关卡设计_关卡设计与环境设计 世界大厦: (World Building:) 应对挑战: (Crafting the Challenge:) 建筑师还是陷阱制造者? (Architect or Trap Maker?) 最佳世界: (The Best Worlds:)
关卡设计Creating the game space for the player to explore is another aspect of game development that can prove daunting. Despite all the games we’ve played, it can be hard to actually break down what make...