概述
本文有电话的几种模式,通过一个trigger进行转换。在各种模式之间切换状态。
手写状态机。
程序代码结构如下,
test/CMakeLists.txt
cmake_minimum_required(VERSION 2.6)
if(APPLE)
message(STATUS "This is Apple, do nothing.")
set(CMAKE_MACOSX_RPATH 1)
set(CMAKE_PREFIX_PATH /Users/aabjfzhu/software/vcpkg/ports/cppwork/vcpkg_installed/x64-osx/share )
elseif(UNIX)
message(STATUS "This is linux, set CMAKE_PREFIX_PATH.")
set(CMAKE_PREFIX_PATH /vcpkg/ports/cppwork/vcpkg_installed/x64-linux/share)
endif(APPLE)
project(handmake_state_machine)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-narrowing")
add_definitions(-g)
find_package(ZLIB)
find_package(OpenCV REQUIRED )
find_package(Arrow CONFIG REQUIRED)
find_package(unofficial-brotli REQUIRED)
find_package(unofficial-utf8proc CONFIG REQUIRED)
find_package(Thrift CONFIG REQUIRED)
find_package(glog REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(Boost REQUIRED COMPONENTS
system
filesystem
serialization
program_options
thread
)
find_package(DataFrame REQUIRED)
if(APPLE)
MESSAGE(STATUS "This is APPLE, set INCLUDE_DIRS")
set(INCLUDE_DIRS ${Boost_INCLUDE_DIRS} /usr/local/include /usr/local/iODBC/include /opt/snowflake/snowflakeodbc/include/ ${CMAKE_CURRENT_SOURCE_DIR}/../include/ ${CMAKE_CURRENT_SOURCE_DIR}/../../../include)
elseif(UNIX)
MESSAGE(STATUS "This is linux, set INCLUDE_DIRS")
set(INCLUDE_DIRS ${Boost_INCLUDE_DIRS} /usr/local/include ${CMAKE_CURRENT_SOURCE_DIR}/../include/ ${CMAKE_CURRENT_SOURCE_DIR}/../../../include/)
endif(APPLE)
if(APPLE)
MESSAGE(STATUS "This is APPLE, set LINK_DIRS")
set(LINK_DIRS /usr/local/lib /usr/local/iODBC/lib /opt/snowflake/snowflakeodbc/lib/universal)
elseif(UNIX)
MESSAGE(STATUS "This is linux, set LINK_DIRS")
set(LINK_DIRS ${Boost_INCLUDE_DIRS} /usr/local/lib /vcpkg/ports/cppwork/vcpkg_installed/x64-linux/lib)
endif(APPLE)
if(APPLE)
MESSAGE(STATUS "This is APPLE, set ODBC_LIBS")
set(ODBC_LIBS iodbc iodbcinst)
elseif(UNIX)
MESSAGE(STATUS "This is linux, set LINK_DIRS")
set(ODBC_LIBS odbc odbcinst ltdl)
endif(APPLE)
include_directories(${INCLUDE_DIRS})
LINK_DIRECTORIES(${LINK_DIRS})
file( GLOB test_file_list ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
file( GLOB APP_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../impl/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/../include/*.h ${CMAKE_CURRENT_SOURCE_DIR}/../include/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/../../../include/arr_/impl/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/../../../include/http/impl/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/../../../include/yaml/impl/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/../../../include/df/impl/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/../../../include/death_handler/impl/*.cpp)
add_library(${PROJECT_NAME}_lib SHARED ${APP_SOURCES} ${test_file})
target_link_libraries(${PROJECT_NAME}_lib ${Boost_LIBRARIES} ZLIB::ZLIB glog::glog DataFrame::DataFrame ${OpenCV_LIBS})
target_link_libraries(${PROJECT_NAME}_lib OpenSSL::SSL OpenSSL::Crypto libgtest.a pystring libyaml-cpp.a libgmock.a ${ODBC_LIBS} libnanodbc.a pthread dl backtrace libzstd.a libbz2.a libsnappy.a re2::re2 parquet lz4 unofficial::brotli::brotlidec-static unofficial::brotli::brotlienc-static unofficial::brotli::brotlicommon-static utf8proc thrift::thrift arrow arrow_dataset)
foreach( test_file ${test_file_list} )
file(RELATIVE_PATH filename ${CMAKE_CURRENT_SOURCE_DIR} ${test_file})
string(REPLACE ".cpp" "" file ${filename})
add_executable(${file} ${test_file})
target_link_libraries(${file} ${PROJECT_NAME}_lib)
endforeach( test_file ${test_file_list})
test/handmake_state_machine_test.cpp
#include "handmake_state_machine.hpp"
#include <glog/logging.h>
#include <gtest/gtest.h>
#include <fstream>
#include <memory>
#include <algorithm>
#include "death_handler/death_handler.h"
int main(int argc, char** argv) {
FLAGS_log_dir = "./";
FLAGS_alsologtostderr = true;
// 日志级别 INFO, WARNING, ERROR, FATAL 的值分别为0、1、2、3
FLAGS_minloglevel = 0;
Debug::DeathHandler dh;
google::InitGoogleLogging("./logs.log");
testing::InitGoogleTest(&argc, argv);
int ret = RUN_ALL_TESTS();
return ret;
}
GTEST_TEST(HMakeMSMTests, HMakeMSM) {
StateMachine sm;
while(sm.next_state());
std::cout << "We are done using the phonen";
}
include/handmake_state_machine.hpp
#ifndef _FREDRIC_HANDMAKE_STATE_MACHINE_HPP_
#define _FREDRIC_HANDMAKE_STATE_MACHINE_HPP_
#include <iostream>
#include <string>
#include <map>
#include <vector>
enum class State {
off_hook, // 已拿起电话
connecting, // 正在连接
connected, // 已连接
on_hold, // 暂停
on_hook // 挂机电话, 退出状态
};
inline std::ostream& operator<< (std::ostream& os, State const& s) {
switch(s) {
case State::off_hook:
os << "off the hook";
break;
case State::connecting:
os << "connecting";
break;
case State::connected:
os << "connected";
break;
case State::on_hold:
os << "on hold";
break;
case State::on_hook:
os << "on the hook";
break;
}
return os;
}
enum class Trigger {
call_dialed,
hung_up,
call_connected,
placed_on_hold,
taken_off_hold,
left_message,
stop_using_phone
};
inline std::ostream& operator<<(std::ostream& os, Trigger const& t) {
switch(t) {
case Trigger::call_dialed:
os << "call dialed";
break;
case Trigger::hung_up:
os << "hung up";
break;
case Trigger::call_connected:
os << "call connected";
break;
case Trigger::placed_on_hold:
os << "placed on hold";
break;
case Trigger::taken_off_hold:
os << "taken off hold";
break;
case Trigger::left_message:
os << "left message";
break;
case Trigger::stop_using_phone:
os << "putting phone on hook";
break;
default:
break;
}
return os;
}
struct StateMachine {
std::map<State, std::vector<std::pair<Trigger, State>>> rules;
State currentState{ State::off_hook }, exitState{ State::on_hook };
StateMachine() {
rules[State::off_hook] = {
{Trigger::call_dialed, State::connecting},
{Trigger::stop_using_phone, State::on_hook}
};
rules[State::connecting] = {
{Trigger::hung_up, State::off_hook},
{Trigger::call_connected, State::connected}
};
rules[State::connected] = {
{Trigger::left_message, State::off_hook},
{Trigger::hung_up, State::off_hook},
{Trigger::placed_on_hold, State::on_hold}
};
rules[State::on_hold] = {
{Trigger::taken_off_hold, State::connected},
{Trigger::hung_up, State::off_hook}
};
}
bool next_state() {
std::cout << "The phone is currently " << currentState << std::endl;
select_trigger:
std::cout << "Select a trigger:n";
int i = 0;
for(auto item: rules[currentState]) {
std::cout << i++ << ". " << item.first << "n";
}
int input;
std::cin >> input;
if(input < 0 || (input+1) > rules[currentState].size()) {
std::cout << "Incorrect option. Please try again.n";
goto select_trigger;
}
currentState = rules[currentState][input].second;
return (currentState != exitState);
}
};
#endif
程序输出如下,
最后
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