--table to string 序列化
function serialize(obj)
local lua = ""
local t = type(obj)
if t == "number" then
lua = lua .. obj
elseif t == "boolean" then
lua = lua .. tostring(obj)
elseif t == "string" then
lua = lua .. string.format("%q", obj)
elseif t == "table" then
lua = lua .. "{n"
for k, v in pairs(obj) do
lua = lua .. "[" .. serialize(k) .. "]=" .. serialize(v) .. ",n"
end
local metatable = getmetatable(obj)
if metatable ~= nil and type(metatable.__index) == "table" then
for k, v in pairs(metatable.__index) do
lua = lua .. "[" .. serialize(k) .. "]=" .. serialize(v) .. ",n"
end
end
lua = lua .. "}"
elseif t == "nil" then
return nil
else
error("can not serialize a " .. t .. " type.")
end
return lua
end
--string to table 反序列化
function unserialize(lua)
local t = type(lua)
if t == "nil" or lua == "" then
return nil
elseif t == "number" or t == "string" or t == "boolean" then
lua = tostring(lua)
else
error("can not unserialize a " .. t .. " type.")
end
lua = "return " .. lua
local func = loadstring(lua)
if func == nil then
return nil
end
return func()
end
--调用代码:
local data = {["a"] = "a", ["b"] = "b", [1] = 1, [2] = 2, ["t"] = {1, 2, 3}}
local sz = serialize(data)
print(sz)
print("---------")
local zz = unserialize(sz)
print(zz)
local xxx = 1
经过测试,可用于游戏中所有数据的保存,序列化 及 反序列化
出处不可考,很牛逼
最后
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