概述
我有以下客户端和服务器代码
#include
#include
#include
#include
#include
#include
#include
#include
int main(int argc, char *argv[])
{
int socket_fd;
struct sockaddr_in dest;
struct hostent *hostptr;
struct { char head; u_long body; char tail; } msgbuf;
socket_fd = socket (AF_INET, SOCK_DGRAM, 0);
bzero((char *) &dest, sizeof(dest)); /* They say you must do this */
hostptr = gethostbyname(argv[1]);
dest.sin_family = (short) AF_INET;
bcopy(hostptr->h_addr, (char *)&dest.sin_addr,hostptr->h_length);
dest.sin_port = htons((u_short)0x3333);
msgbuf.head = '
msgbuf.body = htonl(getpid()); /* IMPORTANT! */
msgbuf.tail = '>';
sendto(socket_fd,&msgbuf,sizeof(msgbuf),0,(struct sockaddr *)&dest,
sizeof(dest));
return 0;
}
服务器:
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
int main(int argc, char *argv[])
{
int socket_fd, cc, fsize;
struct sockaddr_in s_in, from;
struct { char head; u_long body; char tail;} msg;
socket_fd = socket (AF_INET, SOCK_DGRAM, 0);
bzero((char *) &s_in, sizeof(s_in)); /* They say you must do this */
s_in.sin_family = (short)AF_INET;
s_in.sin_addr.s_addr = htonl(INADDR_ANY); /* WILDCARD */
s_in.sin_port = htons((u_short)0x3333);
printsin( &s_in, "RECV_UDP", "Local socket is:");
fflush(stdout);
bind(socket_fd, (struct sockaddr *)&s_in, sizeof(s_in));
for(;;) {
fsize = sizeof(from);
cc = recvfrom(socket_fd,&msg,sizeof(msg),0,(struct sockaddr *)&from,&fsize);
//printsin( &from, "recv_udp: ", "Packet from:");
printf("Got data ::%c%ld%cn",msg.head,(long) ntohl(msg.body),msg.tail);
fflush(stdout);
}
return 0;
}
我正在寻找一种方法来更改此代码,以便:
1.客户端将我的名字发送到服务器,然后将收到服务器响应。
2.在服务器端,服务器将接收客户端名称(而不是当前的msg结构),并将发回其名称。
我假设我应该把我的名字放在这样的msgbuf.body中
msgbuf.head = '
msgbuf.body = 'liana';
msgbuf.tail = '>';
并删除
msgbuf.body = htonl(getpid());线。
或者为我的名字创建一个新字符串,如此字符串名称=“liana”;
并将其放入msgbuf.body中,如msgbuf.body = name;(???)
这是正确的摩擦吗?
用于恢复服务器的响应我假设它与服务器的响应方式相同
我应该向客户添加这样的内容吗?
int socket_fd, cc, fsize; // the socket that we receive to
struct sockaddr_in s_in, from; // decleration of the server and sending
(to the server) struct
fflush(stdout);//to ensure that whatever you just wrote to a file/the console is indeed written out on disk/the console.
bind(socket_fd, (struct sockaddr *)&s_in, sizeof(s_in));// conecting
between
the socket and all the details we entered
for(;;) {//infinite loop
fsize = sizeof(from);//set the size of the socket we resive to
cc = recvfrom(socket_fd,&msg,sizeof(msg),0,(struct sockaddr
*)&from,&fsize);//recive massage using UDP protocol
printf("Got data ::%c%ld%cn",msg.head,(long) ntohl(msg.body),msg.tail);
//print the whole massage
fflush(stdout);//to ensure that whatever you just wrote to a file/the
console is indeed written out on disk/the console.
}
并且不改变任何内容就这样离开吗?
**如何让服务器接收我的名字(而不是当前的消息
结构)并将其发回去?
我应该使用将其发回
sendto(socket_fd,&msgbuf,sizeof(msgbuf),0,(struct sockaddr *)&dest,
sizeof(dest));
行?
**如果我不能再使用该结构,我应该如何更改此行?****
任何有用的帮助,我都是C的新手,从未使用过客户端/服务器模型
最后
以上就是冷傲乌龟为你收集整理的客户端向服务器发送消息,从客户端向服务器发送消息,反之亦然的全部内容,希望文章能够帮你解决客户端向服务器发送消息,从客户端向服务器发送消息,反之亦然所遇到的程序开发问题。
如果觉得靠谱客网站的内容还不错,欢迎将靠谱客网站推荐给程序员好友。
发表评论 取消回复