我是靠谱客的博主 潇洒薯片,最近开发中收集的这篇文章主要介绍unity android 远程推送,unity安卓和IOS的本地消息推送,觉得挺不错的,现在分享给大家,希望可以做个参考。

概述

1.如果只想看IOS的本地消息推送的话,请参考雨凇的博客:http://www.xuanyusong.com/archives/2632

2.以下是安卓和IOS消息推送的简单实例,上代码:

using UnityEngine;

using System.Collections;

using System;

public class NewBehaviourScript : MonoBehaviour {

#if !UNITY_EDITOR && UNITY_ANDROID

private AndroidJavaClass localPushService;

#endif

//本地推送

public void NotificationMessage(string message, int hour, bool isRepeatDay)

{

#if !UNITY_EDITOR && UNITY_IPHONE

int year = System.DateTime.Now.Year;

int month = System.DateTime.Now.Month;

int day = System.DateTime.Now.Day;

System.DateTime newDate = new System.DateTime(year, month, day, hour, 0, 0);

NotificationMessage(message, newDate, isRepeatDay);

#elif !UNITY_EDITOR && UNITY_ANDROID

//@Remark Android层做了限制通知条数最多不能超过40条,ID号也不能超过40条

//if(id >= 40) return;

int year = System.DateTime.Now.Year;

int month = System.DateTime.Now.Month;

int day = System.DateTime.Now.Day;

//int fixHour = Mathf.Clamp(hour, 0, 23);

//int fixMinute = Mathf.Clamp(Minute, 0, 59);

//System.DateTime newDate = new System.DateTime(year, month, day, fixHour, fixMinute, seconds);

System.DateTime newDate = new System.DateTime(year, month, day, hour, 0, 0);

NotificationMessage(message, newDate, isRepeatDay);

#endif

}

//本地推送 你可以传入一个固定的推送时间

public void NotificationMessage(string message, System.DateTime newDate, bool isRepeatDay)

{

#if !UNITY_EDITOR && UNITY_IPHONE

//推送时间需要大于当前时间

if (newDate > System.DateTime.Now)

{

LocalNotification localNotification = new LocalNotification();

localNotification.fireDate = newDate;

localNotification.alertBody = message;

localNotification.applicationIconBadgeNumber = 1;

localNotification.hasAction = true;

if (isRepeatDay)

{

//是否每天定期循环

localNotification.repeatCalendar = CalendarIdentifier.ChineseCalendar;

localNotification.repeatInterval = CalendarUnit.Day;

}

localNotification.soundName = LocalNotification.defaultSoundName;

NotificationServices.ScheduleLocalNotification(localNotification);

}

#elif !UNITY_EDITOR && UNITY_ANDROID

//@Remark Android层做了限制通知条数最多不能超过40条,ID号也不能超过40条

//if(id >= 40) return;

if(localPushService != null)

localPushService.CallStatic("ScheduleNotification", 1, message, GetTimeInMillis(newDate));

#endif

}

void Awake()

{

#if !UNITY_EDITOR && UNITY_ANDROID

localPushService = new AndroidJavaClass("com.simple.dailynotify.DailyNotifyService");//com.simple.dailynotify.DailyNotifyService com.netease.pushSdk.DailyNotifyService

#endif

//第一次进入游戏的时候清空,有可能用户自己把游戏冲后台杀死,这里强制清空

CleanNotification();

}

void OnApplicationPause(bool paused)

{

//程序进入后台时

if (paused)

{

Debug.Log("hehe");

//10秒后发送

NotificationMessage("wwb : 10秒后发送", System.DateTime.Now.AddSeconds(10), false);

//每天中午12点推送

//NotificationMessage("wwb : 每天中午12点推送", 12, true);

}

else

{

//程序从后台进入前台时

CleanNotification();

}

}

//清空所有本地消息

void CleanNotification()

{

#if !UNITY_EDITOR && UNITY_IPHONE

LocalNotification l = new LocalNotification();

l.applicationIconBadgeNumber = -1;

NotificationServices.PresentLocalNotificationNow(l);

NotificationServices.CancelAllLocalNotifications();

NotificationServices.ClearLocalNotifications();

#elif !UNITY_EDITOR && UNITY_ANDROID

if(localPushService != null)

localPushService.CallStatic("CancelAllNotifications");

#endif

}

//安卓调用

public long GetTimeInMillis(DateTime date)// TODO: 时间 可能还有问题

{

//DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0);

//return Convert.ToInt64((date - epoch).TotalSeconds) * 1000;

//DateTime epoch = new DateTime(1970, 1, 1, 8, 0, 0);

//return Convert.ToInt64((date - epoch).TotalSeconds) * 1000;

// 游戏默认时区 以东8为基准

int GameTimeZone = 8;

DateTime epoch = new DateTime(1970, 1, 1, 8, 0, 0);

return Convert.ToInt64((date - epoch).TotalSeconds) * 1000 + (GameTimeZone - 8) * 3600 * 1000;

}

}

3.接下来是unity调安卓的程序,记得把安卓的工程弄进unity。以下给出的只是安卓工程打包的jar文件。

package com.simple.dailynotify;

import android.app.Activity;

import android.app.AlarmManager;

import android.app.NotificationManager;

import android.app.PendingIntent;

import android.content.Context;

import android.content.Intent;

import android.content.pm.ApplicationInfo;

import android.content.pm.PackageManager;

import android.content.pm.PackageManager.NameNotFoundException;

import android.net.Uri;

import android.util.Log;

import com.unity3d.player.UnityPlayer;

import java.util.Calendar;

public class DailyNotifyService

{

public static void ScheduleNotification(final int id, final String message, final long time)

{

Activity activity = UnityPlayer.currentActivity;

activity.runOnUiThread(new Runnable()

{

public void run()

{

Intent resultIntent = new Intent("com.simple.dailynotifyintent");

resultIntent.setClass(DailyNotifyService.this, BYDailyNotifyReceiver.class);

resultIntent.setData(Uri.parse("content://calendar/calendar_alerts/1"));

resultIntent.putExtra("ID", id);

resultIntent.putExtra("Title", DailyNotifyService.GetApplicationName());

resultIntent.putExtra("Content", message);

resultIntent.putExtra("packageName", DailyNotifyService.this.getPackageName());

AlarmManager am = (AlarmManager)DailyNotifyService.this.getSystemService("alarm");

PendingIntent sender = PendingIntent.getBroadcast(DailyNotifyService.this, id, resultIntent, 134217728);

am.setRepeating(0, time, 86400000L, sender);

Calendar cal = Calendar.getInstance();

cal.add(13, 10);

Log.d("AndroidNative", "Time " + time + " " + cal.getTimeInMillis());

}

});

}

public static String GetApplicationName()

{

PackageManager packageManager = null;

ApplicationInfo applicationInfo = null;

try

{

Activity activity = UnityPlayer.currentActivity;

packageManager = activity.getApplicationContext().getPackageManager();

applicationInfo = packageManager.getApplicationInfo(activity.getPackageName(), 0);

}

catch (PackageManager.NameNotFoundException e)

{

applicationInfo = null;

}

String applicationName = (String)packageManager.getApplicationLabel(applicationInfo);

Log.d("AndroidNative", "applicationName " + applicationName);

return applicationName;

}

public static void CancelNotification(final int id)

{

Activity activity = UnityPlayer.currentActivity;

activity.runOnUiThread(new Runnable()

{

public void run()

{

NotificationManager nm = (NotificationManager)DailyNotifyService.this.getSystemService("notification");

nm.cancel(id);

Intent resultIntent = new Intent("com.simple.dailynotifyintent");

resultIntent.setClass(DailyNotifyService.this, BYDailyNotifyReceiver.class);

resultIntent.setData(Uri.parse("content://calendar/calendar_alerts/1"));

AlarmManager am = (AlarmManager)DailyNotifyService.this.getSystemService("alarm");

PendingIntent sender = PendingIntent.getBroadcast(DailyNotifyService.this, id, resultIntent, 268435456);

am.cancel(sender);

Log.d("AndroidNative", "LocalNotificationsController canselNotification with id:" + id);

}

});

}

public static void CancelAllNotifications()

{

Activity activity = UnityPlayer.currentActivity;

activity.runOnUiThread(new Runnable()

{

public void run()

{

NotificationManager nm = (NotificationManager)DailyNotifyService.this.getSystemService("notification");

nm.cancelAll();

AlarmManager am = (AlarmManager)DailyNotifyService.this.getSystemService("alarm");

Intent resultIntent = new Intent("com.simple.dailynotifyintent");

resultIntent.setClass(DailyNotifyService.this, BYDailyNotifyReceiver.class);

resultIntent.setData(Uri.parse("content://calendar/calendar_alerts/1"));

for (int i = 0; i < 40; i++)

{

PendingIntent sender = PendingIntent.getBroadcast(DailyNotifyService.this, i, resultIntent, 0);

am.cancel(sender);

}

}

});

}

}

最后

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