Unity3D AVProVideo开始播放跟播放完成
记录一下AVProVideo开始播放跟播放完成的注册事件,代码如下:
开始播放:mediaPlayer.Control.Play();
正在播放:mediaPlayer.VideoOpened bool类型
关闭播放:mediaPlayer.CloseVideo();
播放路径:mediaPlayer.m_VideoPath string类型
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68using RenderHeads.Media.AVProVideo; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test : MonoBehaviour { public Animation anim; public MediaPlayer mediaPlayer; public static bool isPlaying; public static Test _instance; void Start () { _instance = this; mediaPlayer.Events.AddListener(OnMediaPlayerEvent); } void Update () { } void AnimPlay(string name, float speed, bool isBack) { if (isBack) anim[name].time = anim[name].clip.length; else anim[name].time = 0; anim.Play(name); anim[name].speed = speed; } public void MediaPlay(string clipName) { mediaPlayer.OpenVideoFromFile(MediaPlayer.FileLocation.RelativeToDataFolder, "VideoClip/" + clipName + ".mp4", false); mediaPlayer.Control.Play(); } void OnMediaPlayerEvent(MediaPlayer mp, MediaPlayerEvent.EventType et, ErrorCode errorCode) { switch (et) { case MediaPlayerEvent.EventType.Started: print("startedEvent开始事件触发"); OnMediaPlayerStarted(mp); break; case MediaPlayerEvent.EventType.FinishedPlaying: print("finishedEvent结束事件触发"); OnMediaPlayerFinished(mp); break; case MediaPlayerEvent.EventType.ReadyToPlay: Debug.Log("ReadyToPlay"); break; case MediaPlayerEvent.EventType.FirstFrameReady: Debug.Log("First frame ready"); break; } } private void OnMediaPlayerStarted(MediaPlayer mp) { isPlaying = true; } private void OnMediaPlayerFinished(MediaPlayer mp) { mediaPlayer.CloseVideo(); isPlaying = false; } }
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