我是靠谱客的博主 凶狠爆米花,最近开发中收集的这篇文章主要介绍大话设计模式java解读各个模式包括:需求 + 各个实现版本,觉得挺不错的,现在分享给大家,希望可以做个参考。

概述

大话设计模式

  • 各个模式包括:需求 + 各个实现版本
    • 简单工厂
    • 策略模式
    • 装饰者模式
    • 代理模式
    • 工厂模式
    • 原型模式
    • 模板设计模式

各个模式包括:需求 + 各个实现版本

简单工厂

实现两数的加减乘除

  1. 无脑写,典型的面向过程编码,同时if会判断多次
		System.out.println("请输入数字A:");
        Scanner scanner = new Scanner(System.in);
        int A = scanner.nextInt();
        System.out.println("请选择运算符号(+,-,*,/):");
        String B = scanner.next();
        System.out.println("请输入数字B");
        int C = scanner.nextInt();
        int D = 0;
        if(B.equals("+")){
            D = A+C;
        }
        if(B.equals("-")){
            D = A-C;
        }
        if(B.equals("*")){
            D = A*C;
        }
        if(B.equals("/")){
            D = A*C;
        }
        System.out.println("结果是:"+D);

2.使用switch

			System.out.println("请输入数字A:");
            Scanner scanner = new Scanner(System.in);
            int strNumberA = scanner.nextInt();
            System.out.println("请选择运算符号(+,-,*,/):");
            String strOperate = scanner.next();
            System.out.println("请输入数字B");
            int strNumberB = scanner.nextInt();
            int result = 0;
            switch (strOperate) {
                case "+":
                    result = strNumberA + strNumberA;
                    break;
                case "-":
                    result = strNumberA - strNumberB;
                    break;
                case "*":
                    result = strNumberA * strNumberB;
                    break;
                case "/":
                    if (strNumberB != 0) {
                        result = strNumberA / strNumberB;
                    } else {
                        throw new RuntimeException("除数不能为0");
                    }
                    break;
                default:
                    System.out.println("运算符号输入有误,请检查");
                    break;
            }
            System.out.println("计算的结果为:" + result);
        } catch (Exception e) {
            System.out.println("您的输入有错:" + e.getMessage());
        }

3.将运算和显示进行分离
操作类Operation

public class Operation {
    public static int GetResult(int numberA,int numberB,String operate){
        int result = 0;
        switch (operate) {
            case "+":
                result = numberA + numberB;
                break;
            case "-":
                result = numberA - numberB;
                break;
            case "*":
                result = numberA * numberB;
                break;
            case "/":
                if (numberB != 0) {
                    result = numberA / numberB;
                } else {
                    throw new RuntimeException("除数不能为0");
                }
                break;
            default:
                System.out.println("运算符号输入有误,请检查");
                break;
        }
        return  result;
    }

}

主函数

	 try {
            System.out.println("请输入数字A:");
            Scanner scanner = new Scanner(System.in);
            int strNumberA = scanner.nextInt();
            System.out.println("请选择运算符号(+,-,*,/):");
            String strOperate = scanner.next();
            System.out.println("请输入数字B");
            int strNumberB = scanner.nextInt();
            int result = 0;
            result = Operation.GetResult(strNumberA,strNumberB,strOperate);
            System.out.println("计算的结果为:" + result);
        } catch (Exception e) {
            System.out.println("您的输入有错:" + e.getMessage());
        }

4.抽象Operation,使用简单工厂
Operation 相当于抽象为 两个数据 和 通过getResult方法获取一种结果

    private int numberA = 0;
    private int numberB = 0;
    
    public  int getResult(){
        return 0;
    }
    public int getNumberA() {
        return numberA;
    }

    public void setNumberA(int numberA) {
        this.numberA = numberA;
    }

    public int getNumberB() {
        return numberB;
    }

    public void setNumberB(int numberB) {
        this.numberB = numberB;
    }

加法

public class OperationAdd extends Operation {

    @Override
    public  int getResult(){
        return getNumberA()+getNumberB();
    }
}

减法

public class OperationSub extends Operation{
    @Override
    public  int getResult(){
        return getNumberA()-getNumberB();
    }
}

乘法

public class OperationMul extends Operation {
    @Override
    public  int getResult(){
        return getNumberA()*getNumberB();
    }
}

除法

public class OperationDiv extends Operation {

    @Override
    public  int getResult(){
        if(getNumberB()==0)
            throw new RuntimeException("除数不能为0.");
        return getNumberA()+getNumberB();
    }
}

简单工厂

public class OperationFactory {
    public static Operation createOperate(String operate) {
        Operation operation = null;
        switch (operate) {
            case "+":
                operation = new OperationAdd();
                break;
            case "-":
                operation = new OperationSub();
                break;
            case "*":
                operation = new OperationMul();
                break;
            case "/":
                operation = new OperationDiv();
                break;
            default:
                throw new RuntimeException("不支持对应的运算符!!!");
        }
        return operation;
    }
}

主类

 		System.out.println("请输入数字A:");
        Scanner scanner = new Scanner(System.in);
        int strNumberA = scanner.nextInt();
        System.out.println("请选择运算符号(+,-,*,/):");
        String strOperate = scanner.next();
        System.out.println("请输入数字B");
        int strNumberB = scanner.nextInt();
        int result = 0;
        Operation operation = OperationFactory.createOperate(strOperate);
        operation.setNumberA(strNumberA);
        operation.setNumberB(strNumberB);
        result = operation.getResult();
        System.out.println("计算的结果为:" + result);

策略模式

商场收银
1.无脑写,如果增加打折呢?当然也可以参考简单工厂

public class DealPay {
   public double total = 0.0;
   //每个商品的单价
   public double txtPrice;
   //每个商品对应的数量
   public int txtNum;
   private void btnOn_Click(double txtPrice,int txtNum){
       double totalPrices = txtPrice*txtNum;
       total += totalPrices;
       System.out.println("单价:"+txtPrice+",数量:"+txtNum+",合计:"+totalPrices+",总计:"+total);
   }
   public static void main(String[] args) {
       DealPay dealPay = new DealPay();
       dealPay.btnOn_Click(100,2);
   }

}

2.简单工厂更改
收钱接口

public interface CashSuper {
   double acceptCash(double money);
}

正常收钱

public class CashNormal implements CashSuper {
    @Override
    public double acceptCash(double money) {
        return money;
    }
}

打折收
多了一个折扣率

public class CashRebate implements CashSuper {
    private double moneyRabate = 1d;

    @Override
    public double acceptCash(double money) {
        return money * moneyRabate;
    }

    public CashRebate(String moneyRabate){
     this.moneyRabate = Double.parseDouble(moneyRabate);
    }
}

300返100

public class CashReturn implements CashSuper {
    private double moneyCondition = 300.0d;
    private double moneyReturn = 100.0d;

    public CashReturn(String moneyCondition,String moneyReturn){
        this.moneyCondition = Double.parseDouble(moneyCondition);
        this.moneyReturn = Double.parseDouble(moneyReturn);
    }
    @Override
    public double acceptCash(double money) {
        double result = money;
        if(money >= moneyCondition)
            result = money - Math.floor(money/moneyCondition)*moneyReturn;
        return result;
    }
}

收银-简单工厂

public class CashFactory {
    public static CashSuper createCashAccept(String type) {
        CashSuper cashSuper = null;
        switch (type) {
            case "正常收费":
                cashSuper = new CashNormal();
                break;
            case "满300返100":
                cashSuper = new CashReturn("300", "100");
                break;
            case "打8折":
                cashSuper = new CashRebate("0.8");
                break;
            default:
                break;
        }
        return cashSuper;
    }
}

主类

	public double total = 0.0;
    //每个商品的单价
    public double txtPrice;
    //每个商品对应的数量
    public int txtNum;

    public void btnOn_Click(String type){
        CashSuper cashSuper = CashFactory.createCashAccept(type);
        double totalPrices = cashSuper.acceptCash(300);
        total += totalPrices;
        System.out.println("单价:"+txtPrice+",数量:"+txtNum+",合计:"+totalPrices+",总计:"+total);
    }

    public static void main(String[] args) {
        DealPay dealPay = new DealPay();
        dealPay.btnOn_Click("满300返100");
    }

3.增加策略
满足了策略模式,但是策略的对象获取又回到了客户端进行判断的模式
相当于增加了一个持有 CashSuper 实例的一个对象 CashContext
策略器

public class CashContext {
    private CashSuper cashSuper;

    public CashContext(CashSuper cashSuper){
        this.cashSuper = cashSuper;
    }

    public double getResult(double money){
        return cashSuper.acceptCash(money);
    }
}

CashSuper
CashNormal
CashRebate
CashReturn
都和2一样,省略

主类

	public double total = 0.0;
    //每个商品的单价
    public double txtPrice;
    //每个商品对应的数量
    public int txtNum;

    public void btnOn_Click(String type) {
        CashContext cashContext = null;
        switch (type) {
            case "正常收费":
                cashContext = new CashContext(new CashNormal());
                break;
            case "满300返100":
                cashContext = new CashContext(new CashReturn("300", "100"));
                break;
            case "打8折":
                cashContext = new CashContext(new CashRebate("0.8"));
                break;
            default:
                break;
        }
        double totalPrices = cashContext.getResult(300);
        total += totalPrices;
        System.out.println("单价:" + txtPrice + ",数量:" + txtNum + ",合计:" + totalPrices + ",总计:" + total);
    }

    public static void main(String[] args) {
        DealPay dealPay = new DealPay();
        dealPay.btnOn_Click("满300返100");
    }

4.策略+简单工厂
将3中的switch移动到CashContext中
和3相比,改变的只是CashContext 和主类
在需求发生变化的时候,还是需要修改CashContext中的switch方法的,后面会用反射实现解决这个问题
CashContext

public class CashContext {
    private CashSuper cashSuper;

    public CashContext(String type){
        switch (type) {
            case "正常收费":
                this.cashSuper = new CashNormal();
                break;
            case "满300返100":
                this.cashSuper = new CashReturn("300", "100");
                break;
            case "打8折":
                this.cashSuper = new CashRebate("0.8");
                break;
            default:
                break;
        }
    }

    public double getResult(double money){
        return cashSuper.acceptCash(money);
    }
}

主类

	public double total = 0.0;
    //每个商品的单价
    public double txtPrice;
    //每个商品对应的数量
    public int txtNum;

    public void btnOn_Click(String type) {
        double totalPrices = new CashContext(type).getResult(300);
        total += totalPrices;
        System.out.println("单价:" + txtPrice + ",数量:" + txtNum + ",合计:" + totalPrices + ",总计:" + total);
    }

    public static void main(String[] args) {
        DealPay dealPay = new DealPay();
        dealPay.btnOn_Click("打8折");
    }

装饰者模式

给人换衣服
1.普通写法,增加其他装扮,需要修改Person,违反了开放-封闭原则

public class Person {
    private String name;
    public Person(String name){
        this.name = name;
    }
    public void wearTShirts(){
        System.out.println("大T恤");
    }
    public void wearBigTrouser(){
        System.out.println("裤衩");
    }
    public void wearSneakers(){
        System.out.println("破球鞋");
    }
    public void wearSuit(){
        System.out.println("西装");
    }
    public void wearTie(){
        System.out.println("领带");
    }
    public void wearLeatherShoes(){
        System.out.println("皮鞋");
    }
    public void show(){
        System.out.println("装扮的"+name);
    }
}

主类

public static void main(String[] args) {
        Person person = new Person("xiaoma");
        System.out.println("第一种装扮:");
        person.wearBigTrouser();
        person.wearSneakers();
        person.wearSuit();
        
        System.out.println("第二种装扮:");
        person.wearTShirts();
        person.wearLeatherShoes();
        person.wearTie();
    }

2.将Person和 装扮Finery分开,装扮的过程还是在主类中
装扮接口

public interface Finery {
    void show();
}

大裤衩

public class BigTrouser implements Finery {
    @Override
    public void show() {
            System.out.println("裤衩");
    }
}

T恤

public class TShirts implements Finery {
    @Override
    public void show() {
            System.out.println("大T恤");
    }
}

public class Person {
    private String name;
    public Person(String name){
        this.name = name;
    }
    public void show(){
        System.out.println("装扮的"+name);
    }
}

主类进行装饰

public static void main(String[] args) {
        Person person = new Person("xiaoma");
        Finery trouser = new BigTrouser();
        Finery shirt = new TShirts();
        System.out.println("第一种装扮:");
        trouser.show();
        shirt.show();

        System.out.println("第二种装扮:");
        trouser.show();
        shirt.show();
        person.show();
    }

3.装饰者模式,将 装饰 作为 人 的 一个功能
人组件

public interface PersonComponent {
    void show();
}

public class Person implements PersonComponent{
    private String name;
    public Person(String name){
        this.name = name;
    }
    public Person(){};
    public void show(){
        System.out.println("装扮的"+name);
    }
}

装饰者 继承Person

public class Finery extends Person {
    protected  Person person;

    //装扮
    public void decorate(Person person){
        this.person = person;
    }

    public void show(){
        if(person!=null){
            person.show();
        }
    }
}

大裤衩 注意调用 super.show() 两种装扮只会执行一次!!!因为T恤的super里的person是大裤衩,
大裤衩的super里面的person才是最初的person,通过debug比较容易理解
所以这个super是谁,要看装饰的过程

public class BigTrouser extends Finery {
    @Override
    public void show() {
            System.out.println("裤衩");
            super.show();
    }
}

T恤

public class TShirts extends Finery {
    public void show() {
            System.out.println("大T恤");
            super.show();
    }
}

主类

 public static void main(String[] args) {
        Person person = new Person("xiaoma");
        Finery finery = new Finery();
        Finery trouser = new BigTrouser();
        Finery shirt = new TShirts();
        System.out.println("第一种装扮:");
        trouser.decorate(person);
        shirt.decorate(trouser);
        finery.decorate(shirt);
        finery.show();
    }

代理模式

内容:一个小伙追求校花的过程
1.普通无脑写法,小伙心中有她,做出一些举动
追求者

	public class Pursuit {
    private SchoolGirl mm;

    public Pursuit(SchoolGirl mm){
        this.mm = mm;
    }

    public void giveDolls(){
        System.out.println(mm.getName()+"送你洋娃娃");
    }

    public void giveFlowers(){
        System.out.println(mm.getName()+"送你鲜花");
    }

    public void giveChocolate(){
        System.out.println(mm.getName()+"送你巧克力");
    }

}

校花

public class SchoolGirl {
    private String name;

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }
}

采取行动
我喜欢被动

public class Client {
    public static void main(String[] args) {
        SchoolGirl jiaojiao = new SchoolGirl();
        jiaojiao.setName("李娇娇");

        Pursuit zhuojiayi = new Pursuit(jiaojiao);

        zhuojiayi.giveChocolate();
        zhuojiayi.giveDolls();
        zhuojiayi.giveFlowers();

    }
}

2.增加一个中间人 ,它具有和追求者一样的行为,并持有追求者的实例

共同行为的抽象接口

	public interface IgiveGift {
    void giveDolls();
    void giveFlowers();
    void giveChocolate();
}

小伙实现接口

public class Pursuit implements IgiveGift {
    private SchoolGirl mm;

    public Pursuit(SchoolGirl mm){
        this.mm = mm;
    }

    @Override
    public void giveDolls() {
        System.out.println(mm.getName()+"送你洋娃娃");
    }

    @Override
    public void giveFlowers() {
        System.out.println(mm.getName()+"送你鲜花");
    }

    @Override
    public void giveChocolate() {
        System.out.println(mm.getName()+"送你巧克力");
    }
}

代理的人实现接口,并持有小伙

public class Proxy implements IgiveGift{
    private Pursuit pursuit;

    public Proxy(SchoolGirl schoolGirl){
        this.pursuit = new Pursuit(schoolGirl);
    }
    @Override
    public void giveDolls() {
        pursuit.giveDolls();
    }

    @Override
    public void giveFlowers() {
        pursuit.giveFlowers();
    }

    @Override
    public void giveChocolate() {
        pursuit.giveChocolate();
    }
}

校花

public class SchoolGirl {
    private String name;

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }
}

被行动

public class Client {
    public static void main(String[] args) {
        SchoolGirl jiaojiao = new SchoolGirl();
        jiaojiao.setName("李娇娇");

        Proxy daili = new Proxy(jiaojiao);

        daili.giveChocolate();
        daili.giveDolls();
        daili.giveFlowers();

    }
}

3.(java反射代理)从前有个老板,自己卖衣服,后来发现太累了,找了个代理帮他卖,但是代理讲价便宜10块钱
老板的想法

public interface IBoss {//接口
	int yifu(String size);
}

老板自己干

public class Boss implements IBoss {
	@Override
	public int yifu(String size){
		System.err.println("天猫小强旗舰店,老板给客户发快递----衣服型号:"+size);
		//这件衣服的价钱,从数据库读取
		return 50;
	}
}

老板开张

public class SaleAction {
	@Test
	public void saleByBossSelf() throws Exception {
		IBoss boss = new Boss();
		System.out.println("老板自营!");
		int money = boss.yifu("xxl");
		System.out.println("衣服成交价:" + money);
	}
}

老板累了,找了代理商

public class ProxyBoss {
	/**
	 * 对接口方法进行代理
	 */
	@SuppressWarnings("unchecked")
	public static <T> T getProxy(final int discountCoupon,
			final Class<?> interfaceClass, final Class<?> implementsClass)
			throws Exception {
		return (T) Proxy.newProxyInstance(interfaceClass.getClassLoader(),
				new Class[] { interfaceClass }, new InvocationHandler() {
					@Override
					public Object invoke(Object proxy, Method method,
										 Object[] args) throws Throwable {
						Integer returnValue = (Integer) method.invoke(
								implementsClass.newInstance(), args);// 调用原始对象以后返回的值
						return returnValue - discountCoupon;
					}
				});
	}
}

代理帮忙干

public class ProxySaleAction {
	
	/**
	 *使用代理,在这个代理中,只代理了Boss的yifu方法
	 *定制化业务,可以改变原接口的参数、返回值等
	 */
	@Test
	public void saleByProxy() throws Exception {
		IBoss boss = ProxyBoss.getProxy(10,IBoss.class, Boss.class);// 将代理的方法实例化成接口
		//IBoss boss = new Boss();// 将代理的方法实例化成接口
		System.out.println("代理经营!");
		int money = boss.yifu("xxl");// 调用接口的方法,实际上调用方式没有变
		System.out.println("衣服成交价:" + money);
	}
}

工厂模式

雷锋和喜欢学习雷锋的大学生以及志愿者进行一下义务劳动
1.简单工程模式
雷锋自己的行为

public class LeiFeng {
    public void sweep(){
        System.out.println("扫地");
    }
    public void wash(){
        System.out.println("洗衣");
    }
    public void buyRice(){
        System.out.println("买米");
    }
}

学习雷锋的大学生

public class Undergraduate extends LeiFeng{
}

学习雷锋的志愿者

public class Volunteer extends LeiFeng {
}

生产雷锋类似的同志们

public static LeiFeng createLeiFeng(String type){
        LeiFeng result = null;
        switch (type){
            case "学雷锋的大学生":
                result = new Undergraduate();
                break;
            case "社区志愿者":
                result = new Volunteer();
                break;
        }
        return result;
    }

雷锋和雷锋们进行劳动

public static void main(String[] args) {
        LeiFeng xueLeiFeng = new Undergraduate();
        xueLeiFeng.buyRice();
        xueLeiFeng.sweep();
        xueLeiFeng.wash();

        //三个人代替他做这些事情
        LeiFeng student1 = new Undergraduate();
        student1.buyRice();
        LeiFeng student2 = new Undergraduate();
        student2.sweep();
        LeiFeng student3 = new Undergraduate();
        student3.wash();


        //其实客户端不必关心是谁来,只要是学雷锋的人就行了
        LeiFeng studentA = SimpleFactory.createLeiFeng("学雷锋的大学生");
        studentA.buyRice();
        LeiFeng studentB = SimpleFactory.createLeiFeng("学雷锋的大学生");
        studentB.sweep();
        LeiFeng studentC = SimpleFactory.createLeiFeng("学雷锋的大学生");
        studentC.wash();
        //实例化的时候都写出了工厂的代码,是坏代码的味道
    }

2.工厂模式实现 其实相当于给工厂有加了一级 普通工厂变更为了 创建 大学生的工厂和 创建志愿者的工厂
雷锋和大学生和志愿者和1是一样的
创建雷锋工厂的抽象类

public interface IFactory {
    LeiFeng createLeiFeng();
}

创建大学生的工厂

public class UndergraduateFactory implements IFactory {
    @Override
    public LeiFeng createLeiFeng() {
        return new Undergraduate();
    }
}

创建志愿者的工厂

public class VolunteerFactory implements IFactory {
    @Override
    public LeiFeng createLeiFeng() {
        return new Volunteer();
    }
}

这些雷锋干好事
发现这么写new 操作都在各个工厂中了,确实简洁了,维护也方便

public static void main(String[] args) {
        IFactory factory = new UndergraduateFactory();
        LeiFeng student = factory.createLeiFeng();

        student.buyRice();
        student.sweep();
        student.wash();
    }

原型模式

复印简历
1.无脑写复印
简历

public class Resume {
    private String name;
    private String sex;
    private String age;
    private String timeArea;
    private String company;

    public Resume(String name){
        this.name = name;
    }

    //设置个人信息
    public void setPersonalInfo(String sex,String age){
        this.sex = sex;
        this.age = age;
    }
    //设置个人经历
    public void setWorkExperience(String timeArea,String company){
        this.timeArea = timeArea;
        this.company = company;
    }
    //显示
    public void display(){
        System.out.println(name+" "+sex+" "+ age);
        System.out.println("工作经历:"+timeArea+"   "+company);
    }

}

无脑复印

public static void main(String[] args) {
        Resume a = new Resume("大鸟");
        a.setPersonalInfo("男","29");
        a.setWorkExperience("1998-2000","xx公司");

        Resume b = new Resume("大鸟");
        b.setPersonalInfo("男","29");
        b.setWorkExperience("1998-2000","xx公司");

        Resume c = new Resume("大鸟");
        c.setPersonalInfo("男","29");
        c.setWorkExperience("1998-2000","xx公司");

        a.display();
        b.display();
        c.display();

        //引用传递,其实还是一份简历
        Resume d = a;
        Resume e = a;

        a.display();
        d.display();
        e.display();
    }

2.体会Object的clone() 方法得到的是另一个对象
原型的抽象类
其中的abstrat方法子类必须实现,要不然子类还要是抽象类

public abstract class Prototype implements Cloneable{
    private String id;
    public Prototype(){};
    public Prototype(String id){
        this.id = id;
    }

    public void setId(String id) {
        this.id = id;
    }

    public String getId(){
        return this.id;
    }
    public abstract Prototype Myclone() throws CloneNotSupportedException;
}

原型复制实现子类

public class ConcretePrototype1 extends Prototype {
    public ConcretePrototype1(String id){
        super(id);
    }
    @Override
    public Prototype Myclone() throws CloneNotSupportedException {
        return (Prototype)this.clone();
    }
}

使用clone复制体会输出结果

    public static void main(String[] args) throws CloneNotSupportedException {
        ConcretePrototype1 p1 = new ConcretePrototype1("I");
        ConcretePrototype1 c1 = (ConcretePrototype1) p1.Myclone();
        System.out.println(p1.getId());
        System.out.println(c1.getId());

        p1.setId("II");
        System.out.println(p1.getId());
        System.out.println(c1.getId());
    }

3.使用clone来复制简历
简历
同1中的简历
复制简历

public static void main(String[] args) throws CloneNotSupportedException {
        Resume a = new Resume("大鸟");
        a.setPersonalInfo("男","29");
        a.setWorkExperience("1998-2000","xx公司");

        Resume b = (Resume)a.clone();
        b.setWorkExperience("1998-2006","xx公司");

        Resume c = (Resume) a.clone();
        c.setPersonalInfo("男","24");

        a.display();
        b.display();
        c.display();
    }

4.体会clone对象作用于对象中的复杂类型的时候,只是复制了引用
简历

public class Resume implements Cloneable{
    private String name;
    private String sex;
    private String age;
    private WorkExperience workExperience;

    public Resume(String name){
        this.name = name;
        workExperience = new WorkExperience();
    }

    //设置个人信息
    public void setPersonalInfo(String sex,String age){
        this.sex = sex;
        this.age = age;
    }
    //设置个人经历
    public void setWorkExperience(String timeArea,String company){
        workExperience.setWorkDate(timeArea);
        workExperience.setCompany(company);
    }
    //显示
    public void display(){
        System.out.println(name+" "+sex+" "+ age);
        System.out.println("工作经历:"+workExperience.getWorkDate()+"   "+workExperience.getCompany());
    }
    @Override
    public Object clone() throws CloneNotSupportedException {
        return (Object)super.clone();
    }
}

简历中的复合对象工作经历

public class WorkExperience {
    private String workDate;
    private String company;

    public String getWorkDate() {
        return workDate;
    }

    public void setWorkDate(String workDate) {
        this.workDate = workDate;
    }

    public String getCompany() {
        return company;
    }

    public void setCompany(String company) {
        this.company = company;
    }
}

复印简历,体会结果

public static void main(String[] args) throws CloneNotSupportedException {
        Resume a = new Resume("大鸟");
        a.setPersonalInfo("男","29");
        a.setWorkExperience("1998-2000","xx公司");

        Resume b = (Resume)a.clone();
        b.setWorkExperience("1998-2006","xx公司");

        Resume c = (Resume) a.clone();
        c.setPersonalInfo("男","24");

        a.display();
        b.display();
        c.display();
    }

5.处理4的问题,则需要修改简历类中的clone()方法,相当于在clone中对复合对象再进行一次clone后,将目前的其他基本属性赋值给它

 @Override
    public Object clone() throws CloneNotSupportedException {
        Resume obj = new Resume(this.workExperience);
        obj.name = this.name;
        obj.sex = this.sex;
        obj.age = this.age;
        return obj;
    }
public Resume(WorkExperience workExperience) throws CloneNotSupportedException {
        this.workExperience = (WorkExperience) workExperience.clone();
    }

模板设计模式

答问卷
1.普通的写法
问卷

public class TestPaper {
    public void question1(){
        System.out.println("第一个问题是:...");
    }
    public void question2(){
        System.out.println("第一个问题是:...");
    }
    public void question3(){
        System.out.println("第一个问题是:...");
    }
}

A来答题

public class TestPaperA extends TestPaper {

    public void question1(){
        super.question1();
        System.out.println("b");
    }
    public void question2(){
        super.question2();
        System.out.println("a");
    }
    public void question3(){
        super.question3();
        System.out.println("c");
    }
}

B来答题

public class TestPaperB extends TestPaper {
    public void question1(){
        super.question1();
        System.out.println("A");
    }
    public void question2(){
        super.question2();
        System.out.println("B");
    }
    public void question3(){
        super.question3();
        System.out.println("C");
    }
}

主类

 public static void main(String[] args) {
        cn.yyzy.model.paper.two.TestPaper testPaperA = new TestPaperA();
        testPaperA.question1();
        testPaperA.question2();
        testPaperA.question3();

        TestPaper testPaperB = new TestPaperB();
        testPaperB.question1();
        testPaperB.question2();
        testPaperB.question3();
    }

2.使用模板模式,既然一定要回答,其实只要答案就行了,题目和要答题的动作都可以在模板中
问卷

public class TestPaper {
    public void question1() {
        System.out.println("第一个问题是:..." + answer1());
    }

    public void question2() {
        System.out.println("第二个问题是:..." + answer2()
        );
    }

    public void question3() {
        System.out.println("第三个问题是:..." + answer3()
        );
    }

    public String answer1() {
        return "";
    }

    public String answer2() {
        return "";
    }

    public String answer3() {
        return "";
    }
}

A答

public class TestPaperA extends TestPaper {

    public String answer1(){
        return "a";
    }
    public String answer2(){
        return "b";
    }
    public String answer3(){
        return "c";
    }
}

B答


public class TestPaperB extends TestPaper {

    public String answer1(){
        return "c";
    }
    public String answer2(){
        return "b";
    }
    public String answer3(){
        return "a";
    }
}

主类和1一样

最后

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