我是靠谱客的博主 幸福小虾米,最近开发中收集的这篇文章主要介绍c++小游戏 要求:DEV-C++,觉得挺不错的,现在分享给大家,希望可以做个参考。

概述

#include<bits/stdc++.h>
#include<Windows.h>
#include<conio.h>
#include<time.h>
#define mm1 700
#define mm2 1200
#define mm3 1900
using namespace std;
const long long m=MAXn=10000000000000000000;
int fishjez[30]={0,80,40,60,90,100,85,55,75,25,25,40,60,50,45,130,70};
string gjfxx[30]={"","獠牙","利爪","笙忼术","笙电术","土玄术","战斧","法杖","易闽术","鸡汤术","篮球","易慴术","戟埕术","黑子"};
string fz[30]={"","野猪","毒腥","吞噬","火电","咀骨","僵尸","协增","黑子","长臂","召唤","黄眸","蛛形","鸡王"};
string fishing[200]={"","石斑鱼","螃蟹","条石斑","鲭鱼","鲶鱼","红鳟鱼","海鲂","小鲨鱼","海参","鳐鱼","沙丁鱼","鳕鱼","蝴蝶鱼","章鱼","秋刀鱼","罗非鱼","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""};
string fms[8]={"","I","II","III","IV","V"};
string dfs1[20]={"","","",""}; 
struct o{
	int times;
	int jjes;
}fishs[1000]; 
int main(){ 
system("title 快乐游戏机");
for(int i=1;i<=14;i+=1){fishs[i].jjes =fishjez[i];}string gjfx;int ttk=0;
char a1[100][100]={
"################################### ",
"#!             #    *#            # ",
"######      #####   #####    ###### ",
"#                               * # ",
"#####  ##########   ########  ##### ",
"#   ##        *#  #  #       ##   # ",
"#     ###      #  #  #    ###     # ",
"# ####   ########   ######   #### # ",
"#               ## ##             # ",
"#    #########        ########    # ",
"#             ##    ##  @    	   # ",
"############    ####    ########### ",
"#           ##        ##          # ",
"### ##        ###  ###       ###  # ",
"#*   #                       #@   # ",
"################################### ",
"                                    ",
};
char a2[100][100]={
"################################### ",
"#!       ###                      # ",
"#######     ###      ########     # ",
"#      ###     ###       *  #     # ",
"#         ###     ###########     # ",
"#   ######   ###                  # ",
"#        #      ################  # ",
"#   ###  #                        # ",
"#   # *  #         ################ ",
"#   ######      ### *#            # ",
"#            ###      #####       # ",
"#         ###        #     #      # ",
"#      ###          #   #   #   @ # ",
"#   ###      ########   #   #     # ",
"#                       #         # ",
"################################### ",
"                                    ",
};
char a3[100][100]={
"################################### ",
"# @   #####    #   #              # ",
"#  # # &#   #  #   #   # &  #     # ",
"#   #   # ##   #   #   #   *#     # ",
"#       ##    ##   ##  ######     # ",
"#    &  #    #  # #  #            # ",
"################# ################# ",
"#                !                # ",
"################# ################# ",
"#            #  # #  #*           # ",
"#           # ##   ##     # #     # ",
"#  *     ###   #   #@    #   #    # ",
"#     ###      #   #    #  &  #   # ",
"#####          #   #  ########### # ",
"#&  ########   #   #     @        # ",
"################################### ",
"                                    ",
};
char a4[100][100]={
"################################### ",
"#              #   #        *     # ",
"#    ######   #  !  #   ######    # ",
"#          ###       ###          # ",
"#######       ##   ##       ####### ",
"#  *   ##       # #       ##      # ",
"#    ##    ###### #####     ##    # ",
"#  ##    ##            ##     ##  # ",
"#      ##     ##   ##    ##       # ",
"#   ###  @   #  ###  # *    ###   # ",
"# ##*  ##                 ##   ## # ",
"# #      ##    #   #    ##      # # ",
"#          #   #   #   #    @     # ",
"#        #######   #######        # ",
"#                                 # ",
"################################### ",
"                                    ",
};
char a5[100][100]={
"################################### ",
"#!                               *# ",
"#        ####    ###         ###### ",
"#########       #   #####         # ",
"# @            #         ####     # ",
"#######      ##   ######  #  ###  # ",
"#         ###         *#  #    #  # ",
"#      ###        ######   #   #  # ",
"#   ###        ###         #   #  # ",
"#           ###      ###   #   #  # ",
"####     ###      ###  #   #   #  # ",
"#   #####     ####     #  #    #  # ",
"#          ###         #  #    #  # ",
"#     #####    ###########   ###  ##",
"#  ###       ##  @                 #",
"####################################",
"                                    ",
};
    string s20;int fmt;string fucks;
    int k10=0;string sb0="欢迎使用快乐游戏机,尊敬的用户,快乐游戏机竭诚为您服务!",sb1="欢迎来到鸡仙大陆!",sb2="这片大陆危机四伏,你要想方设法的生存下去,并逃出这里!";
    for(int i=0;i<=sb0.size()-1;i++){
        cout<<sb0[i];
        Beep(mm3,45);Sleep(13);}   
    Sleep(620);Beep(mm3,60);
    cout<<endl<<"     请输入游戏机的密码(6位):" ; 
    string hhhh;
    for(int i=1;;i++){
        cin>>hhhh;
        if(hhhh=="123456"){cout<<"密码正确!"<<endl;Beep(mm2,201);break; }
        cout<<"密码错误    ";Beep(mm1,500);
        if(i>1){cout<<"已尝试"<<k10<<"次"<<endl;}k10+=1;}  
		while(2){
         cout<<"请问你想玩什么游戏?"<<endl;Sleep(500);
      cout<<"双城之战请输入:1  抽卡牌请输入:2  解救人质请输入:3  石头剪刀布请输入:4  鸡仙大陆(生存版)请输入:5"<<endl;
        long long zidan=0;
//木材cll1  藤条cll2  棕榈叶cll3  铁锭cll4  石片cll5  青金石cll6
int cl7=0,ml1=0,tl1=0,tl2=0,tl3=0,tl4=0,tl5=0,tl6=0,tl7=0,plof=0; 
int cll1[49]={0,3,2,10,3,2,5,12,20,0,2,4,6,5,1,1,0,0,1,0,0,0,4,0,0,2,500,5,0,0,10,100,0,0,10,10};
int cll2[49]={0,0,10,15,0,2,3,5,12,0,0,3,4,3,5,30,5,0,0,0,1,0,0,0,0,1,0,7,0,40,0,100,0,0,50,0};  
int cll3[49]={0,3,0,15,2,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,2,0,0,10,50,100,80,200,0};
int cll4[49]={0,0,1,7,0,0,0,0,4,0,0,0,2,0,0,0,20,1,1,1,1,5,0,0,2,4,500,0,4,0,0,0,0,0,100,5};  
int cll5[49]={0,0,0,0,1,0,0,2,0,2,3,0,1,0,10,0,5,0,0,0,0,0,0,0,0,0,0,5,0,20,0,0,30,0,0,0};
int jnj[40]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};  
int hs[10]={0,0,0},hss[10]={0,0,0};
int j11[40]={0,1,2,4,6,10,15,20,60,150,151};
int j12[40]={0,7,15,25,50,100,220,340,1314,3000,250250,857857,22222,53453};
int j13[40]={0,25,50,90,175,220,350,700,1100,4500,3838,3838438,43553,114514};
int linjian[40]={0,0,0,0,0,0};
int jjjb[20]={0,7,15,32,60,120,400,700,1000,2500,3830,413,131,3123};
int ve[20]={0,12,12,12};
int gjs[30]={0,3,4,2,15,18,25,100,350,500,4,6,15},xls[30]={0,25,40,100,70,250,280,350,1000,23423,546654,54336,56665};
int jjjj[20]={0,12,15,5,100,160,220,350,1250,4500,6000,20,35,100};
string ssss[30]={"","小野猪","小狮子","小鳄龟","火电怪","土蜥蜴","野人酋长","森林女巫","森林巨人","钏姍钾","蔡虚坤","人物3","人物4","人物5"};
int xxxx[20]={0,160,220,700,450,1000,1200,2000,7000,20000,500000,114514,20005};
int jbs[40]={0,90,15,120,220,400,550,300,1,8,1,10,35,40,20,400,500,1300,1800,10000,25000};
string sss[20]={"","绿色平原","沙漠丘陵","世纪峡谷","死亡瀑布","黑暗森林","野人部落","僵尸村落","沉船","远山","废弃的篮球场","山顶洞","大山顶洞","超大的山顶洞"};
int xlz[100]={0,320,170,250,300,250,220,220,400,2000};
int gjz[100]={0,28,35,16,14,18,10,13,7,50}; 
int ltz[100]={0,200,400,200,180,220,270,250,100,50};
int wgj[100]={0,120,100,150,130,110,200,500,66666};
int dssgj[100]={0,12,15,5,100,160,220,350,1250,4500,6000,55,70,63};
int dssxl[100]={0,160,220,700,450,1000,1200,2000,7000,20000,500000,100000,320000,780000};
string ds[100]={"","小野猪","小狮子","小鳄龟","火电怪","土蜥蜴","野人酋长","森林女巫","小黄嘉安","钏姍钾","蔡虚坤"};
string wnm[100]={"","天空之刃","风鹰剑","原木刀","阿莫斯之弓","赤沙之杖","无工之剑","狼末","反物质核弹",""};
string cnm[100]={"","宠物1","宠物2","宠物3","宠物4","宠物5","宠物6","","","",""};
int fmtj=0,fmtj2=0,fmtj3=0;int jl=150;
int kjk;int uxl;int fy=0;int cl6=0;string dfs,dfs2; int ppm,ppm2;
int max1=0,max2=0;int zxc=0;int yd;int uyu;
long long h,q=0,am=0,cnt=0,sb=0,gj=0,xl=0,x1,t=0,bx1,sr,mjj,ll=8,sdd=0,gh=0,s5=0,s6=0,s7,s11=0,s12=0,s13,v,ti=15,yy=0,akm=0,ab=444,z,jj,n=0,x=0,y=100;
string s1,s2,s8,s9,s10,hj,s20;int k,gb,nd,yp,ugb=15,jxl=0,bd=0,jjb=0,sx=150,gsx=0,ggb=0,js=0,yls=0,ujy=0,jjy=0,jysx=100,dg=1,km=520,gm;int jm=20,jm2=5,io,cntm=100;string s45;
string r;int njz=0,aqw=10;int akl=0,qwz=0,step,stepisSB,stepisverySB,lmk;int nm;int pl=0,srs=0; bool tm1=0,tm2=0,tm3=0,tm4=0,tm5=0;int cl1=2,cl2=2,cl3=2,cl4=0,cl5=0;int p1=0,p2=100,pdg=1;int tian=0,shi=8,fen=0; int rw1=0,rw11=0,rw2=0,rw21=0,rw3=0,rw31=0,rw4=0,rw41=0,rw51=0,rw61=0,rw7=0,rw71=0,rw8,rw81=0,rw9=0,rw91=0,rwa=0,rwa1=0,rwb=0,rwb1=0,rwc=0,rwc1=0,rwd=0,rwd1=0;
int et=0,jgj=0,jez=200,jezsx=200,sp1=1,sp2=1,sp3=0,jsp=0,sk12,cmk=180;
char amy[100][100];int k10=1; long long u;bool han=0;x1=5; int tm9=0;
uxl=150;sx=150;fmtj=fmtj2=fmtj3=0;
    cin>>h;  
	if(h==1){
	int yx,wq,cw,dxl,dgj;
	int xl,gj,lt;string s1,s2,cwnm,s10;
	string nmt;
	system("cls");
	for(int i=3;i>=1;i-=1){
		cout<<i<<"秒后开始游戏"; 
		Beep(mm1,200);
		Sleep(720);system("cls");
	}cout<<"正在载入游戏中";for(int i=1;i<=3;i+=1){cout<<".";Sleep(440);} 
	Sleep(444);system("cls");
	cout<<"请为你的角色创建一个名称吧:";cin>>nmt;Sleep(644);system("cls");
		cout<<"n 请选择一个英雄:n";Sleep(444);cout<<"1,人物1  2,迪卢克  3,温迪  4,可莉  5,莫娜  6,阿贝多  7,优菈  8,埃洛伊  9,蔡徐坤n      ";
		cin>>yx;xl=xlz[yx];gj=gjz[yx];lt=ltz[yx];Sleep(400); system("cls");
		cout<<"n 请选择一把武器:n";Sleep(400);cout<<"1,天空之刃  2,风鹰剑  3,原木刀  4,阿莫斯之弓  5,赤沙之杖  6,无工之剑  7,偃月刀  8,反物质核弹n        ";
		cin>>wq;cout<<"你装备了"<<wnm[wq];Sleep(555);cout<<"n";s1=wnm[wq];gj+=wgj[wq];system("cls");
		cout<<"n 请选择你的宠物:n";Sleep(411);cout<<"1,宠物1  2宠物2  3,宠物3  4,宠物4  5,宠物5  6宠物6n       ";
		cin>>cw;cwnm=cnm[cw];Sleep(399);system("cls");
		system("pause");
		cout<<"正在匹配中";for(int i=1;i<=3;i+=1){cout<<".";Sleep(555);} 
		cout<<"n你的对手是:";Sleep(444);srand(time(NULL));
		int a=rand()%10+1;cout<<ds[a];s10=ds[a];dgj=dssgj[a];dxl=dssxl[a];
		cout<<"n";
		cout<<"危险指数为"<<gj/15+xl/45<<"n";cout<<s10<<"气势汹汹地向你冲来n";
		for(int i=1;;i+=1)
		{
			int kjk;
			cout<<"==============================================#"<<endl<<"要怎么办?"<<endl<<endl;Sleep(333);cout<<"  0,技能  1,攻击  2,防御  ";if(i>=3){cout<<"3,逃跑";}cin>>kjk;
			if(kjk==3){
                if(i>=3){srand(time(0));int wers=rand()%8+1;
                    if(wers==1||wers==4||wers==5||wers==7){cout<<" 逃跑成功!"<<endl;continue;}
                    else{cout<<" 逃跑失败!"<<endl;
                        for(int p1=1;p1<=wers-1;p1++){
							if(xl<=0){cout<<"你s了,游戏失败!#_#n"; Sleep(444);system("pause");Sleep(300);break;}cout<<s10;
                                if(p1>1){cout<<"再次";}cout<<"攻击!"<<endl;Sleep(444);cout<<"对你造成"<<gj<<"点伤害,当前你的血量为"<<xl<<endl;Sleep(666); 
                        } 
                        cout<<"你趁着"<<s10<<"的攻击间隙,逃跑了" <<endl;
                    }break;
}}
            if(kjk==2){cout<<"你防御了来自"<<s10<<"的攻击,受到"<<5<<"点伤害";xl-=5;dxl-=10;continue;}
			if(kjk==1){Sleep(333);
				cout<<"你使用"<<s1<<"攻击,";cout<<"对"<<s10<<"造成"<<gj<<"点攻击, ";Sleep(666);cout<<"当前"<<s10<<"的血量为"<<dxl<<",你的血量为"<<xl<<"nn";Sleep(855);
				dxl-=gj;if(dxl<=0){cout<<"最后,"<<s10<<"终于倒下了身躯n 你胜利了";Sleep(1000);break;system("cls");} 
				cout<<s10<<"使用"<<gjfxx[a]<<"对你造成了"<<dgj<<"点攻击,";Sleep(666);cout<<"当前"<<s10<<"的血量为"<<dxl<<",你的血量为"<<xl<<"nn";Sleep(555);
				xl-=dgj;if(xl<=0){cout<<"你牺牲了n游戏失败!";Sleep(1000);system("cls");break;}}}} 
    if(h==2){
    for(int k=1;k<=300;k++){
        cout<<" 好,快乐十连抽准备中";
        for(int i=1;i<=3;i++){Sleep(333);cout<<".";}
        Sleep(333);cout<<endl;srand(time(0));     
        for(int i=1;i<=10;i++){
            int a=rand()%22+1;cout<<"第"<<i<<"张卡牌为:"; Sleep(633);
            if(a==1||a==10||a==9||a==11||a==12||a==13||a==14||a==15||a==22){cout<<"R  ";}
            else if(a==2||a==16){cout<<"SSR  ";}
            else if(a==3||a==8||a==17){cout<<"SR  ";}
            else if(a==4){cout<<"SP!!!";yy=1;akm++;}
            else if(a==5||a==18){cout<<"UR  ";}
            else if(a==6||a==19){cout<<"N";} 
            else {cout<<"TGR ";}
            cout<<endl;Sleep(333);
        }
        Sleep(200); 
        if(yy==1){cout<<"  你真是个欧皇!";} 
        else {cout<<"  真的太逊了";}       
        Sleep(666);yy=0;cout<<endl<<endl<<"是否再来一次十连抽?是:1   否:2"<<endl<<"        "; cin>>et;
        if(et==2){Sleep(555); cout<<"";return 0;}           
    }}
    if(h==3){
    	system("cls");
   		cout<<"n 游戏规则:你需要在不撞墙的前提下,吃到 & 以加分n";
		cout<<" 操作指示: 上W 下S 左A 右D  投掷炸弹T  装备F(靠近 道具 四周后点击f,不可站其上方碰撞) n";
		cout<<" 道具指示: !,玩家(你)  n           #,墙壁n           *,炸弹补给n           &,加分怪n           @,生命药水nn";
	    system("pause");
	    int fg;int x=1,y=1,he,sh,t=0,max=0,cnt=0,tnt=2;
	    Sleep(888);system("cls");	
    char ch;
	while(4){
		int te=0;
		cout<<"请选择地图:n 1,地图1  2,地图2  3,地图3  4,地图4  5,地图5  0,退出  ";cin>>fg;
		if(fg==0){break;} 
		if(fg==1){x=1;y=1;tnt=2; uxl=3;sx=3;}
		if(fg==2){x=1,y=1; tnt=2;uxl=3;sx=3;}  
		if(fg==3){y=17;x=7;tnt=1800;uxl=3;sx=3;}
		if(fg==4){y=17;x=2;tnt=3;uxl=3;sx=3;}
		if(fg==5){x=1,y=1;tnt=1;uxl=3;sx=3;} 
		for(int i=0;i<=16;i++){
    		for(int j=0;j<=35;j+=1){
    			if(fg==1){amy[i][j]=a1[i][j];}
				if(fg==2){amy[i][j]=a2[i][j];}
				if(fg==3){amy[i][j]=a3[i][j];}
				if(fg==4){amy[i][j]=a4[i][j];}
				if(fg==5){amy[i][j]=a5[i][j];}
			}
		} 	
		srand(time(0));
    	while(87){ 
    		he=rand()%13+2;sh=rand()%32+2;  
    		if(amy[he][sh]=='!'||amy[he][sh]=='#'||amy[he][sh]=='&'){continue;}
			amy[he][sh]='&';t=0;break;	 
		}   
		for(int i=0;i<=16;i++){
    		for(int j=0;j<=35;j+=1){
    			cout<<amy[i][j];
			}cout<<"n";
		} 
    	while(12){  	
    		if(t==1){
    			while(1){
    				srand(time(0));
    				he=rand()%13+2;
    				sh=rand()%32+2;
    				if(amy[he][sh]=='!'||amy[he][sh]=='#'||amy[he][sh]=='@'||amy[he][sh]=='*'){continue;}
					else{amy[he][sh]='&';t=0;break;}			
				}
    		}ch=_getch();     
			if(ch=='t'){
				if(tnt==0){cout<<"没有TNT了!";continue; }
				for(int mw=1;mw<=3;mw++)
				{
					system("color F0");
					Beep(mm2,200);
					system("color 0F");
					Sleep(200);
				}Sleep(40);Beep(mm3,130);
				if(amy[x+1][y]=='&'||amy[x-1][y]=='&'||amy[x][y-1]=='&'||amy[x][y+1]=='&'||amy[x+1][y+1]=='&'||amy[x-1][y-1]=='&'||amy[x+1][y-1]=='&'||amy[x-1][y+1]=='&'){cnt+=2;t=1;}
				if(x==0||y==0){cout<<" 引爆失败!";} 
				else{amy[x+1][y]=amy[x-1][y]=amy[x][y-1]=amy[x][y+1]=amy[x+1][y+1]=amy[x-1][y-1]=amy[x+1][y-1]=amy[x-1][y+1]=amy[x][y+2]=amy[x+2][y]=' ';}	
				if(x>=2&&y>=2){amy[x-2][y]=amy[x][y-2]=' ';}
				tnt-=1;
			}
			if(ch=='f'){
				if(amy[x+1][y]=='*'){amy[x+1][y]=' ';tnt+=1;}
				if(amy[x-1][y]=='*'){amy[x-1][y]=' ';tnt+=1;}
				if(amy[x][y+1]=='*'){amy[x][y+1]=' ';tnt+=1;}
				if(amy[x][y-1]=='*'){amy[x][y-1]=' ';tnt+=1;}
				if(amy[x+1][y]=='@'){amy[x+1][y]=' ';uxl+=1;}
				if(amy[x-1][y]=='@'){amy[x-1][y]=' ';uxl+=1;}
				if(amy[x][y+1]=='@'){amy[x][y+1]=' ';uxl+=1;}
				if(amy[x][y-1]=='@'){amy[x][y-1]=' ';uxl+=1;}
				if(uxl>sx){uxl=sx;}
			} 
        	if(ch=='a'){
	        	if(amy[x][y-1]=='#'){ uxl-=1; te=1;}
	        	if(amy[x][y-1]=='&')
        		{Beep(mm1,40);
        			cnt+=1;t=1;
        			amy[x][y]=' ';y--;
        			amy[x][y]='!';
				}else
           	 	if(amy[x][y-1]!='#'){amy[x][y]=' ';y--;amy[x][y]='!';}
        	}
        	if(ch=='s'){
        		if(amy[x+1][y]=='#'){uxl-=1;te=1;}
        		if(amy[x+1][y]=='&')
        		{Beep(mm1,40);
        			cnt+=1;t=1;
        			amy[x][y]=' ';x++;
        			amy[x][y]='!';
				}else
          	  if(amy[x+1][y]!='#'){amy[x][y]=' ';x++;amy[x][y]='!';}	
        	}
        	if(ch=='d'){
        		if(amy[x][y+1]=='#'){uxl-=1;te=1;}
        		if(amy[x][y+1]=='&')
        		{Beep(mm1,40);cnt+=1;t=1;
        			amy[x][y]=' ';y++;
        			amy[x][y]='!';
				}else
            	if(amy[x][y+1]!='#'){amy[x][y]=' ';y++;amy[x][y]='!';}
        	}
        	if(ch=='w'){
        		if(amy[x-1][y]=='#'){uxl-=1;te=1;}
        		if(amy[x-1][y]=='&')
        		{Beep(mm1,40);cnt+=1;t=1;
        			amy[x][y]=' ';x--;
        			amy[x][y]='!';
				}else
           	 	if(amy[x-1][y]!='#'){amy[x][y]=' ';x--;amy[x][y]='!';}
        	}
        	system("cls");
        	for(int i=0;i<=16;i++){
    			for(int j=0;j<=35;j+=1){
    				cout<<amy[i][j];
				}cout<<"n";
			} 
			if(uxl<=0){
				system("cls"); 
				cout<<"nnnnnnnn           游戏失败!";
				if(max<cnt){max=cnt;}system("cls");break;
			} 
			if(te==1){system("color 4C");Sleep(81);system("color 0F");}
        	cout<<"    得分:"<<cnt<<"  游戏记录:"<<max<<"  生命:"<<uxl<<"/"<<sx<<"  TNT:"<<tnt;      	
       	 	if(amy[x][y+1]=='*'||amy[x][y-1]=='*'||amy[x-1][y]=='*'||amy[x+1][y]=='*'||amy[x][y+1]=='@'||amy[x][y-1]=='@'||amy[x-1][y]=='@'||amy[x+1][y]=='@'){cout<<"   (可装备)n";}
			if(te==1){cout<<"   咦!你撞墙了";te=0;}
    	}}}
    if(h==4){
        cout<<"好,请选择游戏模式:";Sleep(500);cout<<endl<<"1,一决胜负   2,三局两胜   3,无限模式"<<endl<<"     ";
        cin>>v;
        if(v==1){s5=1;}
        if(v==2){s5=3;}
        if(v==3){s5=50000;}
        cout<<endl;cout<<"游戏开始!"<<endl;Sleep(500);
        for(int i=1;i<=s5;i++){srand(time(0));int g=rand()%3+1;s6=g;
            cout<<"请输入你要出的拳头";Sleep(500);cout<<endl<<"石头:1   剪刀:2   布:3"<<endl<<"    ";   
            cin>>s7;
            if(s6==1){s8="石头"; }if(s7==1){s9="石头"; }if(s6==2){s8="剪刀";}if(s7==2){s9="剪刀";}if(s6==3){s8="布"; }if(s7==3){s9="布"; }
            Sleep(300);system("cls");cout<<"石 头";Sleep(300);system("cls");cout<<"剪 刀";Sleep(350);system("cls");cout<<" 布"<<endl;Sleep(450);system("cls"); Sleep(50);cout<<" 你出了"<<s9;Sleep(433);cout<<",你的对手小黄出了"<<s8<<endl; Sleep(500);
            if(s9==s8){cout<<" 你们平手了"<<endl; Sleep(500);system("cls");}
            if(s9=="布"&&s8=="石头"||s9=="剪刀"&&s8=="布"||s9=="石头"&&s8=="剪刀"){cout<<" 本回合你胜出"<<endl;s11++;Sleep(444);}
            if(s9=="石头"&&s8=="布"||s9=="布"&&s8=="剪刀"||s9=="剪刀"&&s8=="石头"){cout<<" 本回合你输了"<<endl;s12++;Sleep(444);}
            if(s5==i){cout<<"是否继续游戏? "<<endl<<" 1,是   2,否 :";cin>>s13;if(s13==2){break;}}cout<<endl;
        }
        if(v!=1){cout<<"你胜出"<<s11<<"局,对手胜出"<<s12<<"局"<<endl;
            if(s11>s12){cout<<"你赢了"<<endl;}
            else if(s12>s11){cout<<"你输了"<<endl;}
            else{cout<<"你平手了"<<endl;}}}
    if(h==5){
        s1="空手"; 
        for(int i=0;i<=sb1.size()-1;i++){
            cout<<sb1[i];Beep(mm3,45);Sleep(17);}
        Sleep(777);cout<<endl;
         cout<<"先创建一下你的名称(15个字符/汉字以内):";
        cin>>s20; 
        if(s20=="坤"){
            jl=120;uxl=140;ugb=0;yls=1;sx=140;js=1;jjb=1;bd=1;jez=150;jezsx=150;
            cout<<endl<<"当前游戏模式为:"挑战模式""<<endl;
            Sleep(755);}
        if(s20=="只因"){
            cl1=cl2=cl3=cl4=cl5=cl6=5000;jl=10000;uxl=200000;ugb=100000000;yls=40;sx=200000;jez=857857;jezsx=857857;
            cout<<endl<<"当前游戏模式为:"创造模式""<<endl;
            Sleep(755);}
        cout<<endl<<"好,以后就叫你"<<s20<<"了"<<endl<<endl;Sleep(744);
        cout<<"求生者"<<s20<<",";
        Sleep(333); 
        for(int i=0;i<=sb2.size()-1;i++){cout<<sb2[i];Beep(mm3,47);Sleep(10);} 
        cout<<endl<<endl;Sleep(555); 
        while(3){
            int k1=x1;fen+=2;
            if(fen>=60){shi+=fen/60;fen=fen%60;}
            if(shi>=24){shi=shi-24;tian+=1;ve[1]+=6;ve[2]+=6;ve[3]+=6;
            if(ve[1]>12){ve[1]=12;}           
            if(ve[2]>12){ve[2]=12;}
            if(ve[3]>12){ve[3]=12;}}
            if(tian%65>45)
			{
				if(shi>=19||shi<=8){system("color 0F");}
            	else{system("color F0");}
			} 
			else{
				if(shi>=18||shi<=6){system("color 0F");}
            	else{system("color F0");}
			}      
            if(qwz<0){uxl-=1;} 
            if(qwz<0)
			{if(akl!=1){aqw=4;}} 		
        jez-=3;if(jez<=0){
        cout<<"干饭不积极,亲人两行泪"<<endl;Sleep(333);
        cout<<"你饿死了";Sleep(333);cout<<"不能复活哟!"; 
            return 0; }
        if(jez<=38){Sleep(111); cout<<endl<<"你要饿死了!"<<endl;} 
        if(shi>18||shi<=6){cout<<endl<<" 天黑了!";}cout<<endl<<"===============气温:";if(tian%65<=15)
        {srand(time(0));qwz=rand()%10+1;s45="春"; qwz+=10;
        }else if(tian%65>=15&&tian%65<30)
        {srand(time(0));qwz=rand()%10+1;s45="夏";qwz+=10;}else
        if(tian%65>30&&tian%65<=45){srand(time(0));qwz=rand()%8+1;s45="秋";qwz+=12;}
        else{srand(time(0));qwz=rand()%15+1;s45="冬";qwz=0-qwz;}
        cout<<qwz<<"度"; cout<<"===时间 "<<shi<<":"<<fen<<"===季节:";cout<<s45;cout<<"===";cout<<"生存天数:"<<tian; 
        cout<<"===";cout<<"生存记录:"<<max2; cout<<"============#"<<endl;cout<<s20<<" 要做什么?nn";
        Sleep(455);int kt;
        cout<<"    1,移动 2,查看状态 3,补给 4,任务 5,建造 6,查看背包"; 
		if(plof==1){cout<<" 7,火箭发射";}
		cout<<endl<<"             ";cin>>r;
        if(r=="1000"){
			if(max2<tian)
			{max2=tian;}
			break;
		}
		if(r=="7"){
			if(plof==1){
				tl1-=10;tl2-=1;tl3-=1;tl4-=1;tl5-=1;tl6-=1;
				srand(time(0));
				cout<<"n 火箭融合中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
				int rm=rand()%17+1;if(rm==2||rm==9){cout<<" 融合失败,本次发射失败!";Sleep(555);continue;} 
				cout<<"nn 火箭组装中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
				int rm1=rand()%20+1;if(rm1==2||rm1==3){cout<<" 组装失败,本次发射失败!";Sleep(555);continue;} 
				cout<<"nn 火箭架起中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
				int rm2=rand()%18+1;if(rm2==2||rm2==11){cout<<" 架起失败,本次发射失败!";Sleep(555);continue;} 
				cout<<"nn 构成指令中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
				cout<<"nn 准备发射中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
				int rm3=rand()%72+1;if(rm3==2||rm3==9){cout<<" 融合失败,本次发射失败!";Sleep(555);continue;} 
				cout<<"nn 火箭点火中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
				int rm4=rand()%17+1;if(rm4==2||rm4==9){cout<<" 点火失败,本次发射失败!";Sleep(555);continue;} 
				cout<<"nn 火箭发射中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
				int rm5=rand()%8+1;if(rm5==2||rm5==6||rm5==7){cout<<" 发射失败,本次发射失败!";Sleep(555);continue;} 
				cout<<"发射成功,游戏胜利!";
				if(max2<tian){max2=tian;} 
				Sleep(1000); 
				break; 		
			}
		}
        if(r=="1")
		{int nop;
		cout<<"要去哪?nn 1,商店  2,探险  3,寻宝  4,钓鱼 :";cin>>nop;
		if(nop==1){
		jez-=5;jl-=2;
        cout<<" /快乐商店/"<<endl<<"-----------------------------------------------------"<<endl;
        cout<<"/武器:";cout<<" 1,AK47  2,木棍请选  3,双节棍  4,手雷  5,M82A1巴雷特  ";Sleep(244);cout<<endl<<"6,拳头  7,偃月刀  8,手抛式小型核弹";Sleep(200);cout<<endl<<endl<<"  (注意!购买新的武器会覆盖当前装备武器)";Sleep(244);cout<<endl<<"/药品:"<<"9,急救包  10,绷带   12,医疗箱";Sleep(244);cout<<endl<<endl<<"/升级道具:11,鸡血";Sleep(444);cout<<endl<<"/食品:13,穿山甲肉松饼干  14,龟野牌牛肉罐头  15,鸡汤";Sleep(444);cout<<endl<<endl<<"/材料:16,铁锭"<<endl<<endl<<"/技能: 17,技能1  18,技能2  19,技能3";
        cout<<endl<<"    填0返回"<<"   ";
        cin>>u;cntm=300;if(u==0){continue;} gb=jbs[u];
        if(u!=1&&u!=2&&u!=3&&u!=4&&u!=5&&u!=6&&u!=7&&u!=8&&u!=100){cout<<"好,输入你要购买的数量吧:";cin>>pl;gb*=pl; } 
        if(ugb<gb){cout<<"你的坤币不够,还差"<<gb-ugb<<"个"; continue;}
        else{rwa+=pl;}
        if(u==1){x1=70;s1="AK47";fmtj=fmtj2=fmtj3=0;}
        if(u==2){x1=18;s1="木棍";   fmtj=fmtj2=fmtj3=0;}
        if(u==3){x1=65;s1="双节棍";fmtj=fmtj2=fmtj3=0;}
        if(u==4){x1=140;s1="手雷";fmtj=fmtj2=fmtj3=0;}
        if(u==5){x1=275;s1="巴雷特";fmtj=fmtj2=fmtj3=0;}
        if(u==6){x1=450;s1="拳头";fmtj=fmtj2=fmtj3=0;} 
        if(u==7){x1=1950;s1="偃月刀";fmtj=fmtj2=fmtj3=0;}
        if(u==8){x1=66666;s1="手抛式救援核弹";fmtj=fmtj2=fmtj3=0;} 
        if(u==9){jxl=75;jjb+=pl;}
        if(u==10){jxl=10;bd+=pl;}
        if(u==11){jgj=10;js+=pl;}
        if(u==12){yls+=pl;}
        if(u==13){sp1+=pl;}
        if(u==14) {sp2+=pl;}
        if(u==15){sp3+=pl;}
        if(u==16){cl4+=2*pl;}
        if(u==17){jnj[1]+=pl;}
        if(u==18){jnj[2]+=pl;}
        if(u==19){jnj[3]+=pl;}
        if(u==20){jnj[4]+=pl;}
        if(u==21){jnj[5]+=pl;}
        cout<<endl<<"购买成功,花费";
        if(u!=1&&u!=2&&u!=3&&u!=4&&u!=5&&u!=6&&u!=7&&u!=8){cout<<gb*pl; }
        else{cout<<gb;}
        cout<<"坤币";}
		if(nop==2){
		if(jl<15){cout<<"你太疲惫了,无法前往"<<endl;Sleep(533);continue;}          
            jez-=4;jl-=5;fen+=50;
            if(fen>=60){shi+=fen/60;fen=fen-(60*(fen/60));}
            if(shi>=24){shi=shi-24;tian+=1;}
            if(shi>18||shi<6) {cout<<"确定要出门探险么?夜里战斗可不利!n      1,是   2,否"<<endl;cin>>lmk;}                                
            if(lmk==2){continue;}
            cout<<"01,绿色平原:难度1      14,矿场"<<endl;
            cout<<"02,沙漠丘陵:难度2      15,松林"<<endl; 
            cout<<"03,世纪峡谷:难度4         "<<endl;
            cout<<"04,死亡瀑布:难度9   "<<endl;
            cout<<"05,黑暗森林:难度20  "<<endl;
            cout<<"06,野人部落:难度30  "<<endl;
            cout<<"07,僵尸村落:难度55  "<<endl; 
            cout<<"08,悲伤星球:难度92  "<<endl; 
            cout<<"09,快乐鸡汤城:难度240 "<<endl;
            cout<<"10,废弃的篮球场:难度未知 "<<endl;
            cout<<"11,山顶洞      :难度∞ "<<endl;
            cout<<"12,大山顶洞    :难度∞+1  "<<endl;
            cout<<"13,超大的山顶洞:难度∞^∞ "<<endl;
            cout<<" 填0返回"<<endl;
            cout<<"   你要去哪?"<<endl<<"   ";
            cin>>nd;if(nd==0){continue;}
            system("cls");                             
            cout<<"你前往"; 
            gj=jjjj[nd];xl=xxxx[nd];s10=ssss[nd];cout<<sss[nd];gsx=j11[nd];jjy=j12[nd];ggb=jjjb[nd];gjfx=gjfxx[nd];
            if(nd==15){
                cout<<"松林";
                Sleep(555);               
                while(1){          
                cout<<"==================================="<<endl;
                cout<<"1.    剩余松树:"<<ve[3]<<endl;
                cout<<"2.    退出"<<endl; 
                    int nmk;cin>>nmk;         
                    if(nmk==1){jez-=2;if(jez<15){cout<<"饥饿值过低,无法收集材料n";continue;} 
                        if(ve[3]<=0){ cout<<"没有松树了!"; }
                        else{ve[3]-=1; cl1+=2;cl3+=2;cout<<"你获得木材2、棕榈叶2 ,剩余松树"<<ve[3]<<"棵";}  Sleep(699);system("cls");}
                    if(nmk>1){break;}
                srand(time(0));int yyyyyk=rand()%25+1;
                if(yyyyyk==4){cout<<endl<<"你意外获得了 坤币X50 ";gb+=50;}              
                cout<<endl;}
            continue;} 
            if(nd==14){
                cout<<"矿场"<<endl;Sleep(555);int vb;
                while(1){
                cout<<"==================================="<<endl;              
                cout<<"1.    剩余绳索:"<<ve[1]<<endl;
                cout<<"2.    剩余石片:"<<ve[2]<<endl;
                cout<<"3.    退出"<<endl;cin>>vb;  
                if(vb==1||vb==2){jez-=2;if(jez<15){cout<<"饥饿值过低,无法收集材料n";continue;} } 		
                if(vb==1){if(ve[1]<=0){cout<<"没有藤了!"; }
				else{ve[1]-=1; cl2+=3;cout<<"采集成功!获得藤3,剩余藤"<<ve[1];}}
                if(vb==2){if(ve[2]<=0){cout<<"没有石片了!"; }else{ve[2]-=1;cl5+=2;cout<<"采集成功!获得石片2,剩余石片"<<ve[2];}}
                if(vb>2){break;}srand(time(0));int yyyyk=rand()%40+1;
                if(yyyyk==24){cout<<endl<<"你意外获得了 铁矿X6 ";cl4+=6;}
                if(yyyyk==5||yyyyk==21||yyyyk==38){cout<<endl<<"你意外获得了 青金石X3";cl6+=3;}
                cout<<endl;}
            continue;}
            if(shi>18||shi<6){gj+=40;}
            if(fy==1){if(nd!=3){gj=gj*9/10;} }
            else if(fy==2){if(nd!=3){gj=gj*7/8;}else{gj-=1;}}
            else if(fy==3){gj=gj*3/4;}
            else if(fy==4){gj=gj*2/3;}
            if(ppm2==1){gj=gj*20/19;}
            if(ppm2==2){gj=gj*10/9;}
            if(ppm2==3){gj=gj*7/6;}
            if(ppm2==4){gj=gj*4/3;xl=xl-5;}
            if(ppm2==5){gj=gj*3/2;xl=xl-15;}			 
            cout<<endl;Sleep(544); 
            cout<<"你遇到了"<<s10<<",危险指数为"<<gj/15+xl/45<<endl;Sleep(555);
            string s101=s10;
            for(int i=1;;i++){
			  int flags=0;    
            if(ppm==1){xl-=4;uxl+=3; }
            if(ppm==2){xl-=6;uxl+=7; }
            if(ppm==3){xl-=12;uxl+=14; }
            if(ppm==4){xl-=23;uxl+=38;}     
			if(ppm==5){xl-=32;uxl=(1+uxl/7)*8;}  
                if(qwz<-1){uxl-=2;}          
                jez-=3;jl-=1;if(jez<0){jez=0;}if(jl<0){jl=0;}                         
                fen+=7;
                if(fen>=60){fen=fen-60;shi+=1;}   
                if(cntm==0){
                    cout<<"武器损坏了!!!"<<endl;
                    x1=x1/2;
                    cntm=10000000;
                    s1="破烂"; 
                }                
                if(jez<=30){cout<<"你要饿死了n"; } 
                cout<<"==============================================#"<<endl<<"要怎么办?"<<endl<<endl;Sleep(333);cout<<"  0,技能  1,攻击  2,防御  ";if(i>=3){cout<<"3,逃跑";}cin>>kjk; 
                Sleep(344);int jnk;
                if(kjk==0){
                    cout<<endl<<" 技能1(等级12,剩余"<<jnj[1]<<")   技能2(等级30,剩余"<<jnj[2]<<")  技能3(等级120,剩余"<<jnj[3]<<")  技能4(等级120,剩余"<<jnj[4]<<")  技能5(等级857,剩余"<<jnj[5]<<"):"; cin>>jnk;cout<<endl;
                    if(jnk==1)  {
                        if(dg<12){ cout<<"等级不够!"<<endl;continue;}
                        if(jnj[1]==0){ cout<<"此技能没了!"<<endl;continue;}jnj[1]-=1;
                        cout<<"你使用了技能1,伤害提升";x1=x1/5*6;            
                    }
                    if(jnk==2){
                        if(dg<30)
                        {cout<<"等级不够!"<<endl;continue;}if(jnj[2]==0){cout<<"此技能没了!"<<endl;continue;}jnj[2]-=1;
                        cout<<"你使用了技能2,血量回满";uxl=sx;}
                    if(jnk==3) {
                        if(dg<120){cout<<"等级不够!"<<endl;continue;}if(jnj[3]==0){cout<<"此技能没了!"<<endl;continue;}jnj[3]-=1;
                        cout<<"你使用了技能3,防御提升";gj=(gj*3+1)/4;                          
                    }
                    if(jnk==4){
                        if(dg<120){cout<<"等级不够!"<<endl;continue; }if(jnj[4]==0){cout<<"此技能没了!"<<endl;continue;}jnj[4]-=1;
                        cout<<"你使用了技能4(火玄术),";Sleep(333);cout<<s10<<"受到"<<(xls[nd]+10)*2<<"点物理伤害";xl-=(xls[nd]+10)*2;
                    }
                    if(jnk==5){
                        if(dg<857){cout<<"等级不够!"<<endl;continue; }
						if(jnj[5]==0){cout<<"此技能没了!"<<endl;continue;
                        }jnj[5]-=1;cout<<"你使用了技能5(大威天龙),";Sleep(333);cout<<"震慑地煞";xl/=3;}}           
                if(kjk==1){cout<<"你使用"<<s1<<"攻击,对"<<s10<<"造成"<<x1<<"点攻击,"; xl-=x1;}                 
                if(kjk==2){cout<<"你防御了来自"<<s10<<"的攻击,受到"<<2<<"点伤害";uxl-=2; xl-=4;ttk=1;}                   
                if(kjk==3){
                    if(i>=3)
                    {x1=k1;
                        srand(time(0));int wers=rand()%8+1;
                        if(wers==1||wers==4||wers==5||wers==7||wers==8){cout<<" 逃跑成功!"<<endl;}
                        else{
                            cout<<" 逃跑失败!"<<endl;
                            for(int p1=1;p1<=wers-1;p1++){if(uxl<=0)
                            {x1=k1;cout<<"你s了"; Sleep(444);
                    cout<<",是否用"<<km<<"个金币复活? 1是  2否"<<endl<<"     ";cin>>gm;
                    if(gm==1){
                        if(ugb>=km){
                            cout<<"复活成功!";ugb-=km;km+=300;
                            uxl=sx/2;break;}
                        else{Sleep(333);
                            cout<<"你的钱不够本次复活, 游戏失败!#_#"<<endl;Sleep(500);cout<<"    你生存了";Sleep(444);cout<<tian<<"天";max1=1;Sleep(500);
                        system("pause");
                        Sleep(300);
                            break; }}
                    else{
                        cout<<endl<<"游戏失败!#_#"<<endl<<"    你生存了"<<tian<<"天";tian=1;max1=1;Sleep(500);
                        system("pause");Sleep(300);
                        break;}     
                        }cout<<s10;
                                if(p1>1){cout<<"再次";}
						cout<<"攻击!"<<endl;Sleep(444);cout<<"对你造成"<<gj<<"点伤害,当前你的血量为"<<uxl<<endl;Sleep(666); 
                        } cout<<"你趁着"<<s10<<"的攻击间隙,逃跑了" <<endl;
                    }break;
                }
            }
            Sleep(444);cntm-=1;
            cout<<"当前"<<s10<<"的血量为"<<xl<<",你的血量为"<<uxl<<endl<<endl;   
            if(kjk!=2){if(xl>0){uxl-=gj;}} 
            if(xl<=0){}else
            {Sleep(624);
            srand(time(NULL));
            int cxk=rand()%24+1;
            if(cxk==6&&s10=="蔡虚坤"){cout<<"蔡虚坤发动了技能:唱跳rap,回复满了血量"<<endl;Sleep(633);cout<<endl;xl=500000; } 
            if(cxk==9||cxk==16) {
                if(s10=="钏姍钾"){cout<<"钏姍钾发动了技能:鸡汤来咯,伤害提升30%"<<endl;Sleep(633);cout<<endl;gj=gj/10*13;}
                if(s10=="森林巨人"){cout<<"森林巨人发动了技能:伤害提升10%"<<endl;Sleep(633);cout<<endl;gj=gj/10*11;}}
            if(cxk==13&&s10=="蔡虚坤") {cout<<"蔡虚坤发动了技能:只因你太美,伤害提升50%"<<endl;gj=gj/2*3;Sleep(633);cout<<endl;}
            if(cxk==19&&s10=="蔡虚坤"){cout<<"蔡虚坤发动了技能:两年半的贮蓄,提升防御"<<endl;gj=gj/2*3;Sleep(633);cout<<endl;x1=x1/3*2;}
            if(i==7){cout<<s101<<"升级咯!"<<endl;s10="未转化完全"+s101;xl=xl+xls[nd];gj=gj+gjs[nd];}
            if(i==13){cout<<s101<<"升级咯!"<<endl;s10="被同化的"+s101;xl+=xls[nd];gj=gj+gjs[nd];}
            if(i==18){cout<<s101<<"升级咯!"<<endl;s10="原始"+s101;xl+=xls[nd];gj=gj+gjs[nd];}
            if(i==23){cout<<s101<<"升级咯!"<<endl;s10="进化"+fz[nd]+"兽";xl+=xls[nd]*2;gj=gj+gjs[nd]*2;}
            if(i==29){cout<<s101<<"升级咯!"<<endl;s10="适应"+fz[nd]+"兽";xl+=xls[nd]*3;gj=gj+gjs[nd]*3;}
            if(i==36){cout<<s101<<"升级咯!"<<endl;s10="适应吞噬兽";xl+=xls[nd]*5;gj=gj+gjs[nd]*5;}
            if(i==45){cout<<s101<<"升级咯!"<<endl;s10="远古君魔";xl+=6000;gj=gj*2;}
            if(ttk==1){ttk=0;continue;}
            	if(s10=="适应"+fz[nd]+"兽"||s10=="升级"+fz[nd]+"兽"||s10=="进化"+fz[nd]+"兽"||s10=="召唤母体"){system("color 5D");}
				else {system("color 4C");}
                cout<<s10<<"使用";
                cout<<gjfx;
                cout<<"攻击了你,对你造成了"<<gj<<"的伤害,";Sleep(64);
                if(shi>18||shi<=6){system("color 0F");}
                else{system("color F0");}
                Sleep(244);cout<<"当前"<<s10<<"的血量为"<<xl<<",你的血量为"<<uxl<<endl;cout<<endl;                                      
            }                                                 
            Sleep(644);cout<<endl;
            if(xl<=0)
            {rw7+=1;
                if(s101=="小野猪"){rw1+=1;}
				if(s101=="小鳄龟"){rw4+=1;}              
                if(s101=="火电怪"){rw8+=1;}
                if(s101=="土蜥蜴"){rwc+=1;}
                if(s101=="野人酋长") {rwd+=1;}
                Sleep(100); x1=k1;cout<<" 最后,"<<s10<<"终于倒下了身躯"<<endl;Sleep(500);
             if(s10=="蔡虚坤"){
                string db="这时,蔡徐坤手中的篮球突然射出一道金光...是毁灭了吗?当你再次睁开眼,一只小黑子蹦了出来。";
            	for(int i=0;i<=db.size()-1;i+=1){cout<<db[i];Sleep(59);}
                cout<<endl;s101="小小坤";s10="小小坤";xl=400000;gj=700; continue;nd=8;
             }
            cout<<"  你击倒了"<<s10<<",血量上限+"<<gsx<<"  金币+"<<ggb<<endl;
            if(s101=="小野猪"||s101=="小狮子"){cout<<"   在"<<s10<<"的尸体上,你捡到了野生急救包1,野生绷带2,木材1,棕榈叶1"<<endl;jjb++;bd+=2;cl1+=1;cl3+=1;}
            else if(s101=="小鳄龟"||s101=="火电怪"){cout<<"   在"<<s10<<"的尸体上,你捡到了野生急救包3,野生绷带3,木材4,藤条3"<<endl;jjb+=3;bd+=3;cl1+=4;cl2+=3;}
            else if(s101=="土蜥蜴"){cout<<"   在"<<s10<<"的尸体上,你捡到了野生医疗箱3,铁锭4,木材10,棕榈叶10"<<endl;cl4+=4;yls+=3;cl1+=10;cl3+=10;}
            else if(s101=="钏嬗钾"||s101=="小小坤"){cout<<"   在"<<s10<<"的尸体上,你捡到了野生急救包120,野生鸡血100,医疗箱30 金币1000 藤条20 棕榈叶20 木材20 "<<endl;jjb+=120;yls+=30;gb+=1000;cl1+=20;cl2+=20;cl3+=20; js+=50;} 
            else if(s101=="野人部落"){cout<<"   在"<<s10<<"的尸体上,你捡到了野生急救包50,野生鸡血50,医疗箱15 金币100 木材8 铁锭5"<<endl;jjb+=50;yls+=15;gb+=100;js+=25;cl1+=8;cl4+=5;} 
            else if(s101=="僵尸村落"){cout<<"   在"<<s10<<"的尸体上,你捡到了野生急救包50,野生鸡血50,医疗箱20 金币100 鲜美的鸡汤10 木材10 铁锭3"<<endl;jjb+=50;yls+=20;gb+=100;js+=25;sp3+=10;cl1+=10;cl4+=3;} 
            else{cout<<"   在"<<s10<<"的尸体上,你捡到了野生急救包100,野生鸡血500,医疗箱100,木材300,棕榈叶200,藤条200,铁锭150"<<endl;jjb+=100;js+=500;cl1+=300;cl5+=150;cl3+=200;cl2+=200;yls+=100;}
            if(s101=="森林巨人"||s101=="人物4"||s101=="人物3"||s101=="人物5"||s101=="野人酋长"){srand(time(0));int tlo=rand()%12+1;if(tlo<3){cout<<" 人类基因1";ml1+=1;}}
             sx+=gsx;ugb+=ggb;Sleep(545);
             cout<<"  +"<<jjy<<"XP"<<endl;ujy+=jjy;
             if(ujy>=jysx)
             {
                cout<<"你升级了,当前等级为:";
                dg+=1+(jjy-jysx)/jysx;cout<<dg;sx+=jm;uxl+=jm;
                gj+=jm2-1;jm++;jm2++;
                jysx=jysx*2-1;
                jezsx+=2*(1+(jjy-jysx)/jysx);jez+=2*(1+(jjy-jysx)/jysx);cout<<"   增加了伤害"<<jm<<",血量"<<jm2-1<<endl;         
             }
                break;
            }                            
            if(uxl<=0){
                    cout<<"你死了"; Sleep(444);cout<<",是否用"<<km<<"个金币复活? 1是  2否"<<endl<<"     ";cin>>gm;
                    if(gm==1){
                    if(ugb>=km){cout<<"复活成功!";ugb-=km;km+=300;uxl=sx/2;break;}
                    else{Sleep(333);cout<<"你的钱不够本次复活, 游戏失败!#_#"<<endl;Sleep(500);cout<<"    你生存了";Sleep(444);cout<<tian<<"天";max1=1;Sleep(2000);system("pause");Sleep(300); break; }}
                    else{
                        cout<<endl<<"游戏失败!#_#"<<"    你生存了"<<tian<<"天n"<<endl;max1=1;
                        Sleep(500);system("pause");Sleep(300); break;}
				}}}
		if(nop==3)
		{
			jez-=6;jl-=4;fen+=30;
            if(jl<15){cout<<"你太疲惫了,无法寻宝";continue;} 
            cout<<"你四处搜寻,";
            Sleep(500);srand(time(NULL));int e=rand()%cmk+1;rwb++;
            if(e==60){
            	int asdfghjkl;cout<<"找到了机关弩 n 是否替换它?1,yes  2,no   :";cin>>asdfghjkl;  
				if(asdfghjkl==1){cout<<endl<<s1<<"被你丢弃了!";s1="机关弩";x1=3000;} 
				else{cout<<"机关弩被你丢弃了!";}Sleep(100);
			}
            else if(e==8||e==9||e==18||e==19||e==21){cout<<"找到了5个绷带"<<endl;bd+=5;} 
            else if(e==6||e==7||e==17||e==22){cout<<"找到了1个急救包"<<endl;jjb+=1;}
            else if(e==23||e==24||e==25){cout<<"找到了2个鸡血"<<endl;js+=2;}
            else if(e==26||e==27||e==28){cout<<"找到了1个过期医疗箱"<<endl;yls+=1;}
            else if(e==29||e==30) {cout<<"找到了2个不知道有没有毒的鸡汤"<<endl;sp3+=2;}
            else if(e==31||e==32||e==33){cout<<"找到了3罐龟野先生最爱的龟野牌牛肉罐头"<<endl;sp2+=3;}
            else if(e==20){cout<<"找到了一个宝箱,打开一看,居然是500个金币"<<endl;ugb+=500;}
            else{cout<<"没有找到什么宝藏"<<endl;rwb--;}       
             cout<<"  +"<<20<<"找寻XP"<<endl;p1=p1+20;
        	if(p1>=p2){cout<<"你升级了,当前等级为:";pdg+=1;cout<<pdg;p2=p2*2+5;cmk-=3;cout<<"  无收获概率降低"<<endl;}Sleep(555);	
		}
		if(nop==4){
			if(tm9==0){cout<<"需要钓鱼台以钓鱼!n";continue;}int aa;
        	while(3.14){			
			Sleep(500);	  
        	cout<<"1,饵料  2,钓鱼  3,退出n";cin>>aa;
			if(aa==1){cout<<"无!n"; }
			if(aa==2){
				fen+=30;jl-=1;jez-=3;
				if(fen>=60){shi+=fen/60;fen=fen%60;}
				cout<<"你等待一会,";Sleep(800);srand(time(NULL));int aas=rand()%80+1;
				if(fishing[aas]==""){cout<<"并没有钓到什么东西nn";continue;} 
				cout<<"等待了30分钟收货了"<<fishing[aas]<<"nn";
				fishs[aas].times+=1;}
			if(aa==3){break;} 
			}	
		}
		}       
        if(r=="2"){
            cout<<"当前时间为   "<<shi<<":"<<fen;
            cout<<endl<<"  等级  "<<dg<<endl;          
            cout<<"       武器:"<<s1<<" (伤害"<<x1<<")"<<endl;
			for(int i=1;i<=3;i++){if(dfs1[1]==""){continue;}cout<<"      "<<dfs1[i]<<endl;}            
            cout<<endl<<"   饥饿值:"<<jez<<"/"<<jezsx;   
            if(jez<=44){cout<<" 饥肠辘辘"; }
            else if(jezsx-jez<=60){cout<<" 饱腹";}
            else {cout<<" 空腹"; }   
            cout<<endl ;cout<<"      精力:"<<jl<<endl;  cout<<"   血量HP:"<<uxl<<"/"<<sx<<"  ";
            if(uxl<=55){cout<<"血流不止"; }
            else if(uxl>55&&uxl<=sx/2) {cout<<"伤痕累累"; }
            else if(uxl>sx/2&&uxl<sx/4*3){cout<<"皮外伤";}
            else{cout<<"健康";}                                       
            Sleep(1055);
        }
        if(r=="3")
        {int fop; 
			cout<<"要怎么办?n 1,加血  2,干饭  3,休息 :";cin>>fop;
			if(fop==1)
			{
			cout<<"目前你的血量:"<<uxl<<"   状态:";
            if(uxl<=55)
            {
                cout<<"血流不止"; 
            }
            else if(uxl>55&&uxl<=85) {cout<<"伤痕累累"; }
            else
            if(uxl>55&&uxl<125){cout<<"皮外伤";}
            else{cout<<"健康";}cout<<endl; 
            if(tm4==0){cout<<"  需要医药室加血!"<<endl;continue;}
            cout<<"药品:   急救包"<<jjb<<"个(填1)    绷带"<<bd<<"个(填2)   鸡血"<<js<<"个(填3)"<<"   医疗箱"<<yls<<"个(填4)"<<endl<<"    填5跳过"<<endl<<"   ";cin>>yp;
            if(yp>5||yp<1){cout<<"小兔崽子,重新输入!!!"<<endl;}
            if(yp==5){continue;} 
            if(yp==1&&jjb==0){cout<<"没有急救包了!"<<endl;continue;   }
            else if(yp==2&&bd==0){cout<<"没有绷带了!"<<endl;continue;}
            else if(yp==3&&js==0){cout<<"没有鸡血了!"<<endl;continue;}
            else if(yp==4&&yls==0){cout<<"没有医疗箱了!"<<endl;}
            if(uxl==sx&&yp!=3){cout<<"血量已满,不用加血";continue;}             cout<<endl<<"你使用了";
            if(yp==1){cout<<"急救包+18点血";uxl+=18;jjb-=1;}
            else if(yp==2){cout<<"绷带+2点血";uxl+=2;bd-=1;}
            else if(yp==4){cout<<"医疗箱+38点血";uxl+=38;yls-=1;}
            else if(yp==3){cout<<"鸡血+1点攻击";x1+=1;js-=1;cout<<"  当前你的伤害为:"<<x1;continue; }           
            if(uxl>sx){uxl=sx;}
            Sleep(399);cout<<"     当前血量HP为"<<uxl<<"/"<<sx<<endl;Sleep(555);	
			} 
            if(fop==2){Sleep(333); 
            cout<<"当前你的饥饿值为:"<<jez<<"/"<<jezsx<<"   状态:";
            if(jezsx/4*1>=jez){cout<<"饥肠辘辘";}
            else if(jezsx/7*5<jez) {cout<<"饱腹";} 
			else{cout<<"空腹";}cout<<endl;
            if(tm5==0){cout<<"  没有食品加工台,无法食用";Sleep(555);continue;}jl-=3;
            cout<<endl<<endl;Sleep(333);
            cout<<"目前你有食品:1,穿山甲肉松饼干"<<sp1<<"个  2,龟野牌牛肉罐头"<<sp2<<"个(填2)  3,无毒鸡汤"<<sp3<<"个 n";
            for(int i=1;i<=14;i+=1){
            	if(fishs[i].times ==0){continue;}
            	cout<<i+3<<","<<fishing[i]<<fishs[i].times <<"个  ";
			}cout<<"n";
            cin>>io;if(io>19||io<1){cout<<"重新输入n";continue;} int tt=0; 
            for(int i=1;i<=16;i+=1){if(fishs[i].times ==0){if(io-3==i){tt=1;}continue;}}
			if(tt==1){cout<<"重新输入n";continue;} 
            fen+=10;cout<<endl;
            if(io==0){continue;}else{rw9+=1;}
            if(jez>=jezsx){cout<<"你吃饱了!!"<<endl;continue;   }
            if(io==1){if(sp1<=0){cout<<"没有穿山甲肉松饼干了!"<<endl;sp1=0;continue;}}
            else if(io==2){if(sp2<=0){cout<<"没有龟野牌牛肉罐头了!"<<endl;sp2=0;continue;}}
            else if(io==3){if(sp3<=0){cout<<"没有无毒鸡汤了!"<<endl;sp3=0;continue;}}
            else{if(fishs[io-3].times ==0){cout<<"没有"<<fishing[io-3]<<"了";}}
            Sleep(100);cout<<" 正在食用";            
            if(io==1){cout<<"穿山甲肉松饼干"; jez+=60;sp1--;}
			else if(io==2){cout<<"龟野牌牛肉罐头";  jez+=120;sp2--;} 
			else if(io==3){cout<<"无毒鸡汤";jez=jezsx;sp3--;} 
			else{io-=3;cout<<fishing[io];jez+=fishs[io].jjes ;fishs[io].times -=1;}cout<<"中";        
            for(int i=1;i<=3;i++){cout<<".";Sleep(520);}
            if(jez>jezsx){jez=jezsx;}
            cout<<endl<<"食用完毕,当前饥饿值为"<<jez<<"/"<<jezsx<<endl;   
            Sleep(333);     	
			}
			if(fop==3){
			if(tm1==0&&tm2==0&&tm3==0){
            cout<<"没有床,无法睡觉";Sleep(444);continue; }
            cout<<"请设置入睡时间吧!"<<endl;
            cout<<"1:小息一会  1h"<<endl;
            cout<<"2: 深度休息  4h"<<endl;
            cout<<"3: 常规作息  8h"<<endl;
            cout<<"4: 睡到 XX->7:00"<<endl;cin>>stepisSB;
            if(stepisSB==1){stepisverySB=1;}
            if(stepisSB==2){stepisverySB=4;}
            if(stepisSB==3){stepisverySB=8;} 
            cout<<"确定要入睡吗?1确定,2否定(睡觉会消耗饥饿值,越好的床消耗饥饿值越少)";cin>>step;
            if(step==2){continue;}
			srand(time(0));int stm=rand()%aqw+1;
            if(stm==3){cout<<endl<<"睡梦中,你遭到了动物们的侵袭,"<<endl<<"失去物品:金币"<<ugb/5+1<<" 木材"<<cl1/5+1<<" 急救包"<<jjb/4+1<<endl<<"肉松饼干"<<sp1/5+1<<"n";
            ugb=ugb-ugb/5+1;cl1=cl1-cl1/5+1;                        
            jjb=jjb-jjb/4+1;sp1=sp1-sp1/5+1;                        
            njz-=15;Sleep(333);}
            if(qwz < (0-8))
			{cout<<endl<<"这一晚风雪交加,注定是个难熬的一夜!n";uxl-=37;}    
            if(tm1==1&&tm2==0&&tm3==0){cout<<"你美美的睡上一觉,恢复了一定的血量";jl+=6;uxl+=60;jez-=48;}
            if(tm2==1&&tm3==0){cout<<"你美美的睡上一觉,恢复满了血量";jl+=10;uxl=sx;jez-=37;}  
            if(tm3==1){cout<<"你美美的睡上一觉,恢复满了血量,并获得加成";sx+=20;uxl=sx;jez-=15;jl+=12;jezsx+=2;}
            if(stepisSB==1){jl+=10;jez-=12;}
            if(stepisSB==2){jl+=40;jez-=35;}
            if(stepisSB==3){jl+=90;jez-=68;}
            if(stepisSB==4){                       
                if(shi>=1&&shi<7){shi=7;jl+=(7-shi)*8;jez-=(7-shi)*7;}
                else{shi=7;tian+=1;jl=100;jez-=62;}}
            else{shi+=stepisverySB;}  
			if(uxl>sx){uxl=sx;}if(jl>150){jl=150;}	
			} 
        }
        if(r=="4")
        {if(rw11==0){cout<<"任务1:击杀小野猪2只 ";
            if(rw1>=2){cout<<"已完成"<<endl<<"  奖励铁锭4个";cl4+=1; rw11=1;}    
            else {cout<<"  进度:"<<rw1<<"/"<<2;} cout<<endl<<endl;Sleep(544);}
            if(rw11==1&&rw21==0) {cout<<"任务2:收集10个绷带";
            if(bd>=10){cout<<"已完成"<<endl<<"  奖励金币30个";ugb+=30; rw21=1;}    
            else {cout<<"  进度:"<<bd<<"/"<<10;} 
            cout<<endl<<endl;Sleep(544);}
            if(rw11==1&&rw21==1&&rw31==0) {cout<<"任务3:收集8个急救包";
            if(jjb>=8){cout<<"已完成"<<endl<<"  奖励穿山甲肉松饼干3个";sp1+=3; rw31=1;}    
            else {cout<<"  进度:"<<jjb<<"/"<<8;} 
            cout<<endl<<endl;Sleep(545);}
            if(rw11==1&&rw21==1&&rw31==1&&rw41==0){
            cout<<"任务4:击败鳄龟3只";if(rw4>=3){
            cout<<"已完成"<<endl<<"  奖励鸡汤2个";sp3+=2; rw41=1;}    
            else {cout<<"  进度:"<<rw4<<"/"<<3;} cout<<endl<<endl;Sleep(545);}
            if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==0) {
            cout<<"任务5:拥有鸡血30";
            if(js>=30){cout<<"已完成"<<endl<<"  奖励鸡血40个";js+=40;rw51=1;}    
            else {cout<<"  进度:"<<js<<"/"<<30;} cout<<endl<<endl;Sleep(545);}
            if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==0){
            cout<<"任务6:等级达到8";
            if(js>=30){cout<<"已完成"<<endl<<"  奖励金币150个";ugb+=150;rw61=1;}    
            else {cout<<"  进度:"<<js<<"/"<<30;} cout<<endl<<endl;Sleep(545);}
            if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==0) {
            cout<<"任务7:使用热武器击杀5只动物";
            if(rw7>=5){cout<<"已完成"<<endl<<"  奖励鸡汤10个";sp3+=7; rw71=1;}    
            else{cout<<"  进度:"<<js<<"/"<<"5";} cout<<endl<<endl;Sleep(545);}
            if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==0){
            cout<<"任务8:击败水电怪3只";
            if(rw8>=3){cout<<"已完成"<<endl<<"  奖励医疗箱15个";yls+=15;rw81=1;}    
            else {cout<<"  进度:"<<rw8<<"/"<<"3";} cout<<endl<<endl;Sleep(545);}
            if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==1&&rw91==0){
            cout<<"任务9:累计食用25个食物";
            if(rw8>=3){cout<<"已完成"<<endl<<"  奖励龟野牌牛肉罐头15个";sp2+=15;rw91=1;}    
            else {cout<<"  进度:"<<rw9<<"/"<<"15";} cout<<endl<<endl;Sleep(545);}
            if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==1&&rw91==1&&rwa1==0){
            cout<<"任务10:累计购买30个商品";
            if(rwa>=30){cout<<"已完成"<<endl<<"  奖励金币200个";ugb+=200;rwa1=1;}    
            else {cout<<"  进度:"<<rwa<<"/"<<"30";}cout<<endl<<endl;Sleep(545);}
            if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==1&&rw91==1&&rwa1==1&&rwb1==0){
            cout<<"任务11:累计通过找寻获得10件物品";
            if(rwb>=8){cout<<"已完成"<<endl<<"  降低无收获概率%10";cmk-=15;rwb1=1;}    
            else {cout<<"  进度:"<<rwb<<"/"<<"8";} cout<<endl<<endl;Sleep(545);}
            if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==1&&rw91==1&&rwa1==1&&rwb1==1&&rwc1==0){
            cout<<"任务12:击败土蜥蜴";
            if(rwc>=1){cout<<"已完成"<<endl<<"  奖励差1秒过期的医疗箱17个";yls+=17;rwc1=1;}    
            else {cout<<"  进度:"<<rwc<<"/"<<"1";} 
            cout<<endl<<endl;Sleep(545);}
            if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==1&&rw91==1&&rwa1==1&&rwb1==1&&rwc1==1&&rwd1==0){               
            cout<<"任务13:击败野人酋长";
            if(rwd>=1){cout<<"已完成"<<endl<<"  奖励差1秒过期的医疗箱20个";yls+=20;rwd1=1;}    
            else{cout<<"  进度:"<<rwd<<"/"<<"1";} cout<<endl<<endl;Sleep(545);} 
            if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==1&&rw91==1&&rwa1==1&&rwb1==1&&rwc1==1&&rwd1==0) {cout<<"任务全部完成";}
            Sleep(800);
        } 
if(r=="5") {          
int lx1,lx2,lx3,lx4,lx5,ytrt;
cout<<"1,用具   2,武器  3,锻造   4,附魔   5,特殊"<<endl<<"      "; 
cin>>nm;
cout<<endl;
if(nm==1){
cout<<"                  用具:"<<endl;
cout<<"1: 棕榈床    材料:木材3、 棕榈叶3"<<endl;
cout<<"2:吊床      材料:木材2、 藤条10、铁锭1"<<endl;
cout<<"3:卧室      材料:木材10、藤条15、棕榈叶15、铁锭7"<<endl; 
cout<<"4: 医药台    材料:木材3、 棕榈叶2、石片1"<<endl;
cout<<"5:食品加工台 材料:木材2、 藤条2 "<<endl;
cout<<"6: 低级围栏  材料:木材5、 藤条3"<<endl;
cout<<"7: 中级围栏  材料:木材12、藤条5、石片2n";
cout<<"8: 高级围栏  材料:木材20、藤条12、铁锭4n";
cout<<"27: 钓鱼台   材料:木材5、 藤条7、 石片5、棕榈叶2nn";
} else if(nm==2){
cout<<"                  武器:"<<endl;
cout<<"9: 求生小刀    材料:石片2"<<endl;
cout<<"10: 战斗斧     材料:木材2、石片3"<<endl;
cout<<"11:  短弓      材料:木材4、藤条3"<<endl;
cout<<"12:木质弓弩    材料:木材6、石片1、铁锭2、藤条4"<<endl;
cout<<"22:木制手枪    材料:弹簧1 木材4 枪管1"<<endl;
cout<<"23:  猎枪      材料:撞针1 枪管2"<<endl;
cout<<"24:小型冲锋枪  材料:撞针1 弹簧2 枪管2 铁2"<<endl;
cout<<"25:  HK416     材料:撞针2 照门2 弹簧3 枪管3 铁4 木材2 藤条1"<<endl;       
cout<<"26: M2重机枪   材料  铁500 木材500"<<endl;     
} else if(nm==3){
cout<<"  (消耗燃料木头2) 锻造:" <<endl; 
cout<<"13:木制盔甲   材料:木材5、藤条3"<<endl; 
cout<<"14: 石制盔甲   材料:木材1、石片10、藤条5"<<endl;
cout<<"15: 软绳盔甲   材料:木材1、藤条30、棕榈叶8"<<endl;
cout<<"16: 钢铁盔甲   材料:藤条5、铁锭20、钢铁6、石片5"<<endl;
cout<<"17: 撞针零件   材料:铁锭1"<<endl;
cout<<"19:   照门     材料:铁锭1"<<endl;
cout<<"20:   弹簧     材料:铁锭1 藤条1"<<endl;
cout<<"21:   枪管     材料:铁锭5"<<endl;
cout<<"28:   钢铁     材料:铁锭4 "<<endl<<endl; 
if(cl1<2){cout<<" 木材不够!"<<endl;continue;}cl1-=2;}
else if(nm==5){
if(dg<100){cout<<"等级过低,无法制作(需100级)n";Sleep(666);continue;}ytrt=5;
cout<<"                   特殊n"; 
cout<<"29:    狼末   材料: 钢铁30    石片20     藤条40n";
cout<<"30: 生物燃料  材料: 木材10    无毒鸡汤2  棕榈叶10n";
cout<<"31:一子级箭体 材料: 钢铁50    木材100    棕榈叶50  藤条100n";
cout<<"32:二子级箭体 材料: 钢铁200   棕榈叶100  石片30n";
cout<<"33:火箭助推器 材料: 钢铁10    棕榈叶80 n";
cout<<"34:  边箭体   材料: 钢铁500   铁锭100    藤条50    棕榈叶200   木材10n";
cout<<"35:  居住舱   材料: 钢铁10    木材50     鸡汤10    牛肉罐头50  人类基因3(击败人类概率掉落)n";
cout<<"36:  融合器   材料: 铁锭5     木材10nn"; 
}
if(nm!=4)
{cout<<" 你有木材:"<<cl1<<", 藤条:"<<cl2<<",棕榈叶"<<cl3<<",铁锭"<<cl4<<",石片"<<cl5<<",钢铁"<<cl7;if(ytrt==5){cout<<",生物燃料"<<tl1<<",人类基因"<<ml1;}cout<<endl; Sleep(555); 
cout<<"要制作什么?";
cin>>nm;      
if(jl<15){cout<<"精力不够,无法建造!";Sleep(666);continue;} 
if(nm==18){continue;}int sll;
lx1=cll1[nm];
lx2=cll2[nm];
lx3=cll3[nm];
lx4=cll4[nm];
lx5=cll5[nm];
if(nm==28){cout<<"输入数量:";cin>>sll;lx4*=sll;} 
if(cl1<lx1||cl2<lx2||cl3<lx3||cl4<lx4||cl5<lx5){cout<<"材料不够! "; Sleep(533);continue;}
cl1-=lx1;cl2-=lx2;cl3-=lx3;cl4-=lx4;cl5-=lx5; 
if(nm==1){tm1=1;}
if(nm==2){tm2=1;}
if(nm==3){tm3=1;}
if(nm==4){tm4=1;}
if(nm==5){tm5=1;}
if(nm==6){aqw=15;}
if(nm==7){aqw=30;}
if(nm==8){aqw=80;}                  
if(nm==27){tm9=1;} 
if(nm==9){s1="求生小刀";x1=32;fmtj=fmtj2=fmtj3=0;}
if(nm==10){s1="战斗斧";x1=65;fmtj=fmtj2=fmtj3=0;}     
if(nm==11){s1="短弓";x1=120;fmtj=fmtj2=fmtj3=0;}
if(nm==12){s1="木制弓弩";x1=300;fmtj=fmtj2=fmtj3=0;}
if(nm==13){fy=1;}
if(nm==14){fy=2;}
if(nm==15){fy=3;}
if(nm==16){if(cl7<6){cout<<"材料不够!";continue;}cl7-=6;fy=4;}
if(nm==17){linjian[1]+=1;}
if(nm==19){linjian[2]+=1;}
if(nm==20){linjian[3]+=1;}
if(nm==21){linjian[4]+=1;}
if(nm==22){if(linjian[3]<1||linjian[4]<1||cl1<4){cout<<"材料不够!";Sleep(533);continue;}linjian[3]-=1;linjian[4]-=1;cl1-=4;s1="木制手枪";x1=200;fmtj=fmtj2=fmtj3=0;}
if(nm==23){if(linjian[1]<1||linjian[4]<2){cout<<"材料不够!";Sleep(533);continue;}linjian[1]-=1;linjian[4]-=2;s1="猎枪";x1=430;  fmtj=fmtj2=fmtj3=0;}
if(nm==24){if(linjian[1]<1||linjian[3]<2||linjian[4]<2||cl4<2){cout<<"材料不够!";Sleep(533);continue;}linjian[1]-=1;linjian[3]-=2;linjian[4]-=2;cl4-=2;s1="冲锋枪";x1=570;   fmtj=fmtj2=fmtj3=0;      }
if(nm==25){if(linjian[1]<2||linjian[2]<2||linjian[3]<3||linjian[4]<3||cl4<4||cl2<1||cl1<2){cout<<"材料不够!";Sleep(533);continue;}linjian[1]-=2;linjian[2]-=2;linjian[3]-=3;linjian[4]-=3;cl4-=4;cl2-=1;cl1-=2;s1="HK416突击步枪";x1=1500;         } 
if(nm==26) {x1=2800;s1="m2重机枪"; fmtj=fmtj2=fmtj3=0;}
if(nm==28){cl7+=sll;} 
if(nm==29){if(cl7<30){cout<<"材料不够!";continue;}cl7-=30;s1="狼末";x1=10000;fmtj=fmtj2=fmtj3=0;} 
if(nm==30){if(sp3<2){cout<<"材料不够!";continue;}sp3-=2;tl1+=2;} 
if(nm==31){if(cl7<50){cout<<"材料不够!";continue;}cl7-=50;tl2+=1;}
if(nm==32){if(cl7<200){cout<<"材料不够!";continue;}cl7-=200;tl3+=1;}
if(nm==33){if(cl7<10){cout<<"材料不够!";continue;}cl7-=10;tl4+=1;} 
if(nm==34){if(cl7<500){cout<<"材料不够!";continue;}cl7-=500;tl5+=1;}
if(nm==35){if(cl7<10||sp3<10||sp2<50||ml1<3){cout<<"材料不够!";continue;}cl7-=10;sp3-=10;sp2-=50;ml1-=3;tl6+=1;} 
if(nm==36){tl7+=1;} 
if(tl1>=10&&tl2>0&&tl3>0&&tl4>0&&tl5>0&&tl6>0&&tl7>0){plof=1;} 
if(nm>36||nm<1){cout<<" 无此建造物品!";Sleep(564);continue; }
cout<<"正在建造中";for(int i=1;i<=3;i++){cout<<".";Sleep(555);}cout<<endl<<" 已建造完毕";Sleep(666);jl-=5;fen+=30;}
else{	string m0;             
    cout<<"你的武器:"<<s1<<"     剩余青金石"<<cl6<<endl;Sleep(666);
    cout<<" 1.锋利?  耗材30/"<<endl;
    cout<<" 2.抗性?  耗材35//"<<endl;
    cout<<" 3.吸血?  耗材40///"<<endl;
    cin>>fmt;
    if(fmt==1){
    if(cl6<30){cout<<"材料不够!";continue;}
	if(fmtj==1){cout<<"你附魔过此属性了";continue;}fmtj=1;
	m0="锋利";cl6-=30;                                                        
    }else               
    if(fmt==2){
	if(cl6<35){cout<<"材料不够!";continue;}
	if(fmtj2==1){cout<<"你附魔过此属性了";continue;}fmtj2=1;
	cl6-=35;m0="抗性";}               
    else{
	if(cl6<40){cout<<"材料不够!";continue;}
	if(fmtj3==1){cout<<"你附魔过此属性了";continue;}fmtj3=1;
	cl6-=40; m0="吸血";}
	srand(time(0));int sa=rand()%5+1;
    if(fmt==1){if(sa==1){x1=x1+15; }if(sa==2){x1=x1/5*6;}if(sa==3){x1=x1/5*7;}if(sa==4){x1=x1/5*8;}if(sa==5){x1=x1*2;}}   
    if(sa==4){x1=x1/3*8;}if(fmt==2){if(sa==1){ppm2=1; }if(sa==2){ppm2=2;}if(sa==3){ppm2=3;}if(sa==4){ppm2=4;}if(sa==5){ppm2=5;}}if(fmt==3){if(sa==1){ppm=1;}if(sa==2){ppm=2;}if(sa==3){ppm=3;}if(sa==4){ppm=4;}if(sa==5){ppm=5;}}              
    cout<<"正在附魔中";for(int i=1;i<=3;i++){cout<<".";Sleep(555);}
    cout<<endl<<"  附魔成功     你附魔:";cout<<m0<<fms[sa]<<endl;jl-=2;dfs1[fmt]=m0+fms[sa];
    continue;}}
        if(r=="6"){
        cout<<"你有金币: "<<ugb<<endl;
        cout<<"材料:  木材"<<cl1<<"个    藤条"<<cl2<<"个     棕榈叶"<<cl3<<"个      铁锭"<<cl4<<"个     石片"<<cl5<<"个     青金石"<<cl6<<"个    钢铁"<<cl7<<"个   人类基因"<<ml1<<"个"<<endl;Sleep(555); 
        cout<<"药品:   急救包"<<jjb<<"个    绷带"<<bd<<"个    鸡血"<<js<<"个    医疗箱"<<yls<<"个"<<endl;Sleep(555);
        cout<<"食品:  穿山甲饼干"<<sp1<<"个    龟野牌牛肉罐头"<<sp2<<"个    鸡汤"<<sp3<<"个";
		for(int i=1;i<=14;i+=1){
            if(fishs[i].times ==0){continue;}cout<<"   "<<fishing[i]<<fishs[i].times <<"个";
		}cout<<endl;Sleep(555);} 
        if(max1==1){if(max2<tian){max2=tian;max1=0;}
            cout<<endl<<"已记录你的战绩";Sleep(888);
    system("cls"); Sleep(1000);  break;
    }}}}
    return 0;
}

最后

以上就是幸福小虾米为你收集整理的c++小游戏 要求:DEV-C++的全部内容,希望文章能够帮你解决c++小游戏 要求:DEV-C++所遇到的程序开发问题。

如果觉得靠谱客网站的内容还不错,欢迎将靠谱客网站推荐给程序员好友。

本图文内容来源于网友提供,作为学习参考使用,或来自网络收集整理,版权属于原作者所有。
点赞(35)

评论列表共有 0 条评论

立即
投稿
返回
顶部