ReconnectingWebSocket 是一个小型的 JavaScript 库,封装了 WebSocket API
提供了在连接断开时自动重连的机制。
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5// 只需要简单的将: var ws = new WebSocket('ws://....'); // 替换成: var ws = new ReconnectingWebSocket('ws://....');
原ReconnectingWebSocket的GITHUB下载地址
下面是我从ReconnectingWebSocket源代码里根据我自身的业务需求修改的重连库
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310(function (global, factory) { if (typeof define === 'function' && define.amd) { define([], factory); } else if (typeof module !== 'undefined' && module.exports){ module.exports = factory(); } else { global.SlWebSocket = factory(); } })(this, function () { if (!('WebSocket' in window)) { return; } function SlWebSocket(url, protocols, options) { // Default settings var settings = { /** Whether this instance should log debug messages. */ debug: false, /** Whether or not the websocket should attempt to connect immediately upon instantiation. */ automaticOpen: true, /** The number of milliseconds to delay before attempting to reconnect. */ reconnectInterval: 1000, /** The maximum number of milliseconds to delay a reconnection attempt. */ maxReconnectInterval: 30000, /** The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. */ reconnectDecay: 1.5, /** The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. */ timeoutInterval: 2000, /** The maximum number of reconnection attempts to make. Unlimited if null. */ maxReconnectAttempts: null, /** The binary type, possible values 'blob' or 'arraybuffer', default 'blob'. */ binaryType: 'blob', /** 心跳包定时器-by slong .*/ heartbeat_time: null, /** 心跳持续时间-by slong .*/ heartbeat_duration: 30, /** 心跳包数据-by slong .*/ heartbeat_content: '' } if (!options) { options = {}; } // Overwrite and define settings with options if they exist. for (var key in settings) { if (typeof options[key] !== 'undefined') { this[key] = options[key]; } else { this[key] = settings[key]; } } // These should be treated as read-only properties /** The URL as resolved by the constructor. This is always an absolute URL. Read only. */ this.url = url; /** The number of attempted reconnects since starting, or the last successful connection. Read only. */ this.reconnectAttempts = 0; /** * The current state of the connection. * Can be one of: WebSocket.CONNECTING, WebSocket.OPEN, WebSocket.CLOSING, WebSocket.CLOSED * Read only. */ this.readyState = WebSocket.CONNECTING; /** * A string indicating the name of the sub-protocol the server selected; this will be one of * the strings specified in the protocols parameter when creating the WebSocket object. * Read only. */ this.protocol = null; // Private state variables var self = this; var ws; var forcedClose = false; var timedOut = false; var eventTarget = document.createElement('div'); // Wire up "on*" properties as event handlers eventTarget.addEventListener('open', function(event) { self.onopen(event); }); eventTarget.addEventListener('close', function(event) { self.onclose(event); }); eventTarget.addEventListener('connecting', function(event) { self.onconnecting(event); }); eventTarget.addEventListener('message', function(event) { self.onmessage(event); }); eventTarget.addEventListener('error', function(event) { self.onerror(event); }); // Expose the API required by EventTarget this.addEventListener = eventTarget.addEventListener.bind(eventTarget); this.removeEventListener = eventTarget.removeEventListener.bind(eventTarget); this.dispatchEvent = eventTarget.dispatchEvent.bind(eventTarget); /** * This function generates an event that is compatible with standard * compliant browsers and IE9 - IE11 * * This will prevent the error: * Object doesn't support this action * * http://stackoverflow.com/questions/19345392/why-arent-my-parameters-getting-passed-through-to-a-dispatched-event/19345563#19345563 * @param s String The name that the event should use * @param args Object an optional object that the event will use */ function generateEvent(s, args) { var evt = document.createEvent("CustomEvent"); evt.initCustomEvent(s, false, false, args); return evt; }; this.open = function (reconnectAttempt) { let that = this; ws = new WebSocket(self.url, protocols || []); ws.binaryType = this.binaryType; if (reconnectAttempt) { if (this.maxReconnectAttempts && this.reconnectAttempts > this.maxReconnectAttempts) { return; } } else { eventTarget.dispatchEvent(generateEvent('connecting')); this.reconnectAttempts = 0; } if (self.debug || SlWebSocket.debugAll) { console.debug('SlWebSocket', 'attempt-connect', self.url); } var localWs = ws; var timeout = setTimeout(function() { if (self.debug || SlWebSocket.debugAll) { console.debug('SlWebSocket', 'connection-timeout', self.url); } timedOut = true; localWs.close(); timedOut = false; }, self.timeoutInterval); ws.onopen = function(event) { // that.send();// 触发心跳包,一般接入成功就会进行token等鉴权判断,所以该行可忽略 clearTimeout(timeout); if (self.debug || SlWebSocket.debugAll) { console.debug('SlWebSocket', 'onopen', self.url); } self.protocol = ws.protocol; self.readyState = WebSocket.OPEN; self.reconnectAttempts = 0; var e = generateEvent('open'); e.isReconnect = reconnectAttempt; reconnectAttempt = false; eventTarget.dispatchEvent(e); }; ws.onclose = function(event) { clearTimeout(timeout); ws = null; if (forcedClose) { self.readyState = WebSocket.CLOSED; eventTarget.dispatchEvent(generateEvent('close')); } else { self.readyState = WebSocket.CONNECTING; var e = generateEvent('connecting'); e.code = event.code; e.reason = event.reason; e.wasClean = event.wasClean; eventTarget.dispatchEvent(e); if (!reconnectAttempt && !timedOut) { if (self.debug || SlWebSocket.debugAll) { console.debug('SlWebSocket', 'onclose', self.url); } eventTarget.dispatchEvent(generateEvent('close')); } var timeout = self.reconnectInterval * Math.pow(self.reconnectDecay, self.reconnectAttempts); setTimeout(function() { self.reconnectAttempts++; self.open(true); }, timeout > self.maxReconnectInterval ? self.maxReconnectInterval : timeout); } }; ws.onmessage = function(event) { if (self.debug || SlWebSocket.debugAll) { console.debug('SlWebSocket', 'onmessage', self.url, event.data); } var e = generateEvent('message'); e.data = event.data; eventTarget.dispatchEvent(e); }; ws.onerror = function(event) { if (self.debug || SlWebSocket.debugAll) { console.debug('SlWebSocket', 'onerror', self.url, event); } eventTarget.dispatchEvent(generateEvent('error')); }; } // Whether or not to create a websocket upon instantiation if (this.automaticOpen == true) { this.open(false); } /** * 改造后的send方法 * * @param data a text string, ArrayBuffer or Blob to send to the server. */ this.send = function(type,param) { if (ws) { if (self.debug || SlWebSocket.debugAll) { console.debug('SlWebSocket', 'send', self.url, data); } clearTimeout(this.heartbeat_time);// 清除上次未执行的心跳 this.heartbeat_time = setTimeout(this.send.bind(this),this.heartbeat_duration * 1000,'__HEARTBEAT__'); if(type === '__HEARTBEAT__'){ ws.send(this.heartbeat_content); } else if(typeof type === 'object'){ ws.send(JSON.stringify(type)); } else if(type && param){ ws.send(JSON.stringify({type,param})); } } else { throw 'INVALID_STATE_ERR : Pausing to reconnect websocket'; } }; /** * Transmits data to the server over the WebSocket connection. * * @param data a text string, ArrayBuffer or Blob to send to the server. */ this.sendRaw = function(data) { if (ws) { if (self.debug || SlWebSocket.debugAll) { console.debug('SlWebSocket', 'send', self.url, data); } return ws.send(data); } else { throw 'INVALID_STATE_ERR : Pausing to reconnect websocket'; } }; /** * Closes the WebSocket connection or connection attempt, if any. * If the connection is already CLOSED, this method does nothing. */ this.close = function(code, reason) { // Default CLOSE_NORMAL code if (typeof code == 'undefined') { code = 1000; } forcedClose = true; if (ws) { ws.close(code, reason); } }; /** * Additional public API method to refresh the connection if still open (close, re-open). * For example, if the app suspects bad data / missed heart beats, it can try to refresh. */ this.refresh = function() { if (ws) { ws.close(); } }; } /** * An event listener to be called when the WebSocket connection's readyState changes to OPEN; * this indicates that the connection is ready to send and receive data. */ SlWebSocket.prototype.onopen = function(event) {}; /** An event listener to be called when the WebSocket connection's readyState changes to CLOSED. */ SlWebSocket.prototype.onclose = function(event) {}; /** An event listener to be called when a connection begins being attempted. */ SlWebSocket.prototype.onconnecting = function(event) {}; /** An event listener to be called when a message is received from the server. */ SlWebSocket.prototype.onmessage = function(event) {}; /** An event listener to be called when an error occurs. */ SlWebSocket.prototype.onerror = function(event) {}; /** * Whether all instances of SlWebSocket should log debug messages. * Setting this to true is the equivalent of setting all instances of SlWebSocket.debug to true. */ SlWebSocket.debugAll = false; SlWebSocket.CONNECTING = WebSocket.CONNECTING; SlWebSocket.OPEN = WebSocket.OPEN; SlWebSocket.CLOSING = WebSocket.CLOSING; SlWebSocket.CLOSED = WebSocket.CLOSED; return SlWebSocket; });
使用时把new new WebSocket(‘ws://…’)替换成new SlWebSocket(‘ws://…’);
下载ReconnectingWebSocket + 修改后的SlWebSocket资源包
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