概述
贴一下自己序列化的代码:
public class XMLUtil
{
/// <summary>
/// XML & Datacontract Serialize & Deserialize Helper
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="serialObject"></param>
/// <returns></returns>
public static string Serializer<T>(T serialObject) where T : class
{
string result = string.Empty;
using (MemoryStream mem = new MemoryStream())
{
using (XmlTextWriter writer = new XmlTextWriter(mem, Encoding.UTF8))
{
System.Xml.Serialization.XmlSerializer ser = new System.Xml.Serialization.XmlSerializer(typeof(T));
ser.Serialize(writer, serialObject);
result = Encoding.UTF8.GetString(mem.ToArray());
}
}
return result;
}
public static T Deserialize<T>(string str) where T : class
{
T result = null;
using (MemoryStream memoryStream = new MemoryStream(Encoding.UTF8.GetBytes(str)))
{
using (StreamReader streamReader = new StreamReader(memoryStream))
{
System.Xml.Serialization.XmlSerializer xmlSerializer = new System.Xml.Serialization.XmlSerializer(typeof(T));
result = (T)xmlSerializer.Deserialize(memoryStream);
}
}
return result;
}
}
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上面的写法持续序列化不会有内存溢出的性能问题,之前一直被告知直接引用公司某位老鸟封装好的dll来序列化,后来发现了老是出现内存溢出,贴一下它的错误写法,仅供吸取教训:
public class XMLUtil
{
/// <summary>
/// XML & Datacontract Serialize & Deserialize Helper
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="serialObject"></param>
/// <returns></returns>
public static string Serializer<T>(T serialObject) where T : class
{
//try
//{
XmlSerializer ser = new XmlSerializer(typeof(T));
System.IO.MemoryStream mem = new MemoryStream();
XmlTextWriter writer = new XmlTextWriter(mem, Encoding.UTF8);
ser.Serialize(writer, serialObject);
writer.Close();
return Encoding.UTF8.GetString(mem.ToArray());
//}
//catch (Exception ex)
//{
// return null;
//}
}
public static T Deserialize<T>(string str) where T : class
{
//try
//{
XmlSerializer mySerializer = new XmlSerializer(typeof(T));
StreamReader mem2 = new StreamReader(
new MemoryStream(System.Text.Encoding.UTF8.GetBytes(str)),
System.Text.Encoding.UTF8);
return (T)mySerializer.Deserialize(mem2);
//}
//catch (Exception)
//{
// return null;
//}
}
//public static string Json_SerializeObject(object value)
//{
// return Newtonsoft.Json.JsonConvert.SerializeObject(value);
//}
//public static object Json_DeserializeObject(string value)
//{
// return Newtonsoft.Json.JsonConvert.DeserializeObject(value);
//}
//public static T Json_DeserializeObject<T>(string value)
//{
// return Newtonsoft.Json.JsonConvert.DeserializeObject<T>(value);
//}
}
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