Unity3D AVProVideo开始播放跟播放完成
记录一下AVProVideo开始播放跟播放完成的注册事件,代码如下:
开始播放:mediaPlayer.Control.Play();
正在播放:mediaPlayer.VideoOpened bool类型
关闭播放:mediaPlayer.CloseVideo();
播放路径:mediaPlayer.m_VideoPath string类型
using RenderHeads.Media.AVProVideo;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour {
public Animation anim;
public MediaPlayer mediaPlayer;
public static bool isPlaying;
public static Test _instance;
void Start ()
{
_instance = this;
mediaPlayer.Events.AddListener(OnMediaPlayerEvent);
}
void Update () {
}
void AnimPlay(string name, float speed, bool isBack)
{
if (isBack)
anim[name].time = anim[name].clip.length;
else
anim[name].time = 0;
anim.Play(name);
anim[name].speed = speed;
}
public void MediaPlay(string clipName)
{
mediaPlayer.OpenVideoFromFile(MediaPlayer.FileLocation.RelativeToDataFolder, "VideoClip/" + clipName + ".mp4", false);
mediaPlayer.Control.Play();
}
void OnMediaPlayerEvent(MediaPlayer mp, MediaPlayerEvent.EventType et, ErrorCode errorCode)
{
switch (et)
{
case MediaPlayerEvent.EventType.Started:
print("startedEvent开始事件触发");
OnMediaPlayerStarted(mp);
break;
case MediaPlayerEvent.EventType.FinishedPlaying:
print("finishedEvent结束事件触发");
OnMediaPlayerFinished(mp);
break;
case MediaPlayerEvent.EventType.ReadyToPlay:
Debug.Log("ReadyToPlay");
break;
case MediaPlayerEvent.EventType.FirstFrameReady:
Debug.Log("First frame ready");
break;
}
}
private void OnMediaPlayerStarted(MediaPlayer mp)
{
isPlaying = true;
}
private void OnMediaPlayerFinished(MediaPlayer mp)
{
mediaPlayer.CloseVideo();
isPlaying = false;
}
}
最后
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