概述
本例主要是对比D2D和GDI在绘制文字、线条的区别,以及D2D与GDI+在绘制图片时的区别。
D2D是基于COM组件开发的,使用前的CoInitialize(NULL)是必须的;另外,GDI+的初始化GdiplusStartup()也别忘了。
废话少说,完整代码如下:
// D2DDemo.cpp : 定义应用程序的入口点。
//
#include "stdafx.h"
#include "D2DDemo.h"
#include <D2D1.h>
#include <DWrite.h>
#pragma comment(lib, "D2D1")
#pragma comment(lib, "DWrite")
#include <atlbase.h>
#include <atlcom.h>
#include <wincodec.h>
#pragma comment(lib, "windowscodecs")
#include <GdiPlus.h>
#pragma comment(lib, "GdiPlus")
using namespace Gdiplus;
#define MAX_LOADSTRING 100
// 全局变量:
HINSTANCE hInst; // 当前实例
TCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本
TCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名
// 此代码模块中包含的函数的前向声明:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
BOOL InitD2DResource();
BOOL InitDeviceResource(HWND hWnd);
void D2DDraw();
BOOL OnCreate(HWND hWnd);
HRESULT LoadBitmapFromFile(
ID2D1RenderTarget *pRenderTarget,
IWICImagingFactory *pIWICFactory,
PCWSTR uri,
UINT destinationWidth,
UINT destinationHeight,
ID2D1Bitmap **ppBitmap
);
//这里来定义全局变量
CComPtr<ID2D1Factory> g_pD2d1Factory;
CComPtr<IDWriteFactory> g_pDWriteFactory;
CComPtr<IDWriteTextFormat> g_pDWriteFormat;
CComPtr<ID2D1HwndRenderTarget> g_pD2D1HwndRender;
CComPtr<ID2D1GdiInteropRenderTarget> g_pD2DGdiRender;
CComPtr<IWICImagingFactory> g_pWicImageFactory;
CComPtr<ID2D1Bitmap> g_pBkImage;
LOGFONT g_logFont;
HFONT g_hTextFont = NULL;
#define FREE_COM_PTR(x) { if (x) { x->Release(); x = NULL; } }
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
HRESULT hr = CoInitialize(NULL);
ULONG_PTR ptr;
GdiplusStartupInput input;
GdiplusStartup(&ptr, &input, NULL);
// TODO: 在此放置代码。
MSG msg;
HACCEL hAccelTable;
memset(&g_logFont, 0, sizeof(LOGFONT));
g_logFont.lfHeight = 40;
g_logFont.lfWidth = 0;
g_logFont.lfWeight = FW_NORMAL;
g_logFont.lfCharSet = DEFAULT_CHARSET;
g_logFont.lfOutPrecision = OUT_DEFAULT_PRECIS;
g_logFont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
g_logFont.lfQuality = DEFAULT_QUALITY;
g_logFont.lfPitchAndFamily = DEFAULT_PITCH|FF_SWISS;
wcscpy(g_logFont.lfFaceName, L"微软雅黑");
g_hTextFont = CreateFontIndirect(&g_logFont);
// 初始化全局字符串
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_D2DDEMO, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// 执行应用程序初始化:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_D2DDEMO));
// 主消息循环:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
if ( g_hTextFont )
{
DeleteObject(g_hTextFont);
g_hTextFont = NULL;
}
GdiplusShutdown(ptr);
CoUninitialize();
return (int) msg.wParam;
}
//
// 函数: MyRegisterClass()
//
// 目的: 注册窗口类。
//
// 注释:
//
// 仅当希望
// 此代码与添加到 Windows 95 中的“RegisterClassEx”
// 函数之前的 Win32 系统兼容时,才需要此函数及其用法。调用此函数十分重要,
// 这样应用程序就可以获得关联的
// “格式正确的”小图标。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_D2DDEMO));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_D2DDEMO);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// 函数: InitInstance(HINSTANCE, int)
//
// 目的: 保存实例句柄并创建主窗口
//
// 注释:
//
// 在此函数中,我们在全局变量中保存实例句柄并
// 创建和显示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // 将实例句柄存储在全局变量中
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// 函数: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// 目的: 处理主窗口的消息。
//
// WM_COMMAND - 处理应用程序菜单
// WM_PAINT - 绘制主窗口
// WM_DESTROY - 发送退出消息并返回
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// 分析菜单选择:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_CREATE:
OnCreate(hWnd);
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: 在此添加任意绘图代码...
D2DDraw();
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_SIZE:
{
if ( g_pD2D1HwndRender )
{
int nWidth = LOWORD(lParam);
int nHeight= HIWORD(lParam);
D2D1_SIZE_U sz = D2D1::SizeU(nWidth, nHeight);
g_pD2D1HwndRender->Resize(sz);
}
}
case WM_ERASEBKGND:
return TRUE;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// “关于”框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
BOOL InitD2DResource()
{
BOOL bRet = FALSE;
ID2D1Factory* pD2dFactory = NULL;
IDWriteFactory* pDwriteFactory = NULL;
IDWriteTextFormat* pDwriteTextFormat = NULL;
IWICImagingFactory* pWicImgFactory = NULL;
try
{
HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &pD2dFactory);
if ( FAILED(hr) )
throw L"D2D1CreateFactory error!";
hr = CoCreateInstance( CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER,
IID_IWICImagingFactory, (LPVOID*)&pWicImgFactory );
if ( FAILED(hr) )
throw L"CoCreateInstance error!";
hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(&pDwriteFactory));
if ( FAILED(hr) )
throw L"DWriteCreateFactory error!";
hr = pDwriteFactory->CreateTextFormat(L"微软雅黑", NULL, DWRITE_FONT_WEIGHT_REGULAR,
DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, 30.0f, L"chs", &pDwriteTextFormat);
if ( FAILED(hr) )
throw L"CreateTextFormat error!";
//水平居中
pDwriteTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
//垂直居中
pDwriteTextFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
bRet = TRUE;
}
catch(WCHAR* pMsg)
{
MessageBox(NULL, pMsg, L"InitD2DResource出错:", IDOK);
}
catch(...)
{
}
if ( bRet )
{
g_pD2d1Factory = pD2dFactory;
g_pDWriteFactory = pDwriteFactory;
g_pDWriteFormat = pDwriteTextFormat;
g_pWicImageFactory = pWicImgFactory;
}
else
{
FREE_COM_PTR(pD2dFactory);
FREE_COM_PTR(pDwriteFactory);
FREE_COM_PTR(pDwriteTextFormat);
FREE_COM_PTR(pWicImgFactory);
}
return bRet;
}
BOOL InitDeviceResource(HWND hWnd)
{
if ( g_pD2d1Factory == NULL )
return FALSE;
RECT rc;
GetClientRect(hWnd, &rc);
D2D1_SIZE_U sz = D2D1::SizeU(rc.right-rc.left, rc.bottom-rc.top);
D2D1_RENDER_TARGET_PROPERTIES rtProps = D2D1::RenderTargetProperties();
rtProps.usage = D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE;
HRESULT hr = g_pD2d1Factory->CreateHwndRenderTarget( rtProps,
D2D1::HwndRenderTargetProperties(hWnd, sz), &g_pD2D1HwndRender);
if ( FAILED(hr) )
return FALSE;
hr = g_pD2D1HwndRender->QueryInterface(__uuidof(ID2D1GdiInteropRenderTarget), (void**)&g_pD2DGdiRender);
return SUCCEEDED(hr);
}
void D2DDraw()
{//D2D GDI混合绘图
if ( g_pD2D1HwndRender == NULL )
return ;
g_pD2D1HwndRender->BeginDraw();
//D2D绘制
g_pD2D1HwndRender->Clear(D2D1::ColorF(RGB(255,255,255), 1.0));
//绘制背景位图
if ( g_pBkImage )
{
D2D1_RECT_F desRc = D2D1::RectF(420.0f, 0.0f, 720.0f, 200.0f);
g_pD2D1HwndRender->DrawBitmap(g_pBkImage, &desRc);
}
const WCHAR* pText = L"Hello world!!! by D2D";
D2D1_RECT_F rc = D2D1::RectF(0,0,400,100);
CComPtr<ID2D1SolidColorBrush> pTextBrush;
g_pD2D1HwndRender->CreateSolidColorBrush(D2D1::ColorF(RGB(155,0,255), 2.0), &pTextBrush);
CComPtr<ID2D1SolidColorBrush> pLineBrush;
g_pD2D1HwndRender->CreateSolidColorBrush(D2D1::ColorF(RGB(0,0,255), 1.0), &pLineBrush);
g_pD2D1HwndRender->DrawLine(D2D1::Point2F(0.0f, 0.0f), D2D1::Point2F(400.0F, 100.0F), pLineBrush, 1.0);
g_pD2D1HwndRender->DrawText(pText, wcslen(pText), g_pDWriteFormat, rc, pTextBrush);
//GDI绘制
if ( g_pD2DGdiRender == NULL )
{
g_pD2D1HwndRender->EndDraw();
return ;
}
HDC hDC = NULL;
HRESULT hr = g_pD2DGdiRender->GetDC(D2D1_DC_INITIALIZE_MODE_COPY, &hDC);
if ( SUCCEEDED(hr) )
{
{
Graphics g(hDC);
Image image(L"1.jpg");
g.DrawImage(&image, 420, 220, 300, 200);
}
//绘制文字
HFONT hOldFont = (HFONT)SelectObject(hDC, g_hTextFont);
SetTextColor(hDC, RGB(255,0,155));
SetBkMode(hDC, TRANSPARENT);
RECT rcText = {0,100,400,200};
pText = L"Hello world!!! by GDI";
DrawText(hDC, pText, wcslen(pText), &rcText, DT_CENTER|DT_VCENTER|DT_SINGLELINE);
SelectObject(hDC, hOldFont);
//绘制线条
HPEN hPen = CreatePen(PS_SOLID, 2, RGB(255,0,0));
HPEN hOldPen = (HPEN)SelectObject(hDC, hPen);
POINT pt;
MoveToEx(hDC, 0, 100, &pt);
LineTo(hDC, 400, 200);
SelectObject(hDC, hOldPen);
DeleteObject(hPen);
g_pD2DGdiRender->ReleaseDC(NULL);
}
g_pD2D1HwndRender->EndDraw();
}
BOOL OnCreate( HWND hWnd )
{
if ( !InitD2DResource() )
goto __error;
if ( !InitDeviceResource(hWnd) )
goto __error;
ID2D1Bitmap* pBitmap = NULL;
HRESULT hr = LoadBitmapFromFile(g_pD2D1HwndRender, g_pWicImageFactory, L"1.jpg", 0, 500, &pBitmap);
if ( SUCCEEDED(hr) )
{
g_pBkImage = pBitmap;
}
goto __successed;
__error:
PostQuitMessage(0);
return FALSE;
__successed:
return TRUE;
}
HRESULT LoadBitmapFromFile(
ID2D1RenderTarget *pRenderTarget,
IWICImagingFactory *pIWICFactory,
PCWSTR uri,
UINT destinationWidth,
UINT destinationHeight,
ID2D1Bitmap **ppBitmap
)
{
HRESULT hr = S_OK;
CComPtr<IWICBitmapDecoder> pDecoder = NULL;
CComPtr<IWICBitmapFrameDecode> pSource = NULL;
CComPtr<IWICStream> pStream = NULL;
CComPtr<IWICFormatConverter> pConverter = NULL;
CComPtr<IWICBitmapScaler> pScaler = NULL;
hr = pIWICFactory->CreateDecoderFromFilename(
uri,
NULL,
GENERIC_READ,
WICDecodeMetadataCacheOnLoad,
&pDecoder
);
if ( FAILED(hr) )
return hr;
// Create the initial frame.
hr = pDecoder->GetFrame(0, &pSource);
if ( FAILED(hr) )
return hr;
hr = pIWICFactory->CreateFormatConverter(&pConverter);
if ( FAILED(hr) )
return hr;
// If a new width or height was specified, create an
// IWICBitmapScaler and use it to resize the image.
if (destinationWidth == 0 && destinationHeight == 0)
return S_FALSE;
UINT originalWidth, originalHeight;
hr = pSource->GetSize(&originalWidth, &originalHeight);
if ( FAILED(hr) )
return hr;
if (destinationWidth == 0)
{
FLOAT scalar = static_cast<FLOAT>(destinationHeight) / static_cast<FLOAT>(originalHeight);
destinationWidth = static_cast<UINT>(scalar * static_cast<FLOAT>(originalWidth));
}
else if (destinationHeight == 0)
{
FLOAT scalar = static_cast<FLOAT>(destinationWidth) / static_cast<FLOAT>(originalWidth);
destinationHeight = static_cast<UINT>(scalar * static_cast<FLOAT>(originalHeight));
}
hr = pIWICFactory->CreateBitmapScaler(&pScaler);
if ( FAILED(hr) )
return hr;
hr = pScaler->Initialize(
pSource,
destinationWidth,
destinationHeight,
WICBitmapInterpolationModeCubic
);
if ( FAILED(hr) )
return hr;
hr = pConverter->Initialize( pScaler, GUID_WICPixelFormat32bppPBGRA, WICBitmapDitherTypeNone,
NULL, 0.f, WICBitmapPaletteTypeMedianCut );
if ( FAILED(hr) )
return hr;
// Create a Direct2D bitmap from the WIC bitmap.
hr = pRenderTarget->CreateBitmapFromWicBitmap( pConverter, NULL, ppBitmap );
return hr;
}
基于COM的对象在使用完之后都应该调用Release(),当引用计数为0时,将删除这个对象。这里为了使用方便,用到了COM里的智能指针CComPtr,析构时会自动调用对象的Release方法,可以查看ATL源码。
运行图如下:
对比效果可以明显发现,D2D绘制文字、线条(实际上调用的是DirectWrite)效果好于GDI,GDI的锯齿太明显了。在绘图方面,感觉D2D和GDI+的绘制效果差不多。但是,GDI+的性能大家都知道那叫一个渣,而且不支持硬件加速。
最后
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