CCArmatureDataManager::sharedArmatureDataManager()-> addArmatureFileInfo("armature\Cowboy0.png", "armature\Cowboy0.plist", "armature\Cowboy.ExportJson"); for (int i = 0; i < 5; i++) { cocos2d::extension::CCArmature *armature = cocos2d::extension::CCArmature::create("Cowboy"); armature->getAnimation()->playWithIndex(0); armature->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, CCDirector::sharedDirector()->getWinSize().height / 2)); armature->setScale(0.2f); addChild(armature, 0, i); } getChildByTag(0)->setAnchorPoint(ccp(0, 0)); getChildByTag(1)->setAnchorPoint(ccp(0, 1)); getChildByTag(2)->setAnchorPoint(ccp(1, 0)); getChildByTag(3)->setAnchorPoint(ccp(1, 1)); getChildByTag(4)->setAnchorPoint(ccp(0.5, 0.5));
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