概述
cocos2dx同时播放多个音效
cocos2dx同时播放多个音效
cocos2d-x 同时播放多个音效的时候,会发现有的音效放不出,有的循环音效放着放着就没了
后来发现猫腻在Cocos2dxSound.java里:
private static final int MAX_SIMULTANEOUS_STREAMS_DEFAULT = 5;
SoundPool构造的时候要指定并发音频流的数量
public SoundPool (int maxStreams, int streamType, int srcQuality)
Added in
This constructor was deprecated in API level 21.
use SoundPool.Builder instead to create and configure a SoundPool instance
Constructor. Constructs a SoundPool object with the following characteristics:
Parameters
maxStreamsthe maximum number of simultaneous streams for this SoundPool object
streamTypethe audio stream type as described in AudioManager For example, game applications will normally use .
srcQualitythe sample-rate converter quality. Currently has no effect. Use 0 for the default.
Returns
a SoundPool object, or null if creation failed
这里cocos2d-x设置成5了(I9100设成3),可以手动改大一点,来解决问题
最后
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