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一起学Netty(十二)之 Netty心跳简单Demo,觉得挺不错的,现在分享给大家,希望可以做个参考。
概述
前面简单地了解了一下IdleStateHandler,我们现在写一个简单的心跳demo:
1)服务器端每隔5秒检测服务器端的读超时,如果5秒没有接受到客户端的写请求,也就说服务器端5秒没有收到读事件,则视为一次超时
2)如果超时二次则说明连接处于不活跃的状态,关闭ServerChannel
3)客户端每隔4秒发送一些写请求,这个请求相当于一次心跳包,告之服务器端:客户端仍旧活着
我们开始先开始写服务器端的handler,继承ChannelInboundHandlerAdapter,我们先重写userEventTriggered方法,这个方法我们前面讲过,如果超时则会触发相应的超时事件
HeartBeatServerHandler.Java
- package com.lyncc.netty.heartbeats;
-
- import io.netty.channel.ChannelHandlerContext;
- import io.netty.channel.ChannelInboundHandlerAdapter;
- import io.netty.handler.timeout.IdleState;
- import io.netty.handler.timeout.IdleStateEvent;
-
- public class HeartBeatServerHandler extends ChannelInboundHandlerAdapter {
-
- private int loss_connect_time = 0;
-
- @Override
- public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
- if (evt instanceof IdleStateEvent) {
- IdleStateEvent event = (IdleStateEvent) evt;
- if (event.state() == IdleState.READER_IDLE) {
- loss_connect_time++;
- System.out.println("5 秒没有接收到客户端的信息了");
- if (loss_connect_time > 2) {
- System.out.println("关闭这个不活跃的channel");
- ctx.channel().close();
- }
- }
- } else {
- super.userEventTriggered(ctx, evt);
- }
- }
-
- @Override
- public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
- System.out.println("server channelRead..");
- System.out.println(ctx.channel().remoteAddress() + "->Server :" + msg.toString());
- }
-
- @Override
- public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
- cause.printStackTrace();
- ctx.close();
- }
-
- }
再写一下服务器端,我们要注意的是,我们要在channelPipeline中加入IdleStateHandler,我们在handler中提示的是5秒读,所以我们配置的是:
这样就可以每隔5秒检测一下服务端的读超时。完整代码清单如下:
- package com.lyncc.netty.heartbeats;
-
- import io.netty.bootstrap.ServerBootstrap;
- import io.netty.channel.ChannelFuture;
- import io.netty.channel.ChannelInitializer;
- import io.netty.channel.ChannelOption;
- import io.netty.channel.EventLoopGroup;
- import io.netty.channel.nio.NioEventLoopGroup;
- import io.netty.channel.socket.SocketChannel;
- import io.netty.channel.socket.nio.NioServerSocketChannel;
- import io.netty.handler.codec.string.StringDecoder;
- import io.netty.handler.codec.string.StringEncoder;
- import io.netty.handler.logging.LogLevel;
- import io.netty.handler.logging.LoggingHandler;
- import io.netty.handler.timeout.IdleStateHandler;
-
- import java.net.InetSocketAddress;
- import java.util.concurrent.TimeUnit;
-
- public class HeartBeatServer {
-
- private int port;
-
- public HeartBeatServer(int port) {
- this.port = port;
- }
-
- public void start(){
- EventLoopGroup bossGroup = new NioEventLoopGroup(1);
- EventLoopGroup workerGroup = new NioEventLoopGroup();
- try {
- ServerBootstrap sbs = new ServerBootstrap().group(bossGroup,workerGroup).channel(NioServerSocketChannel.class).handler(new LoggingHandler(LogLevel.INFO)).localAddress(new InetSocketAddress(port))
- .childHandler(new ChannelInitializer<SocketChannel>() {
- protected void initChannel(SocketChannel ch) throws Exception {
- ch.pipeline().addLast(new IdleStateHandler(5, 0, 0, TimeUnit.SECONDS));
- ch.pipeline().addLast("decoder", new StringDecoder());
- ch.pipeline().addLast("encoder", new StringEncoder());
- ch.pipeline().addLast(new HeartBeatServerHandler());
- };
-
- }).option(ChannelOption.SO_BACKLOG, 128)
- .childOption(ChannelOption.SO_KEEPALIVE, true);
-
- ChannelFuture future = sbs.bind(port).sync();
-
- System.out.println("Server start listen at " + port );
- future.channel().closeFuture().sync();
- } catch (Exception e) {
- bossGroup.shutdownGracefully();
- workerGroup.shutdownGracefully();
- }
- }
-
- public static void main(String[] args) throws Exception {
- int port;
- if (args.length > 0) {
- port = Integer.parseInt(args[0]);
- } else {
- port = 8080;
- }
- new HeartBeatServer(port).start();
- }
-
- }
HeartBeatClientHandler.java方法也重写userEventTriggered方法,因为客户端没有任何写的情况,所以我们可以每次都能进行写超时:
也就说这个方法每隔4秒都能触发:
红色边框代码在客户端没有写事件的时候,一超时就会触发写请求:
完整代码如下:
HeartBeatClientHandler.java
- package com.lyncc.netty.heartbeats;
-
- import java.util.Date;
-
- import io.netty.buffer.ByteBuf;
- import io.netty.buffer.Unpooled;
- import io.netty.channel.ChannelHandlerContext;
- import io.netty.channel.ChannelInboundHandlerAdapter;
- import io.netty.handler.timeout.IdleState;
- import io.netty.handler.timeout.IdleStateEvent;
- import io.netty.util.CharsetUtil;
- import io.netty.util.ReferenceCountUtil;
-
- public class HeartBeatClientHandler extends ChannelInboundHandlerAdapter {
-
-
- private static final ByteBuf HEARTBEAT_SEQUENCE = Unpooled.unreleasableBuffer(Unpooled.copiedBuffer("Heartbeat",
- CharsetUtil.UTF_8));
-
- private static final int TRY_TIMES = 3;
-
- private int currentTime = 0;
-
- @Override
- public void channelActive(ChannelHandlerContext ctx) throws Exception {
- System.out.println("激活时间是:"+new Date());
- System.out.println("HeartBeatClientHandler channelActive");
- ctx.fireChannelActive();
- }
-
- @Override
- public void channelInactive(ChannelHandlerContext ctx) throws Exception {
- System.out.println("停止时间是:"+new Date());
- System.out.println("HeartBeatClientHandler channelInactive");
- }
-
- @Override
- public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
- System.out.println("循环触发时间:"+new Date());
- if (evt instanceof IdleStateEvent) {
- IdleStateEvent event = (IdleStateEvent) evt;
- if (event.state() == IdleState.WRITER_IDLE) {
- if(currentTime <= TRY_TIMES){
- System.out.println("currentTime:"+currentTime);
- currentTime++;
- ctx.channel().writeAndFlush(HEARTBEAT_SEQUENCE.duplicate());
- }
- }
- }
- }
-
- @Override
- public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
- String message = (String) msg;
- System.out.println(message);
- if (message.equals("Heartbeat")) {
- ctx.write("has read message from server");
- ctx.flush();
- }
- ReferenceCountUtil.release(msg);
- }
- }
HeartBeatsClient.java
客户端代码也要加入IdleStateHandler这个handler,注意的是,我们要注意的是写超时,所以要设置写超时的时间,因为服务器端是5秒检测读超时,所以客户端必须在5秒内发送一次心跳,告之服务端,所以我们设置4秒:
完整代码如下:
- package com.lyncc.netty.heartbeats;
-
- import java.util.concurrent.TimeUnit;
-
- import io.netty.bootstrap.Bootstrap;
- import io.netty.channel.ChannelFuture;
- import io.netty.channel.ChannelInitializer;
- import io.netty.channel.ChannelOption;
- import io.netty.channel.ChannelPipeline;
- import io.netty.channel.EventLoopGroup;
- import io.netty.channel.nio.NioEventLoopGroup;
- import io.netty.channel.socket.SocketChannel;
- import io.netty.channel.socket.nio.NioSocketChannel;
- import io.netty.handler.codec.string.StringDecoder;
- import io.netty.handler.codec.string.StringEncoder;
- import io.netty.handler.logging.LogLevel;
- import io.netty.handler.logging.LoggingHandler;
- import io.netty.handler.timeout.IdleStateHandler;
-
- public class HeartBeatsClient {
-
- public void connect(int port, String host) throws Exception {
-
- EventLoopGroup group = new NioEventLoopGroup();
- try {
- Bootstrap b = new Bootstrap();
- b.group(group)
- .channel(NioSocketChannel.class)
- .option(ChannelOption.TCP_NODELAY, true)
- .handler(new LoggingHandler(LogLevel.INFO))
- .handler(new ChannelInitializer<SocketChannel>() {
- @Override
- public void initChannel(SocketChannel ch) throws Exception {
- ChannelPipeline p = ch.pipeline();
- p.addLast("ping", new IdleStateHandler(0, 4, 0, TimeUnit.SECONDS));
- p.addLast("decoder", new StringDecoder());
- p.addLast("encoder", new StringEncoder());
- p.addLast(new HeartBeatClientHandler());
- }
- });
-
- ChannelFuture future = b.connect(host, port).sync();
- future.channel().closeFuture().sync();
- } finally {
- group.shutdownGracefully();
- }
- }
-
-
-
-
-
- public static void main(String[] args) throws Exception {
- int port = 8080;
- if (args != null && args.length > 0) {
- try {
- port = Integer.valueOf(args[0]);
- } catch (NumberFormatException e) {
-
- }
- }
- new HeartBeatsClient().connect(port, "127.0.0.1");
- }
-
- }
我们先启动服务器端:
再启动客户端:
此时客户端还存活着,我们看看服务器端的输出:
我们再看看客户端的输出:
inactive的事件触发了,且客户端自动停止了~
简单的心跳Demo就是这样,如有不对,还希望大家多多拍砖~
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