);
        if (colorframe == nullptr)
            continue;
        if (SUCCEEDED(hResult)) 
        {
            colorframe->CopyConvertedFrameDataToArray(1920 * 1080 * 4, reinterpret_cast<BYTE*>(asd.data), ColorImageFormat::ColorImageFormat_Bgra);
        }
        SafeRelease(colorframe);

        IBodyFrame* bodyframe = nullptr;
        hResult = bodyreader->AcquireLatestFrame(&bodyframe);
        if (SUCCEEDED(hResult))
        {
            IBody* body[BODY_COUNT] = { 0 };
            hResult = bodyframe->GetAndRefreshBodyData(BODY_COUNT, body);
            if (SUCCEEDED(hResult))
            {
//#pragma omp parallel for 
                for (int i = 0; i < BODY_COUNT; i++)
                {
                    BOOLEAN tracked = false;
                    hResult = body[i]->get_IsTracked(&tracked);
                    if (SUCCEEDED(hResult) && tracked)
                    {
                        UINT64 trackingId = _UI64_MAX;
                        hResult = body[i]->get_TrackingId(&trackingId);
                        if (SUCCEEDED(hResult)) 
                        {
                            hdfacesource[i]->put_TrackingId(trackingId);
                        }
                    }
                }
            }
            for (int i = 0; i < BODY_COUNT; i++)
            {
                SafeRelease(body[i]);
            }
        }
        SafeRelease(bodyframe);
//#pragma omp parallel for 
        for (int i = 0; i < BODY_COUNT; i++)
        {
            IHighDefinitionFaceFrame* hdfaceframe = nullptr;
            hResult = hdfacereader[i]->AcquireLatestFrame(&hdfaceframe);
            if (SUCCEEDED(hResult) && hdfaceframe != nullptr) 
            {
                BOOLEAN tracked = false;
                hResult = hdfaceframe->get_IsFaceTracked(&tracked);
                if (SUCCEEDED(hResult) && tracked) 
                {
                    hResult = hdfaceframe->GetAndRefreshFaceAlignmentResult(facealignment[i]);
                    if (SUCCEEDED(hResult) && facealignment[i] != nullptr) 
                    {
                        if (!produce[i]) 
                        {
                            FaceModelBuilderCollectionStatus collection;
                            hResult = facemodelbuilder[i]->get_CollectionStatus(&collection);
                            if (collection == FaceModelBuilderCollectionStatus::FaceModelBuilderCollectionStatus_Complete)
                            {
                                cout << "Status : Complete" << endl;
                                putText(asd, "Status : Complete", Point(50, 50), FONT_HERSHEY_SIMPLEX, 1.0f,Scalar(0,0,255,255), 2);
                                IFaceModelData* facemodeldata = nullptr;
                                hResult = facemodelbuilder[i]->GetFaceData(&facemodeldata);
                                if (SUCCEEDED(hResult) && facemodeldata != nullptr)
                                {
                                    hResult = facemodeldata->ProduceFaceModel(&facemodel[i]);
                                    if (SUCCEEDED(hResult) && facemodel[i] != nullptr) 
                                    {
                                        produce[i] = true;
                                    }
                                }
                                SafeRelease(facemodeldata);
                            }
                            else 
                            {
                                if (collection >= FaceModelBuilderCollectionStatus_TiltedUpViewsNeeded) 
                                {
                                    cout << "Need : Tilted Up Views" << endl;
                                    putText(asd, "Need : Tilted Up Views", Point(50, 100), FONT_HERSHEY_SIMPLEX, 1.0f, Scalar(0, 0, 255, 255), 2);
                                }
                                else if (collection >= FaceModelBuilderCollectionStatus_RightViewsNeeded)
                                {
                                    cout << "Need : Right Views" << endl;
                                    putText(asd, "Need : Right Views", Point(50, 100), FONT_HERSHEY_SIMPLEX, 1.0f, Scalar(0, 0, 255, 255), 2);
                                }
                                else if (collection >= FaceModelBuilderCollectionStatus_LeftViewsNeeded)
                                {
                                    cout << "Need : Left Views" << endl;
                                    putText(asd, "Need : Left Views", Point(50, 100), FONT_HERSHEY_SIMPLEX, 1.0f, Scalar(0, 0, 255, 255), 2);
                                }
                                else if (collection >= FaceModelBuilderCollectionStatus_FrontViewFramesNeeded)
                                {
                                    cout << "Need : Front ViewFrames" << endl;
                                    putText(asd, "Need : Front ViewFrames", Point(50, 100), FONT_HERSHEY_SIMPLEX, 1.0f, Scalar(0, 0, 255, 255), 2);
                                }

                                FaceModelBuilderCaptureStatus capture;
                                hResult = facemodelbuilder[i]->get_CaptureStatus(&capture);
                                switch (capture) 
                                {
                                case FaceModelBuilderCaptureStatus_FaceTooFar:
                                    cout << "Error : Face Too Far" << endl;
                                    putText(asd, "Error : Face Too Far",Point(50, 150), FONT_HERSHEY_SIMPLEX, 1.0f, Scalar(0, 0, 255, 255), 2);
                                    break;
                                case FaceModelBuilderCaptureStatus_FaceTooNear:
                                    cout << "Error : Face Too Near" << endl;
                                    putText(asd, "Error : Face Too Near",Point(50, 150), FONT_HERSHEY_SIMPLEX, 1.0f, Scalar(0, 0, 255, 255), 2);
                                    break;
                                case FaceModelBuilderCaptureStatus_MovingTooFast:
                                    cout << "Error : Moving Too Fast" << endl;
                                    putText(asd, "Error : Moving Too Fast", Point(50, 150), FONT_HERSHEY_SIMPLEX, 1.0f, Scalar(0, 0, 255, 255), 2);
                                    break;
                                default:break;
                                }
                            }
                        }

                        vector<CameraSpacePoint> facePoints(vertex);
                        hResult = facemodel[i]->CalculateVerticesForAlignment(facealignment[i], vertex, &facePoints[0]);
                        if (SUCCEEDED(hResult)) 
                        {
//#pragma omp parallel for
                            for (int point = 0; point < vertex; point++)
                            {
                                ColorSpacePoint colorSpacePoint;
                                coordinatemapper->MapCameraPointToColorSpace(facePoints[point], &colorSpacePoint);
                                circle(asd, Point(colorSpacePoint.X, colorSpacePoint.Y), 2, Scalar(0, 0, 255, 255), -1);
                            }
                        }
                    }
                }
            }
            SafeRelease(hdfaceframe);
        }

        Mat faceimg;
        cv::resize(asd, faceimg, cv::Size(), 0.5, 0.5);
        cv::imshow("Face", faceimg);

        if (cv::waitKey(34) == VK_ESCAPE)
        {
            break;
        }
    }
    SafeRelease(colorsource);
    SafeRelease(bodysource);
    SafeRelease(colorreader);
    SafeRelease(bodyreader);
    SafeRelease(coordinatemapper);
    for (int i = 0; i < BODY_COUNT; i++) 
    {
        SafeRelease(hdfacesource[i]);
        SafeRelease(hdfacereader[i]);
    }
    if (kinect)
    {
        kinect->Close();
    }
    SafeRelease(kinect);
    cv::destroyAllWindows();

}

运行图:
这里写图片描述

最后

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