unity 自定义shader坐标变换矩阵
Shader "Coustom/XYZShader"{ Properties { _MainTex ("Texture", 2D) = "white" {} _MoveOffset("MoveOffset",vector)=(1,1,1,1) _Scale("Scale",vector)=(1,1,1,1) _Rotate("RotateAngle",vector) =