概述
本实例主要使用了android的重力感应功能并配合动画效果实现,主要代码如下:
第一:ShakeActivity主类:
package com.android.shake; import java.io.IOException; import java.util.HashMap; import android.app.Activity; import android.media.AudioManager; import android.media.SoundPool; import android.os.Bundle; import android.os.Handler; import android.os.Vibrator; import android.view.View; import android.view.animation.Animation; import android.view.animation.AnimationSet; import android.view.animation.TranslateAnimation; import android.widget.Button; import android.widget.RelativeLayout; import android.widget.SlidingDrawer; import android.widget.SlidingDrawer.OnDrawerCloseListener; import android.widget.SlidingDrawer.OnDrawerOpenListener; import android.widget.Toast; import com.android.shake.ShakeListener.OnShakeListener; public class ShakeActivity extends Activity{ ShakeListener mShakeListener = null; Vibrator mVibrator; private RelativeLayout mImgUp; private RelativeLayout mImgDn; private RelativeLayout mTitle; private SlidingDrawer mDrawer; private Button mDrawerBtn; private SoundPool sndPool; private HashMap<Integer, Integer> soundPoolMap = new HashMap<Integer, Integer>(); @Override public void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.shake_activity); //drawerSet ();//设置 drawer监听 切换 按钮的方向 mVibrator = (Vibrator)getApplication().getSystemService(VIBRATOR_SERVICE); mImgUp = (RelativeLayout) findViewById(R.id.shakeImgUp); mImgDn = (RelativeLayout) findViewById(R.id.shakeImgDown); mTitle = (RelativeLayout) findViewById(R.id.shake_title_bar); mDrawer = (SlidingDrawer) findViewById(R.id.slidingDrawer1); mDrawerBtn = (Button) findViewById(R.id.handle); mDrawer.setOnDrawerOpenListener(new OnDrawerOpenListener() { public void onDrawerOpened() { mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_down)); TranslateAnimation titleup = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-1.0f); titleup.setDuration(200); titleup.setFillAfter(true); mTitle.startAnimation(titleup); } }); /* 设定SlidingDrawer被关闭的事件处理 */ mDrawer.setOnDrawerCloseListener(new OnDrawerCloseListener() { public void onDrawerClosed() { mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_up)); TranslateAnimation titledn = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-1.0f,Animation.RELATIVE_TO_SELF,0f); titledn.setDuration(200); titledn.setFillAfter(false); mTitle.startAnimation(titledn); } }); loadSound() ; mShakeListener = new ShakeListener(this); mShakeListener.setOnShakeListener(new OnShakeListener() { public void onShake() { //Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到在同一时刻摇一摇的人。n再试一次吧!", Toast.LENGTH_SHORT).show(); startAnim(); //开始 摇一摇手掌动画 mShakeListener.stop(); sndPool.play(soundPoolMap.get(0), (float) 1, (float) 1, 0, 0,(float) 1.2); new Handler().postDelayed(new Runnable(){ public void run(){ //Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到n在同一时刻摇一摇的人。n再试一次吧!", 500).setGravity(Gravity.CENTER,0,0).show(); sndPool.play(soundPoolMap.get(1), (float) 1, (float) 1, 0, 0,(float) 1.0); Toast mtoast; mtoast = Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到n在同一时刻摇一摇的人。n再试一次吧!", 10); //mtoast.setGravity(Gravity.CENTER, 0, 0); mtoast.show(); mVibrator.cancel(); mShakeListener.start(); } }, 2000); } }); } private void loadSound() { sndPool = new SoundPool(2, AudioManager.STREAM_SYSTEM, 5); new Thread() { public void run() { try { soundPoolMap.put( 0, sndPool.load(getAssets().openFd( "sound/shake_sound_male.mp3"), 1)); soundPoolMap.put( 1, sndPool.load(getAssets().openFd( "sound/shake_match.mp3"), 1)); } catch (IOException e) { e.printStackTrace(); } } }.start(); } public void startAnim () { //定义摇一摇动画动画 AnimationSet animup = new AnimationSet(true); TranslateAnimation mytranslateanimup0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-0.5f); mytranslateanimup0.setDuration(1000); TranslateAnimation mytranslateanimup1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f); mytranslateanimup1.setDuration(1000); mytranslateanimup1.setStartOffset(1000); animup.addAnimation(mytranslateanimup0); animup.addAnimation(mytranslateanimup1); mImgUp.startAnimation(animup); AnimationSet animdn = new AnimationSet(true); TranslateAnimation mytranslateanimdn0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f); mytranslateanimdn0.setDuration(1000); TranslateAnimation mytranslateanimdn1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-0.5f); mytranslateanimdn1.setDuration(1000); mytranslateanimdn1.setStartOffset(1000); animdn.addAnimation(mytranslateanimdn0); animdn.addAnimation(mytranslateanimdn1); mImgDn.startAnimation(animdn); } public void startVibrato(){ //定义震动 mVibrator.vibrate( new long[]{500,200,500,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复 } public void shake_activity_back(View v) { //标题栏 返回按钮 this.finish(); } public void linshi(View v) { //标题栏 startAnim(); } @Override protected void onDestroy() { super.onDestroy(); if (mShakeListener != null) { mShakeListener.stop(); } } }
代码:
package com.android.shake; import java.io.IOException; import java.util.HashMap; import android.app.Activity; import android.media.AudioManager; import android.media.SoundPool; import android.os.Bundle; import android.os.Handler; import android.os.Vibrator; import android.view.View; import android.view.animation.Animation; import android.view.animation.AnimationSet; import android.view.animation.TranslateAnimation; import android.widget.Button; import android.widget.RelativeLayout; import android.widget.SlidingDrawer; import android.widget.SlidingDrawer.OnDrawerCloseListener; import android.widget.SlidingDrawer.OnDrawerOpenListener; import android.widget.Toast; import com.android.shake.ShakeListener.OnShakeListener; public class ShakeActivity extends Activity{ ShakeListener mShakeListener = null; Vibrator mVibrator; private RelativeLayout mImgUp; private RelativeLayout mImgDn; private RelativeLayout mTitle; private SlidingDrawer mDrawer; private Button mDrawerBtn; private SoundPool sndPool; private HashMap<Integer, Integer> soundPoolMap = new HashMap<Integer, Integer>(); @Override public void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.shake_activity); //drawerSet ();//设置 drawer监听 切换 按钮的方向 mVibrator = (Vibrator)getApplication().getSystemService(VIBRATOR_SERVICE); mImgUp = (RelativeLayout) findViewById(R.id.shakeImgUp); mImgDn = (RelativeLayout) findViewById(R.id.shakeImgDown); mTitle = (RelativeLayout) findViewById(R.id.shake_title_bar); mDrawer = (SlidingDrawer) findViewById(R.id.slidingDrawer1); mDrawerBtn = (Button) findViewById(R.id.handle); mDrawer.setOnDrawerOpenListener(new OnDrawerOpenListener() { public void onDrawerOpened() { mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_down)); TranslateAnimation titleup = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-1.0f); titleup.setDuration(200); titleup.setFillAfter(true); mTitle.startAnimation(titleup); } }); /* 设定SlidingDrawer被关闭的事件处理 */ mDrawer.setOnDrawerCloseListener(new OnDrawerCloseListener() { public void onDrawerClosed() { mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_up)); TranslateAnimation titledn = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-1.0f,Animation.RELATIVE_TO_SELF,0f); titledn.setDuration(200); titledn.setFillAfter(false); mTitle.startAnimation(titledn); } }); loadSound() ; mShakeListener = new ShakeListener(this); mShakeListener.setOnShakeListener(new OnShakeListener() { public void onShake() { //Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到在同一时刻摇一摇的人。n再试一次吧!", Toast.LENGTH_SHORT).show(); startAnim(); //开始 摇一摇手掌动画 mShakeListener.stop(); sndPool.play(soundPoolMap.get(0), (float) 1, (float) 1, 0, 0,(float) 1.2); new Handler().postDelayed(new Runnable(){ public void run(){ //Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到n在同一时刻摇一摇的人。n再试一次吧!", 500).setGravity(Gravity.CENTER,0,0).show(); sndPool.play(soundPoolMap.get(1), (float) 1, (float) 1, 0, 0,(float) 1.0); Toast mtoast; mtoast = Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到n在同一时刻摇一摇的人。n再试一次吧!", 10); //mtoast.setGravity(Gravity.CENTER, 0, 0); mtoast.show(); mVibrator.cancel(); mShakeListener.start(); } }, 2000); } }); } private void loadSound() { sndPool = new SoundPool(2, AudioManager.STREAM_SYSTEM, 5); new Thread() { public void run() { try { soundPoolMap.put( 0, sndPool.load(getAssets().openFd( "sound/shake_sound_male.mp3"), 1)); soundPoolMap.put( 1, sndPool.load(getAssets().openFd( "sound/shake_match.mp3"), 1)); } catch (IOException e) { e.printStackTrace(); } } }.start(); } public void startAnim () { //定义摇一摇动画动画 AnimationSet animup = new AnimationSet(true); TranslateAnimation mytranslateanimup0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-0.5f); mytranslateanimup0.setDuration(1000); TranslateAnimation mytranslateanimup1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f); mytranslateanimup1.setDuration(1000); mytranslateanimup1.setStartOffset(1000); animup.addAnimation(mytranslateanimup0); animup.addAnimation(mytranslateanimup1); mImgUp.startAnimation(animup); AnimationSet animdn = new AnimationSet(true); TranslateAnimation mytranslateanimdn0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f); mytranslateanimdn0.setDuration(1000); TranslateAnimation mytranslateanimdn1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-0.5f); mytranslateanimdn1.setDuration(1000); mytranslateanimdn1.setStartOffset(1000); animdn.addAnimation(mytranslateanimdn0); animdn.addAnimation(mytranslateanimdn1); mImgDn.startAnimation(animdn); } public void startVibrato(){ //定义震动 mVibrator.vibrate( new long[]{500,200,500,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复 } public void shake_activity_back(View v) { //标题栏 返回按钮 this.finish(); } public void linshi(View v) { //标题栏 startAnim(); } @Override protected void onDestroy() { super.onDestroy(); if (mShakeListener != null) { mShakeListener.stop(); } } }
第二:一个检测手机摇晃的监听器类ShakeListener ,代码如下:
package com.android.shake; import android.content.Context; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.util.Log; /** * 一个检测手机摇晃的监听器 */ public class ShakeListener implements SensorEventListener { // 速度阈值,当摇晃速度达到这值后产生作用 private static final int SPEED_SHRESHOLD = 2000; // 两次检测的时间间隔 private static final int UPTATE_INTERVAL_TIME = 70; // 传感器管理器 private SensorManager sensorManager; // 传感器 private Sensor sensor; // 重力感应监听器 private OnShakeListener onShakeListener; // 上下文 private Context mContext; // 手机上一个位置时重力感应坐标 private float lastX; private float lastY; private float lastZ; // 上次检测时间 private long lastUpdateTime; // 构造器 public ShakeListener(Context c) { // 获得监听对象 mContext = c; start(); } // 开始 public void start() { // 获得传感器管理器 sensorManager = (SensorManager) mContext .getSystemService(Context.SENSOR_SERVICE); if (sensorManager != null) { // 获得重力传感器 sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); } // 注册 if (sensor != null) { sensorManager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME); } } // 停止检测 public void stop() { sensorManager.unregisterListener(this); } // 设置重力感应监听器 public void setOnShakeListener(OnShakeListener listener) { onShakeListener = listener; } // 重力感应器感应获得变化数据 public void onSensorChanged(SensorEvent event) { // 现在检测时间 long currentUpdateTime = System.currentTimeMillis(); // 两次检测的时间间隔 long timeInterval = currentUpdateTime - lastUpdateTime; // 判断是否达到了检测时间间隔 if (timeInterval < UPTATE_INTERVAL_TIME) return; // 现在的时间变成last时间 lastUpdateTime = currentUpdateTime; // 获得x,y,z坐标 float x = event.values[0]; float y = event.values[1]; float z = event.values[2]; // 获得x,y,z的变化值 float deltaX = x - lastX; float deltaY = y - lastY; float deltaZ = z - lastZ; // 将现在的坐标变成last坐标 lastX = x; lastY = y; lastZ = z; double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ) / timeInterval * 10000; // 达到速度阀值,发出提示 if (speed >= SPEED_SHRESHOLD) { onShakeListener.onShake(); } } public void onAccuracyChanged(Sensor sensor, int accuracy) { } // 摇晃监听接口 public interface OnShakeListener { public void onShake(); } }
代码:
package com.android.shake; import android.content.Context; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.util.Log; /** * 一个检测手机摇晃的监听器 */ public class ShakeListener implements SensorEventListener { // 速度阈值,当摇晃速度达到这值后产生作用 private static final int SPEED_SHRESHOLD = 2000; // 两次检测的时间间隔 private static final int UPTATE_INTERVAL_TIME = 70; // 传感器管理器 private SensorManager sensorManager; // 传感器 private Sensor sensor; // 重力感应监听器 private OnShakeListener onShakeListener; // 上下文 private Context mContext; // 手机上一个位置时重力感应坐标 private float lastX; private float lastY; private float lastZ; // 上次检测时间 private long lastUpdateTime; // 构造器 public ShakeListener(Context c) { // 获得监听对象 mContext = c; start(); } // 开始 public void start() { // 获得传感器管理器 sensorManager = (SensorManager) mContext .getSystemService(Context.SENSOR_SERVICE); if (sensorManager != null) { // 获得重力传感器 sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); } // 注册 if (sensor != null) { sensorManager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME); } } // 停止检测 public void stop() { sensorManager.unregisterListener(this); } // 设置重力感应监听器 public void setOnShakeListener(OnShakeListener listener) { onShakeListener = listener; } // 重力感应器感应获得变化数据 public void onSensorChanged(SensorEvent event) { // 现在检测时间 long currentUpdateTime = System.currentTimeMillis(); // 两次检测的时间间隔 long timeInterval = currentUpdateTime - lastUpdateTime; // 判断是否达到了检测时间间隔 if (timeInterval < UPTATE_INTERVAL_TIME) return; // 现在的时间变成last时间 lastUpdateTime = currentUpdateTime; // 获得x,y,z坐标 float x = event.values[0]; float y = event.values[1]; float z = event.values[2]; // 获得x,y,z的变化值 float deltaX = x - lastX; float deltaY = y - lastY; float deltaZ = z - lastZ; // 将现在的坐标变成last坐标 lastX = x; lastY = y; lastZ = z; double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ) / timeInterval * 10000; // 达到速度阀值,发出提示 if (speed >= SPEED_SHRESHOLD) { onShakeListener.onShake(); } } public void onAccuracyChanged(Sensor sensor, int accuracy) { } // 摇晃监听接口 public interface OnShakeListener { public void onShake(); } }
第三:必须在AndroidManifest.xml中添加权限,否侧摇动时不能监听
<uses-permission android:name="android.hardware.sensor.accelerometer"/>
第四:效果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持靠谱客。
最后
以上就是从容板栗为你收集整理的android重力感应开发之微信摇一摇功能的全部内容,希望文章能够帮你解决android重力感应开发之微信摇一摇功能所遇到的程序开发问题。
如果觉得靠谱客网站的内容还不错,欢迎将靠谱客网站推荐给程序员好友。
本图文内容来源于网友提供,作为学习参考使用,或来自网络收集整理,版权属于原作者所有。
发表评论 取消回复