我是靠谱客的博主 甜蜜荔枝,最近开发中收集的这篇文章主要介绍Java小小RPG游戏第四版(基于第三版优化),觉得挺不错的,现在分享给大家,希望可以做个参考。

概述

package com.game.huntervsmonster03;
public class Hunter
{
String name;
int maxLife;
int actualLife;
int level;
int attack;
int defend;
int experience;
String weapon;
boolean isLive;
public Hunter(int i)
{
switch (i)
{
case 1:
{
this.name = "李逍遥";
this.attack = 100;
this.defend = 40;
this.isLive = true;
this.maxLife = 200;
this.weapon = "无尘剑";
this.actualLife = maxLife;
this.experience = 0;
this.level = 1;
}
break;
case 2:
{
this.name = "景天";
this.attack = 500;
this.defend = 200;
this.isLive = true;
this.maxLife = 1000;
this.weapon = "魔剑";
this.actualLife = maxLife;
this.experience = 0;
this.level = 1;
}
break;
case 3:
{
this.name = "孙悟空";
this.attack = 1000;
this.defend = 400;
this.isLive = true;
this.maxLife = 3000;
this.weapon = "金箍棒";
this.actualLife = maxLife;
this.experience = 0;
this.level = 1;
}
break;
}
}
void fight(Monster monster)
{
if (!isLive)
{
return;
}
monster.injured(this);
}
void injured(Monster monster)
{
if (monster.attack >= this.defend)
this.actualLife = this.actualLife - (monster.attack - this.defend);
if (this.actualLife <= 0)
{
this.dead();
return;
}
this.show();
this.fight(monster);
}
void dead()
{
this.isLive = false;
}
void changeExperience(Monster moster)
{
this.experience += moster.experience;
while (this.experience >= (this.level * 200))
{
upgrade();
}
}
void upgrade()
{
this.level += 1;
this.attack *= 1.2;
this.defend *= 1.2;
this.actualLife = (int) (this.maxLife * 1.2);
this.maxLife *= 1.2;
System.out.println(this.name + ":" + this.level);
}
void show()
{
if (this.isLive)
System.out.println(this.name + "还有" + this.actualLife + "点血");
else
{
System.out.println(this.name + "壮烈牺牲了!");
return;
}
}
}

package com.game.huntervsmonster03;
public class Monster
{
String type;
int maxLife;
int actualLife;
boolean isLive;
int attack;
int defend;
int experience;
public Monster(int i)
{
switch (i)
{
case 1:
{
this.type = "小僵尸";
this.attack = 80;
this.defend = 20;
this.isLive = true;
this.maxLife = 200;
this.actualLife = maxLife;
this.experience = 100;
}
break;
case 2:
{
this.type = "大僵尸";
this.attack = 130;
this.defend = 50;
this.isLive = true;
this.maxLife = 500;
this.actualLife = maxLife;
this.experience = 200;
}
break;
case 3:
{
this.type = "僵尸老大";
this.attack = 200;
this.defend = 90;
this.isLive = true;
this.maxLife = 1000;
this.actualLife = maxLife;
this.experience = 300;
}
break;
case 4:
{
this.type = "小鬼";
this.attack = 210;
this.defend = 100;
this.isLive = true;
this.maxLife = 1200;
this.actualLife = maxLife;
this.experience = 320;
}
break;
case 5:
{
this.type = "老鬼";
this.attack = 350;
this.defend = 150;
this.isLive = true;
this.maxLife = 2000;
this.actualLife = maxLife;
this.experience = 400;
}
break;
case 6:
{
this.type = "火鬼王";
this.attack = 500;
this.defend = 200;
this.isLive = true;
this.maxLife = 5000;
this.actualLife = maxLife;
this.experience = 500;
}
break;
case 7:
{
this.type = "黑无常";
this.attack = 600;
this.defend = 250;
this.isLive = true;
this.maxLife = 8000;
this.actualLife = maxLife;
this.experience = 800;
}
break;
case 8:
{
this.type = "白无常";
this.attack = 600;
this.defend = 250;
this.isLive = true;
this.maxLife = 8000;
this.actualLife = maxLife;
this.experience = 800;
}
break;
case 9:
{
this.type = "阎王";
this.attack = 900;
this.defend = 300;
this.isLive = true;
this.maxLife = 10000;
this.actualLife = maxLife;
this.experience = 1000;
}
break;
}
}
public void fight(Hunter hunter)
{
if (!isLive)
{
return;
}
hunter.injured(this);
}
public void injured(Hunter hunter)
{
if (hunter.attack >= this.defend)
this.actualLife = this.actualLife - (hunter.attack - this.defend);
if (this.actualLife <= 0)
{
this.dead(hunter);
return;
}
this.show();
this.fight(hunter);
}
void dead(Hunter hunter)
{
this.isLive = false;
hunter.changeExperience(this);
}
void show()
{
if (this.isLive)
System.out.println(this.type + "还有" + this.actualLife + "点血");
else
System.out.println(this.type + "被杀死了!");
}
}

package com.game.huntervsmonster03;
public class TestGme
{
static int i;
public static void main(String[] args)
{
Hunter hunter = new Hunter(3);
for (i = 1; i < 10; i++)
{
Monster monster = new Monster(i);
System.out.println(hunter.name + "VS" + monster.type);
hunter.fight(monster);
System.out.println("战斗结束");
// monster.show();
hunter.show();
if (!hunter.isLive)
{
return;
}
}
}
}


最后

以上就是甜蜜荔枝为你收集整理的Java小小RPG游戏第四版(基于第三版优化)的全部内容,希望文章能够帮你解决Java小小RPG游戏第四版(基于第三版优化)所遇到的程序开发问题。

如果觉得靠谱客网站的内容还不错,欢迎将靠谱客网站推荐给程序员好友。

本图文内容来源于网友提供,作为学习参考使用,或来自网络收集整理,版权属于原作者所有。
点赞(38)

评论列表共有 0 条评论

立即
投稿
返回
顶部