概述
随机负载
随机挑选目标服务器
package load_balance import ( "errors" "math/rand" ) //随机负载均衡 type RandomBalance struct { curIndex int rss []string } func (r *RandomBalance) Add(params ...string) error { if len(params) == 0 { return errors.New("params len 1 at least") } addr := params[0] r.rss = append(r.rss, addr) return nil } func (r *RandomBalance) Next() string { if len(r.rss) == 0 { return "" } r.curIndex = rand.Intn(len(r.rss)) return r.rss[r.curIndex] } func (r *RandomBalance) Get(string) (string, error) { return r.Next(), nil }
轮询负载
服务器依次轮询
package load_balance import "errors" //轮询负载均衡 type RoundRobinBalance struct { curIndex int rss []string } func (r *RoundRobinBalance) Add(params ...string) error { if len(params) == 0 { return errors.New("params len 1 at least") } addr := params[0] r.rss = append(r.rss, addr) return nil } func (r *RoundRobinBalance) Next() string { if len(r.rss) == 0 { return "" } lens := len(r.rss) if r.curIndex >= lens { r.curIndex = 0 } curAddr := r.rss[r.curIndex] r.curIndex = (r.curIndex + 1) % lens return curAddr } func (r *RoundRobinBalance) Get(string) (string, error) { return r.Next(), nil }
加权轮询负载
给目标设置访问权重,按照权重轮询
package load_balance import ( "errors" "strconv" ) type WeightRoundRobinBalance struct { curIndex int rss []*WeightNode rsw []int } type WeightNode struct { addr string Weight int //初始化时对节点约定的权重 currentWeight int //节点临时权重,每轮都会变化 effectiveWeight int //有效权重, 默认与weight相同 , totalWeight = sum(effectiveWeight) //出现故障就-1 } //1, currentWeight = currentWeight + effectiveWeight //2, 选中最大的currentWeight节点为选中节点 //3, currentWeight = currentWeight - totalWeight func (r *WeightRoundRobinBalance) Add(params ...string) error { if len(params) != 2 { return errors.New("params len need 2") } parInt, err := strconv.ParseInt(params[1], 10, 64) if err != nil { return err } node := &WeightNode{ addr: params[0], Weight: int(parInt), } node.effectiveWeight = node.Weight r.rss = append(r.rss, node) return nil } func (r *WeightRoundRobinBalance) Next() string { var best *WeightNode total := 0 for i := 0; i < len(r.rss); i++ { w := r.rss[i] //1 计算所有有效权重 total += w.effectiveWeight //2 修改当前节点临时权重 w.currentWeight += w.effectiveWeight //3 有效权重默认与权重相同,通讯异常时-1, 通讯成功+1,直到恢复到weight大小 if w.effectiveWeight < w.Weight { w.effectiveWeight++ } //4 选中最大临时权重节点 if best == nil || w.currentWeight > best.currentWeight { best = w } } if best == nil { return "" } //5 变更临时权重为 临时权重-有效权重之和 best.currentWeight -= total return best.addr } func (r *WeightRoundRobinBalance) Get(string) (string, error) { return r.Next(), nil } func (r *WeightRoundRobinBalance) Update() { }
一致性hash
请求固定的URL访问指定的IP
package load_balance import ( "errors" "hash/crc32" "sort" "strconv" "sync" ) //1 单调性(唯一) 2平衡性 (数据 目标元素均衡) 3分散性(散列) type Hash func(data []byte) uint32 type UInt32Slice []uint32 func (s UInt32Slice) Len() int { return len(s) } func (s UInt32Slice) Less(i, j int) bool { return s[i] < s[j] } func (s UInt32Slice) Swap(i, j int) { s[i], s[j] = s[j], s[i] } type ConsistentHashBalance struct { mux sync.RWMutex hash Hash replicas int //复制因子 keys UInt32Slice //已排序的节点hash切片 hashMap map[uint32]string //节点哈希和key的map, 键是hash值,值是节点key } func NewConsistentHashBalance(replicas int, fn Hash) *ConsistentHashBalance { m := &ConsistentHashBalance{ replicas: replicas, hash: fn, hashMap: make(map[uint32]string), } if m.hash == nil { //最多32位,保证是一个2^32-1环 m.hash = crc32.ChecksumIEEE } return m } func (c *ConsistentHashBalance) IsEmpty() bool { return len(c.keys) == 0 } // Add 方法用来添加缓存节点,参数为节点key,比如使用IP func (c *ConsistentHashBalance) Add(params ...string) error { if len(params) == 0 { return errors.New("param len 1 at least") } addr := params[0] c.mux.Lock() defer c.mux.Unlock() // 结合复制因子计算所有虚拟节点的hash值,并存入m.keys中,同时在m.hashMap中保存哈希值和key的映射 for i := 0; i < c.replicas; i++ { hash := c.hash([]byte(strconv.Itoa(i) + addr)) c.keys = append(c.keys, hash) c.hashMap[hash] = addr } // 对所有虚拟节点的哈希值进行排序,方便之后进行二分查找 sort.Sort(c.keys) return nil } // Get 方法根据给定的对象获取最靠近它的那个节点 func (c *ConsistentHashBalance) Get(key string) (string, error) { if c.IsEmpty() { return "", errors.New("node is empty") } hash := c.hash([]byte(key)) // 通过二分查找获取最优节点,第一个"服务器hash"值大于"数据hash"值的就是最优"服务器节点" idx := sort.Search(len(c.keys), func(i int) bool { return c.keys[i] >= hash }) // 如果查找结果 大于 服务器节点哈希数组的最大索引,表示此时该对象哈希值位于最后一个节点之后,那么放入第一个节点中 if idx == len(c.keys) { idx = 0 } c.mux.RLock() defer c.mux.RUnlock() return c.hashMap[c.keys[idx]], nil }
封装
定义LoadBalance接口
package load_balance type LoadBalance interface { Add(...string) error Get(string)(string, error) }
工厂方法
package load_balance type LbType int const ( LbRandom LbType = iota LbRoundRobin LbWeightRoundRobin LbConsistentHash ) func LoadBalanceFactory(lbType LbType) LoadBalance { switch lbType { case LbRandom: return &RandomBalance{} case LbConsistentHash: return NewConsistentHashBalance(10, nil) case LbRoundRobin: return &RoundRobinBalance{} case LbWeightRoundRobin: return &WeightRoundRobinBalance{} default: return &RandomBalance{} } }
到此这篇关于Golang实现四种负载均衡的算法(随机,轮询等)的文章就介绍到这了,更多相关Golang 负载均衡内容请搜索靠谱客以前的文章或继续浏览下面的相关文章希望大家以后多多支持靠谱客!
最后
以上就是要减肥小鸭子为你收集整理的Golang实现四种负载均衡的算法(随机,轮询等)的全部内容,希望文章能够帮你解决Golang实现四种负载均衡的算法(随机,轮询等)所遇到的程序开发问题。
如果觉得靠谱客网站的内容还不错,欢迎将靠谱客网站推荐给程序员好友。
本图文内容来源于网友提供,作为学习参考使用,或来自网络收集整理,版权属于原作者所有。
发表评论 取消回复