概述
之前在网上看到一个服务端的IOCP模块,比较小巧,感觉还不错,后来在工作中,需要开发一个挂号的程序,监视大量服务器运行情况,初期连接数大概六七百,我就把这个IOCP模块改造成了一个客户端版本。后来发现由于是同步的connect,有时候会卡在connect过程很久,也不方便设置connect的超时,想到使用ConnectEx做异步连接,感觉ConnectEx过于繁琐,还得自己获取函数指针,必须要先调用bind等,断开连接要调用DisconnectEx。后来我自己想到一种办法,在调用connect之前,用ioctlsocket把socket先设置为非阻塞模式,然后在连接成功后再设置回阻塞模式,但这有一个问题,IOCP里面设置为非阻塞模式,怎么判断连接成功、失败、超时呢?我是这么做的,调用connect成功之后,投递事件,在connect事件里,调用getsockopt(clt->fd, SOL_SOCKET, 0x700C/*SO_CONNECT_TIME*/, (char*)&Connect_Time, &len)来检测连接时间,如果返回-1表示连接没有成功,然后判断是否超时,如果超时直接失败,否则断续投递事件,直到连接成功或者超时,下面直接上代码,关键代码段在:int connect()函数和case T::EV_CONNECT: 段:
用getsockopt检测是否连接成功这块可能不是很常规的做法,可以改用select实现。
#ifndef iocptcpclient_h__
#define iocptcpclient_h__
#include <Winsock2.h>
#include <windows.h>
#include <MSTCPiP.h>
#pragma comment(lib, "Ws2_32.lib")
namespace iocp
{
template<typename T>
class Scheduler
{
public:
void start();
void stop();
void push(T * clt);
public:
int scheds;
HANDLE iocp;
};
template<typename T>
void Scheduler<T>::start()
{
iocp = ::CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, scheds);
if (NULL == iocp)
{
throw (int)::WSAGetLastError();
}
}
template<typename T>
void Scheduler<T>::stop()
{
}
template<typename T>
void Scheduler<T>::push(T * clt)
{
::PostQueuedCompletionStatus(iocp, 0, (ULONG_PTR)clt, NULL);
}
template<typename T>
class Processor
{
public:
void start();
void stop();
public:
static DWORD WINAPI run(LPVOID param);
public:
int threads;
Scheduler<T> * scheder;
};
template<typename T>
void Processor<T>::start()
{
for (int i = 0; i < threads; i++)
{
DWORD tid;
HANDLE thd = ::CreateThread(NULL,
0,
(LPTHREAD_START_ROUTINE)run,
this,
0,
&tid);
if (NULL == thd)
{
throw (int)::GetLastError();
}
::CloseHandle(thd);
}
}
template<typename T>
void Processor<T>::stop()
{
}
template<typename T>
DWORD WINAPI Processor<T>::run(LPVOID param)
{
Processor<T>& procor = *(Processor<T> *)param;
Scheduler<T>& scheder = *procor.scheder;
HANDLE iocp = scheder.iocp;
DWORD ready;
ULONG_PTR key;
WSAOVERLAPPED * overlap;
while (true)
{
::GetQueuedCompletionStatus(iocp, &ready, &key, (LPOVERLAPPED *)&overlap, INFINITE);
T * clt = (T *)key;
switch (clt->event)
{
case T::EV_RECV:
{
if (0 >= ready)
{
clt->event = T::EV_DISCONNECT;
::PostQueuedCompletionStatus(iocp, 0, (ULONG_PTR)clt, NULL);
}
else
{
clt->OnRecv(ready);
}
}
break;
case T::EV_CONNECT:
{
int Connect_Time;
int len = sizeof(Connect_Time);
int result = getsockopt(clt->fd, SOL_SOCKET, 0x700C/*SO_CONNECT_TIME*/, (char*)&Connect_Time, &len);
if (Connect_Time == -1){
if (GetTickCount() - clt->dwConnTime >= clt->maxConnTime){
clt->OnConnectFailed();
::closesocket(clt->fd);
clt->fd = INVALID_SOCKET;
}
else
{
Sleep(1);
::PostQueuedCompletionStatus(iocp, 0, (ULONG_PTR)clt, NULL);
}
}
else
{
unsigned long ul = 0;
ioctlsocket(clt->fd, FIONBIO, &ul); //设置为阻塞模式*/
if (NULL == ::CreateIoCompletionPort((HANDLE)clt->fd, iocp, (ULONG_PTR)clt, 0))
{
clt->OnConnectFailed();
::closesocket(clt->fd);
clt->fd = INVALID_SOCKET;
//delete clt;
}
else
{
clt->OnConnect();
}
}
}
break;
case T::EV_DISCONNECT:
{
clt->OnDisconnect();
::closesocket(clt->fd);
clt->fd = INVALID_SOCKET;
//delete clt;
}
break;
case T::EV_SEND:
break;
}
}
return 0;
}
class Client
{
public:
enum EVENT
{
EV_CONNECT,
EV_DISCONNECT,
EV_RECV,
EV_SEND
};
Client(){
fd = INVALID_SOCKET;
maxConnTime = 5000;
}
virtual ~Client(){};
int connect(){
this->event = EV_CONNECT;
dwConnTime = GetTickCount();
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = ip;
addr.sin_port = htons(port);
DWORD dwError = 0, dwBytes = 0;
tcp_keepalive sKA_Settings = { 0 }, sReturned = { 0 };
sKA_Settings.onoff = 1;
sKA_Settings.keepalivetime = 30000; // Keep Alive in 30 sec.
sKA_Settings.keepaliveinterval = 3000; // Resend if No-Reply
if (WSAIoctl(fd, SIO_KEEPALIVE_VALS, &sKA_Settings,
sizeof(sKA_Settings), &sReturned, sizeof(sReturned), &dwBytes,
NULL, NULL) != 0)
{
dwError = WSAGetLastError();
}
unsigned long ul = 1;
ioctlsocket(fd, FIONBIO, &ul); //设置为非阻塞模式
int ret = -1;
if (::connect(fd, (struct sockaddr *)&addr, sizeof(struct sockaddr)) == -1 && WSAGetLastError() == WSAEWOULDBLOCK)
{
ret = 0;
}
return ret;
}
void send(const char * buff, int len){
::send(fd, buff, len, 0);
}
void recv(char * buff, int len){
this->event = EV_RECV;
::memset(&overlap, 0, sizeof(overlap));
WSABUF buf;
buf.buf = buff;
buf.len = len;
DWORD ready = 0;
DWORD flags = 0;
if (0 != ::WSARecv(fd, &buf, 1, &ready, &flags, &overlap, NULL)
&& WSA_IO_PENDING != WSAGetLastError())
{
this->event = EV_DISCONNECT;
::PostQueuedCompletionStatus(iocp, 0, (ULONG_PTR)this, NULL);
}
}
void close(){
::shutdown(fd, SD_BOTH);
}
virtual void OnConnect(){};//连接成功
virtual void OnConnectFailed(){};//连接失败
virtual void OnDisconnect(){}; //连接断开
virtual void OnRecv(int len){};
virtual void OnSend(int len){};
public:
int ip;
int port;
void * srv;
HANDLE iocp;
EVENT event;
SOCKET fd;
DWORD maxConnTime;
DWORD dwConnTime;
WSAOVERLAPPED overlap;
};
template<typename T>
class TCPClt
{
public:
void start();
void stop();
bool addclt(T* clt, int ip, int port);
public:
int scheds;
int threads;
iocp::Scheduler<T> scheder;
iocp::Processor<T> procor;
};
template<typename T>
void TCPClt<T>::start()
{
WSADATA wsadata;
int wsaversion = WSAStartup(MAKEWORD(2, 2), &wsadata);
if (threads <= 0)
{
threads = 1;
}
scheder.scheds = scheds;
scheder.start();
procor.threads = threads;
procor.scheder = &scheder;
procor.start();
}
template<typename T>
void TCPClt<T>::stop()
{
}
template<typename T>
bool TCPClt<T>::addclt(T* clt, int ip, int port){
clt->ip = ip;
clt->port = port;
clt->iocp = scheder.iocp;
clt->fd = WSASocket(AF_INET, SOCK_STREAM, IPPROTO_IP, NULL, 0, WSA_FLAG_OVERLAPPED);
if (clt->fd == INVALID_SOCKET)
{
return false;
}
if (clt->connect() != 0)
{
closesocket(clt->fd);
return false;
}
scheder.push(clt);
return true;
}
}
#endif // iocptcpclient_h__
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