概述
在写C++程序的时候,老实0xcdcdcdcd ,0xdddddddd ,0xfeeefeee ,0xcccccccc ,0xabababab这种提示,不知何解,google之,错误是这样产生
在写C++程序的时候,老实0xcdcdcdcd ,0xdddddddd ,0xfeeefeee ,0xcccccccc ,0xabababab这种提示,不知何解,google之,错误是这样产生
* 0xABABABAB : Used by Microsoft's HeapAlloc() to mark "no man's land" guard bytes after allocated heap memory
* 0xABADCAFE : A startup to this value to initialize all free memory to catch errant pointers
* 0xBAADF00D : Used by Microsoft's LocalAlloc(LMEM_FIXED) to mark uninitialised allocated heap memory
* 0xBADCAB1E : Error Code returned to the Microsoft eVC debugger when connection is severed to the debugger
* 0xBEEFCACE : Used by Microsoft .NET as a magic number in resource files
* 0xCCCCCCCC : Used by Microsoft's C++ debugging runtime library to mark uninitialised stack memory
* 0xCDCDCDCD : Used by Microsoft's C++ debugging runtime library to mark uninitialised heap memory
* 0xDEADDEAD : A Microsoft Windows STOP Error code used when the user manually initiates the crash
* 0xFDFDFDFD : Used by Microsoft's C++ debugging heap to mark "no man's land" guard bytes before and after allocated heap memory
* 0xFEEEFEEE : Used by Microsoft's HeapFree() to mark freed heap memory
VC++在Debug编译方式编译的程序中,会跟踪用new分配的内存。新分配的内存会用0xcd(助记词为Cleared Data)填充,防止未初始化;当它被delete后,又会被0xdd(Dead Data)填充,防止再次被使用。这样有利于调试内存错误。之所以选这样的填充模式,是因为:
1.大数,若被当成指针就会越界
2.奇数,指针通常指向偶数地址
3.非0,这样不会和 NULL 混淆。
在Release版中不会有这些字节填充。
前两天在编写程序的时候又遇到0Xbaadfd这个提示,于是到网上去查询,得到了一些结果,作为上面的补充:
Address Offset After HeapAlloc() After malloc() During free() After HeapFree() Comments 0x00320FD8 -40 0x01090009 0x01090009 0x01090009 0x0109005A Win32 heap info 0x00320FDC -36 0x01090009 0x00180700 0x01090009 0x00180400 Win32 heap info 0x00320FE0 -32 0xBAADF00D 0x00320798 0xDDDDDDDD 0x00320448 Ptr to next CRT heap block (allocated earlier in time) 0x00320FE4 -28 0xBAADF00D 0x00000000 0xDDDDDDDD 0x00320448 Ptr to prev CRT heap block (allocated later in time) 0x00320FE8 -24 0xBAADF00D 0x00000000 0xDDDDDDDD 0xFEEEFEEE Filename of malloc() call 0x00320FEC -20 0xBAADF00D 0x00000000 0xDDDDDDDD 0xFEEEFEEE Line number of malloc() call 0x00320FF0 -16 0xBAADF00D 0x00000008 0xDDDDDDDD 0xFEEEFEEE Number of bytes to malloc() 0x00320FF4 -12 0xBAADF00D 0x00000001 0xDDDDDDDD 0xFEEEFEEE Type (0=Freed, 1=Normal, 2=CRT use, etc) 0x00320FF8 -8 0xBAADF00D 0x00000031 0xDDDDDDDD 0xFEEEFEEE Request #, increases from 0 0x00320FFC -4 0xBAADF00D 0xFDFDFDFD 0xDDDDDDDD 0xFEEEFEEE No mans land 0x00321000 +0 0xBAADF00D 0xCDCDCDCD 0xDDDDDDDD 0xFEEEFEEE The 8 bytes you wanted 0x00321004 +4 0xBAADF00D 0xCDCDCDCD 0xDDDDDDDD 0xFEEEFEEE The 8 bytes you wanted 0x00321008 +8 0xBAADF00D 0xFDFDFDFD 0xDDDDDDDD 0xFEEEFEEE No mans land 0x0032100C +12 0xBAADF00D 0xBAADF00D 0xDDDDDDDD 0xFEEEFEEE Win32 heap allocations are rounded up to 16 bytes 0x00321010 +16 0xABABABAB 0xABABABAB 0xABABABAB 0xFEEEFEEE Win32 heap bookkeeping 0x00321014 +20 0xABABABAB 0xABABABAB 0xABABABAB 0xFEEEFEEE Win32 heap bookkeeping 0x00321018 +24 0x00000010 0x00000010 0x00000010 0xFEEEFEEE Win32 heap bookkeeping 0x0032101C +28 0x00000000 0x00000000 0x00000000 0xFEEEFEEE Win32 heap bookkeeping 0x00321020 +32 0x00090051 0x00090051 0x00090051 0xFEEEFEEE Win32 heap bookkeeping 0x00321024 +36 0xFEEE0400 0xFEEE0400 0xFEEE0400 0xFEEEFEEE Win32 heap bookkeeping 0x00321028 +40 0x00320400 0x00320400 0x00320400 0xFEEEFEEE Win32 heap bookkeeping 0x0032102C +44 0x00320400 0x00320400 0x00320400 0xFEEEFEEE Win32 heap bookkeeping
最后
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