概述
/**
* 存储localStorage
*/
export const setStore = (name, content) => {
if (!name) return;
if (typeof content !== 'string') {
content = JSON.stringify(content);
}
window.localStorage.setItem(name, content);
}
/**
* 获取localStorage
*/
export const getStore = name => {
if (!name) return;
return window.localStorage.getItem(name);
}
/**
* 删除localStorage
*/
export const removeStore = name => {
if (!name) return;
window.localStorage.removeItem(name);
}
/**
* 获取style样式
*/
export const getStyle = (element, attr, NumberMode = 'int') => {
let target;
// scrollTop 获取方式不同,没有它不属于style,而且只有document.body才能用
if (attr === 'scrollTop') {
target = element.scrollTop;
}else if(element.currentStyle){
target = element.currentStyle[attr];
}else{
target = document.defaultView.getComputedStyle(element,null)[attr];
}
//在获取 opactiy 时需要获取小数 parseFloat
return NumberMode == 'float'? parseFloat(target) : parseInt(target);
}
/**
* 页面到达底部,加载更多
*/
export const loadMore = (element, callback) => {
let windowHeight = window.screen.height;
let height;
let setTop;
let paddingBottom;
let marginBottom;
let requestFram;
let oldScrollTop;
document.body.addEventListener('scroll',() => {
loadMore();
}, false)
//运动开始时获取元素 高度 和 offseTop, pading, margin
element.addEventListener('touchstart',() => {
height = element.offsetHeight;
setTop = element.offsetTop;
paddingBottom = getStyle(element,'paddingBottom');
marginBottom = getStyle(element,'marginBottom');
},{passive: true})
//运动过程中保持监听 scrollTop 的值判断是否到达底部
element.addEventListener('touchmove',() => {
loadMore();
},{passive: true})
//运动结束时判断是否有惯性运动,惯性运动结束判断是非到达底部
element.addEventListener('touchend',() => {
oldScrollTop = document.body.scrollTop;
moveEnd();
},{passive: true})
const moveEnd = () => {
requestFram = requestAnimationFrame(() => {
if (document.body.scrollTop != oldScrollTop) {
oldScrollTop = document.body.scrollTop;
loadMore();
moveEnd();
}else{
cancelAnimationFrame(requestFram);
//为了防止鼠标抬起时已经渲染好数据从而导致重获取数据,应该重新获取dom高度
height = element.offsetHeight;
loadMore();
}
})
}
const loadMore = () => {
if (document.body.scrollTop + windowHeight >= height + setTop + paddingBottom + marginBottom) {
callback();
}
}
}
/**
* 显示返回顶部按钮,开始、结束、运动 三个过程中调用函数判断是否达到目标点
*/
export const showBack = callback => {
let requestFram;
let oldScrollTop;
document.addEventListener('scroll',() => {
showBackFun();
}, false)
document.addEventListener('touchstart',() => {
showBackFun();
},{passive: true})
document.addEventListener('touchmove',() => {
showBackFun();
},{passive: true})
document.addEventListener('touchend',() => {
oldScrollTop = document.body.scrollTop;
moveEnd();
},{passive: true})
const moveEnd = () => {
requestFram = requestAnimationFrame(() => {
if (document.body.scrollTop != oldScrollTop) {
oldScrollTop = document.body.scrollTop;
moveEnd();
}else{
cancelAnimationFrame(requestFram);
}
showBackFun();
})
}
//判断是否达到目标点
const showBackFun = () => {
if (document.body.scrollTop > 500) {
callback(true);
}else{
callback(false);
}
}
}
/**
* 运动效果
* @param {HTMLElement} element 运动对象,必选
* @param {JSON} target 属性:目标值,必选
* @param {number} duration 运动时间,可选
* @param {string} mode 运动模式,可选
* @param {function} callback 可选,回调函数,链式动画
*/
export const animate = (element, target, duration = 400, mode = 'ease-out', callback) => {
clearInterval(element.timer);
//判断不同参数的情况
if (duration instanceof Function) {
callback = duration;
duration = 400;
}else if(duration instanceof String){
mode = duration;
duration = 400;
}
//判断不同参数的情况
if (mode instanceof Function) {
callback = mode;
mode = 'ease-out';
}
//获取dom样式
const attrStyle = attr => {
if (attr === "opacity") {
return Math.round(getStyle(element, attr, 'float') * 100);
} else {
return getStyle(element, attr);
}
}
//根字体大小,需要从此将 rem 改成 px 进行运算
const rootSize = parseFloat(document.documentElement.style.fontSize);
const unit = {};
const initState = {};
//获取目标属性单位和初始样式值
Object.keys(target).forEach(attr => {
if (/[^d^.]+/gi.test(target[attr])) {
unit[attr] = target[attr].match(/[^d^.]+/gi)[0] || 'px';
}else{
unit[attr] = 'px';
}
initState[attr] = attrStyle(attr);
});
//去掉传入的后缀单位
Object.keys(target).forEach(attr => {
if (unit[attr] == 'rem') {
target[attr] = Math.ceil(parseInt(target[attr])*rootSize);
}else{
target[attr] = parseInt(target[attr]);
}
});
let flag = true; //假设所有运动到达终点
const remberSpeed = {};//记录上一个速度值,在ease-in模式下需要用到
element.timer = setInterval(() => {
Object.keys(target).forEach(attr => {
let iSpeed = 0; //步长
let status = false; //是否仍需运动
let iCurrent = attrStyle(attr) || 0; //当前元素属性址
let speedBase = 0; //目标点需要减去的基础值,三种运动状态的值都不同
let intervalTime; //将目标值分为多少步执行,数值越大,步长越小,运动时间越长
switch(mode){
case 'ease-out':
speedBase = iCurrent;
intervalTime = duration*5/400;
break;
case 'linear':
speedBase = initState[attr];
intervalTime = duration*20/400;
break;
case 'ease-in':
let oldspeed = remberSpeed[attr] || 0;
iSpeed = oldspeed + (target[attr] - initState[attr])/duration;
remberSpeed[attr] = iSpeed
break;
default:
speedBase = iCurrent;
intervalTime = duration*5/400;
}
if (mode !== 'ease-in') {
iSpeed = (target[attr] - speedBase) / intervalTime;
iSpeed = iSpeed > 0 ? Math.ceil(iSpeed) : Math.floor(iSpeed);
}
//判断是否达步长之内的误差距离,如果到达说明到达目标点
switch(mode){
case 'ease-out':
status = iCurrent != target[attr];
break;
case 'linear':
status = Math.abs(Math.abs(iCurrent) - Math.abs(target[attr])) > Math.abs(iSpeed);
break;
case 'ease-in':
status = Math.abs(Math.abs(iCurrent) - Math.abs(target[attr])) > Math.abs(iSpeed);
break;
default:
status = iCurrent != target[attr];
}
if (status) {
flag = false;
//opacity 和 scrollTop 需要特殊处理
if (attr === "opacity") {
element.style.filter = "alpha(opacity:" + (iCurrent + iSpeed) + ")";
element.style.opacity = (iCurrent + iSpeed) / 100;
} else if (attr === 'scrollTop') {
element.scrollTop = iCurrent + iSpeed;
}else{
element.style[attr] = iCurrent + iSpeed + 'px';
}
} else {
flag = true;
}
if (flag) {
clearInterval(element.timer);
if (callback) {
callback();
}
}
})
}, 20);
}
最后
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