我是靠谱客的博主 义气眼神,这篇文章主要介绍JS实现简单的Canvas画图实例,现在分享给大家,希望可以做个参考。

定义变量:
[javascript]

复制代码 代码如下:
复制代码

var startX;
var startY;
var endX;
var endY;
var radius;
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var select = document.getElementsByTagName("select");
var startX;
var startY;
var endX;
var endY;
var radius;
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var select = document.getElementsByTagName("select");

函数部分:
[javascript]
复制代码 代码如下:
复制代码

window.onload=function() {
    canvas.onmousedown = function(e) {
    e = e || event;
    startX = e.clientX;
    startY = e.clientY;
    if(select[0].value == "arc") {
        canvas.onmousemove = moveShowArc;
    } else {
        canvas.onmousemove = moveShowRect;
    }
    }
    canvas.onmouseup = function() {
    canvas.onmousemove = "";
    }
}
function moveShowRect(e) {
    context.clearRect(0, 0, 500, 300);
    endX = e.clientX - startX;
    endY = e.clientY - startY;
    context.beginPath();
    context.rect(startX, startY, endX, endY);
    context.fillStyle = "#8ED6FF";
    context.fill();
    context.lineWidth = 3;
    context.strokeStyle = "black";
    context.stroke();
}
function moveShowArc(e) {
    context.clearRect(0, 0, 500, 300);
    endX = e.clientX - startX;
    endY = e.clientY - startY;
    radius = Math.sqrt(Math.pow(endX,2)+Math.pow(endY,2));
    context.beginPath();
    context.arc(startX, startY,radius,0,2 * Math.PI,false);
    context.fillStyle = "#8ED6FF";
    context.fill();
    context.lineWidth = 3;
    context.strokeStyle = "black";
    context.stroke();
}
window.onload=function() {
    canvas.onmousedown = function(e) {
 e = e || event;
 startX = e.clientX;
 startY = e.clientY;
 if(select[0].value == "arc") {
     canvas.onmousemove = moveShowArc;
 } else {
     canvas.onmousemove = moveShowRect;
 }
    }
    canvas.onmouseup = function() {
 canvas.onmousemove = "";
    }
}
function moveShowRect(e) {
    context.clearRect(0, 0, 500, 300);
    endX = e.clientX - startX;
    endY = e.clientY - startY;
    context.beginPath();
    context.rect(startX, startY, endX, endY);
    context.fillStyle = "#8ED6FF";
    context.fill();
    context.lineWidth = 3;
    context.strokeStyle = "black";
    context.stroke();
}
function moveShowArc(e) {
    context.clearRect(0, 0, 500, 300);
    endX = e.clientX - startX;
    endY = e.clientY - startY;
    radius = Math.sqrt(Math.pow(endX,2)+Math.pow(endY,2));
    context.beginPath();
    context.arc(startX, startY,radius,0,2 * Math.PI,false);
    context.fillStyle = "#8ED6FF";
    context.fill();
    context.lineWidth = 3;
    context.strokeStyle = "black";
    context.stroke();
}

最后

以上就是义气眼神最近收集整理的关于JS实现简单的Canvas画图实例的全部内容,更多相关JS实现简单内容请搜索靠谱客的其他文章。

本图文内容来源于网友提供,作为学习参考使用,或来自网络收集整理,版权属于原作者所有。
点赞(115)

评论列表共有 0 条评论

立即
投稿
返回
顶部