我是靠谱客的博主 虚幻高山,最近开发中收集的这篇文章主要介绍Android实现圆形渐变加载进度条,觉得挺不错的,现在分享给大家,希望可以做个参考。

概述

最近设计要求要一个圆形进度条渐变的需求:

1.画圆形进度条

2.解决渐变

最终实现效果代码

package com.view;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.View;
import com.fx.R;
public class CompletedView extends View {

 // 画实心圆的画笔
 private Paint mCirclePaint;
 // 画圆环的画笔
 private Paint mRingPaint;
 // 画圆环的画笔背景色
 private Paint mRingPaintBg;
 // 画字体的画笔
 private Paint mTextPaint;
 // 圆形颜色
 private int mCircleColor;
 // 圆环颜色
 private int mRingColor;
 // 圆环背景颜色
 private int mRingBgColor;
 // 半径
 private float mRadius;
 // 圆环半径
 private float mRingRadius;
 // 圆环宽度
 private float mStrokeWidth;
 // 圆心x坐标
 private int mXCenter;
 // 圆心y坐标
 private int mYCenter;
 // 字的长度
 private float mTxtWidth;
 // 字的高度
 private float mTxtHeight;
 // 总进度
 private int mTotalProgress = 100;
 // 当前进度
 private int mProgress;

 private String string;

 public CompletedView(Context context, AttributeSet attrs) {
  super(context, attrs);
  // 获取自定义的属性
  initAttrs(context, attrs);
  initVariable();
 }

 //属性
 private void initAttrs(Context context, AttributeSet attrs) {
  TypedArray typeArray = context.getTheme().obtainStyledAttributes(attrs,
    R.styleable.TasksCompletedView, 0, 0);
  mRadius = typeArray.getDimension(R.styleable.TasksCompletedView_radius, 80);
  mStrokeWidth = typeArray.getDimension(R.styleable.TasksCompletedView_strokeWidth, 10);
  mCircleColor = typeArray.getColor(R.styleable.TasksCompletedView_circleColor, 0xFFFFFFFF);
  mRingColor = typeArray.getColor(R.styleable.TasksCompletedView_ringColor, 0xFFFFFFFF);
  mRingBgColor = typeArray.getColor(R.styleable.TasksCompletedView_ringBgColor, 0xFFFFFFFF);

  mRingRadius = mRadius + mStrokeWidth / 2;
 }
 RectF oval;
 //初始化画笔
 private void initVariable() {
  oval = new RectF();
  //内圆
  mCirclePaint = new Paint();
  mCirclePaint.setAntiAlias(true);
  mCirclePaint.setColor(mCircleColor);
  mCirclePaint.setStyle(Paint.Style.FILL);
  mCirclePaint.setStrokeCap(Paint.Cap.ROUND);

  //外圆弧背景
  mRingPaintBg = new Paint();
  mRingPaintBg.setAntiAlias(true);
  mRingPaintBg.setColor(mRingBgColor);
  mRingPaintBg.setStyle(Paint.Style.STROKE);
  mRingPaintBg.setStrokeWidth(mStrokeWidth);


  //外圆弧
  mRingPaint = new Paint();
  mRingPaint.setAntiAlias(true);
//  mRingPaint.setColor(mRingColor);
  mRingPaint.setStyle(Paint.Style.STROKE);
  mRingPaint.setStrokeWidth(mStrokeWidth);
  mRingPaint.setStrokeCap(Paint.Cap.ROUND);//设置线冒样式,有圆 有方


  //中间字
  mTextPaint = new Paint();
  mTextPaint.setAntiAlias(true);
  mTextPaint.setStyle(Paint.Style.FILL);
  mTextPaint.setColor(mRingColor);
  mTextPaint.setTextSize(mRadius / 2);

  Paint.FontMetrics fm = mTextPaint.getFontMetrics();
  mTxtHeight = (int) Math.ceil(fm.descent - fm.ascent);
 }
 SweepGradient sweepGradient;
 //画图
 @Override
 protected void onDraw(Canvas canvas) {
  mXCenter = getWidth() / 2;
  mYCenter = getHeight() / 2;

  //内圆
  canvas.drawCircle(mXCenter, mYCenter, mRadius, mCirclePaint);

  //外圆弧背景
  RectF oval1 = new RectF();
  oval1.left = (mXCenter - mRingRadius);
  oval1.top = (mYCenter - mRingRadius);
  oval1.right = mRingRadius * 2 + (mXCenter - mRingRadius);
  oval1.bottom = mRingRadius * 2 + (mYCenter - mRingRadius);
  canvas.drawArc(oval1, 0, 360, false, mRingPaintBg); //圆弧所在的椭圆对象、圆弧的起始角度、圆弧的角度、是否显示半径连线

  //外圆弧
  if (mProgress > 0 ) {

   oval.left = (mXCenter - mRingRadius);
   oval.top = (mYCenter - mRingRadius);
   oval.right = mRingRadius * 2 + (mXCenter - mRingRadius);
   oval.bottom = mRingRadius * 2 + (mYCenter - mRingRadius);
   if (sweepGradient==null) {
    int[] arcColors= new int[]{mRingColor,Color.parseColor("#b05e39"),mRingColor};
    float[] arcPostion=new float[]{0.0f,0.5f,0.95f};
//    sweepGradient = new SweepGradient(mXCenter, mYCenter, mRingColor,Color.parseColor("#b05e39"));
    sweepGradient = new SweepGradient(mXCenter, mYCenter, arcColors,arcPostion);

    Matrix matrix = new Matrix();
    matrix.setRotate(-90,mXCenter,mYCenter);
    sweepGradient.setLocalMatrix(matrix);
    mRingPaint.setShader(sweepGradient);
   }
   canvas.drawArc(oval, -90, ((float)mProgress / mTotalProgress) * 360, false, mRingPaint); //

   //字体
   String txt = mProgress + "%";
   mTxtWidth = mTextPaint.measureText(txt, 0, txt.length());
   canvas.drawText(txt, mXCenter - mTxtWidth / 2, mYCenter + mTxtHeight / 4, mTextPaint);
  }
 }
 public void setText(String string){

 }

 //设置进度
 public void setProgress(int progress) {
  mProgress = progress;
  postInvalidate();//重绘
 }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持靠谱客。

最后

以上就是虚幻高山为你收集整理的Android实现圆形渐变加载进度条的全部内容,希望文章能够帮你解决Android实现圆形渐变加载进度条所遇到的程序开发问题。

如果觉得靠谱客网站的内容还不错,欢迎将靠谱客网站推荐给程序员好友。

本图文内容来源于网友提供,作为学习参考使用,或来自网络收集整理,版权属于原作者所有。
点赞(87)

评论列表共有 0 条评论

立即
投稿
返回
顶部