我是靠谱客的博主 醉熏小松鼠,最近开发中收集的这篇文章主要介绍c# 编写的简单飞行棋游戏,觉得挺不错的,现在分享给大家,希望可以做个参考。

概述

项目效果

实现代码

using System;

namespace 飞行棋项目
{
    class Program
    {
        ///1、画游戏头
        ///2、初始化地图
        ///把整数数组中数字编程控制台中显示的特殊字符显示的过程,就是初始化地图
        ///3、画地图
        ///4、玩游戏
        //我们用静态数组用来模拟全局变量,这个数组代表地图长度以及地图坐标
        public static int[] Maps = new int[100];
        //声明一个静态数组用来存储玩家A跟玩家B的坐标
        public static int[] PlayerPos = new int[2];
        //存储两个玩家的姓名
        public static string[] PlayerName = new string[2];

        public static bool[] Flag = new bool[2];

        static void Main(string[] args)
        {

            TitleName();
            #region 输入玩家姓名
            Console.WriteLine("请输入玩家A的姓名");
            PlayerName[0] = Console.ReadLine();
            while (PlayerName[0] == "")
            {
                Console.WriteLine("玩家A的姓名不能为空,请重新输入");
                PlayerName[0] = Console.ReadLine();
            }

            Console.WriteLine("请输入玩家B的姓名");
            PlayerName[1] = Console.ReadLine();
            while (PlayerName[1] == "" || PlayerName[1] == PlayerName[0])
            {
                if (PlayerName[1] == "")
                {
                    Console.WriteLine("玩家B的姓名不能为空,请重新输入");
                    PlayerName[1] = Console.ReadLine();
                }
                else
                {
                    Console.WriteLine("玩家B的姓名不能和玩家A的相同,请重新输入");
                    PlayerName[1] = Console.ReadLine();
                }
            }
            #endregion 
            //玩家姓名输入正确之后
            Console.Clear();//清屏功能
            TitleName();
            Console.WriteLine("{0}玩家用A表示n{1}玩家用B表示", PlayerName[0], PlayerName[1]);
            //在画地图之前首先要初始化地图
            InitailMap();
            DrawMap();
            //当玩家A跟玩家B没有一个人在终点的时候,两个玩家就不停的去玩游戏
            while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
            {
                if (Flag[0] == false)
                {
                    PlayGame(0);
                }
                else
                {
                    Flag[0] = false;
                }
                if(PlayerPos [0]>=99)
                {
                    Console.WriteLine("玩家{0}赢了", PlayerName[0]);
                    break;
                }
                if (Flag[1]==false)
                {
                    PlayGame(1);
                }
                else
                {
                    Flag[1] = false;
                }
                if(PlayerPos[1] >= 99)
                {
                    Console.WriteLine("玩家{0}赢了", PlayerName[1]);
                    break;
                }
            }//while
            Console.ReadKey();


        }
        /// <summary>
        /// 画游戏头
        /// </summary>
        public static void TitleName()
        {
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("******************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("******************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("******************");
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("****飞行棋项目****");
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("******************");
            Console.ForegroundColor = ConsoleColor.Gray;
            Console.WriteLine("******************");
            Console.ForegroundColor = ConsoleColor.DarkMagenta;
            Console.WriteLine("******************");
        }
        /// <summary>
        /// 将不同的值赋予不同的特殊符号,方便画出地图
        /// </summary>
        public static void InitailMap()
        {
            int[] luckyturn = { 6, 23, 38, 45, 78, 90 };//幸运轮盘
            for (int i = 0; i < luckyturn.Length; i++)
            {
                Maps[luckyturn[i]] = 1;
            }
            int[] landline = { 5, 22, 31, 44, 75, 87, 92 };//地雷
            for (int i = 0; i < landline.Length; i++)
            {
                Maps[landline[i]] = 2;
            }
            int[] pause = { 7, 15, 25, 46, 56, 84 };//暂停
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }
            int[] timeTunnel = { 9, 18, 29, 37, 42, 63, 72, 88, 96 };//时空隧道
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
        }
        /// <summary>
        /// 画地图
        /// </summary>
        public static void DrawMap()
        {
            Console.WriteLine("图例:幸运轮盘:▲  地雷:☆  暂停:○  时空隧道:¥");
            #region 第一横行
            //第一横行
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawStringMap(i));//直接调用画地图的那个方法
            }//for
            #endregion 
            //画完第一横行需要换行
            Console.WriteLine();
            #region 第一竖行
            //画第一竖行
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j <= 28; j++)
                {
                    Console.Write("  ");//这里画两个空格
                }
                Console.Write(DrawStringMap(i));//直接调用画地图的那个方法
                Console.WriteLine();
            }
            #endregion
            #region 第二横行
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(DrawStringMap(i));
            }
            #endregion 
            //画完第二横行需要换行
            Console.WriteLine();
            #region 第二竖行
            for (int i = 65; i <= 69; i++)
            {
                Console.WriteLine(DrawStringMap(i));
            }
            #endregion
            #region 第三横行
            for (int i = 70; i <= 99; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            #endregion 
            //画完最后一行地图需要换行
            Console.WriteLine();
        }
        #region 从画地图的方法中抽象出来的一种方法
        /// <summary>
        /// 从画地图的方法中抽象出来的一种方法
        /// </summary>
        /// <param name="i">传参进来的一个变量</param>
        /// <returns></returns>
        public static string DrawStringMap(int i)
        {
            //画图
            string str = "";
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
            {
                str = "<>";
            }
            else if (PlayerPos[0] == i)
            {
                str = "A";
            }
            else if (PlayerPos[1] == i)
            {
                str = "B";
            }
            else
            {
                switch (Maps[i])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str = "▲";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Gray;
                        str = "☆";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        str = "○";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        str = "¥";
                        break;
                }//switch
            }//if
            return str;
        }
        #endregion
        /// <summary>
        /// 玩游戏
        /// </summary>
        /// <param name="playerNumber">传递进来的一个参数来判定是谁在玩游戏</param>
        public static void PlayGame(int playerNumber)
        {
            Random r = new Random();//设定随机数
            int rNumber = r.Next(1, 7);//限定随机数范围在1-7之间
            Console.WriteLine("{0}按下任意键开始掷骰子", PlayerName[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}掷出了{1}", PlayerName[playerNumber], rNumber);//掷出了随机数1-7之间
            PlayerPos[playerNumber] += rNumber;//玩家坐标加上掷出的随机数
            ChangePos();//在每一个玩家坐标变化的地方都要进行一次限制,限制玩家坐标在地图0-99之内
            Console.ReadKey(true);
            if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber])
            {
                Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayerName[playerNumber], PlayerName[1 - playerNumber], PlayerName[1 - playerNumber]);
                PlayerPos[1 - playerNumber] -= 6;
                ChangePos();
                Console.ReadKey(true);
            }
            else
            {
                switch (Maps[PlayerPos[playerNumber]])
                {
                    case 0:
                        Console.WriteLine("玩家{0}踩到了方块,啥都没有", PlayerName[playerNumber]);
                        Console.ReadKey(true);
                        break;
                    case 1:
                        Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置,2--轰炸对方", PlayerName[playerNumber]);
                        Console.ReadKey(true);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.WriteLine("玩家{0}跟玩家{1}交换位置", PlayerName[playerNumber], PlayerName[1 - playerNumber]);
                                Console.ReadKey(true);
                                int temp = PlayerPos[playerNumber];
                                PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
                                PlayerPos[1 - playerNumber] = temp;
                                ChangePos();
                                Console.WriteLine("交换完成,按任意键继续游戏");
                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", PlayerName[playerNumber], PlayerName[1 - playerNumber], PlayerName[1 - playerNumber]);
                                Console.ReadKey(true);
                                PlayerPos[1 - playerNumber] -= 6;
                                ChangePos();
                                Console.WriteLine("玩家{0}退了6格,按任意键继续游戏", PlayerName[1 - playerNumber]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("你输入的文本有误,请重新输入!");
                                input=Console.ReadLine();
                                Console.ReadKey(true);
                            }
                        }
                        break;
                    case 2:
                        Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerName[playerNumber]);
                        Console.ReadKey(true);
                        PlayerPos[playerNumber] -= 6;
                        ChangePos();
                        Console.ReadKey(true);
                        break;
                    case 3:
                        Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerName[playerNumber]);
                        Flag[playerNumber] = true;
                        Console.ReadKey(true);
                        break;
                    case 4:
                        Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerName[playerNumber]);
                        Console.ReadKey(true);
                        PlayerPos[playerNumber] += 10;
                        ChangePos();
                        Console.ReadKey(true);
                        break;

                }//switch

            }//else
            ChangePos();//perfect
            Console.Clear();
            DrawMap();
        }
        /// <summary>
        /// 当玩家坐标发生改变的时候调用这个方法,用于限制玩家坐标在0-99之间
        /// </summary>
        public static void ChangePos()
        {
            if (PlayerPos[0] < 0)
            {
                PlayerPos[0] = 0;
            }
            if (PlayerPos[0] >= 99)
            {
                PlayerPos[0] = 99;
            }
            if (PlayerPos[1] < 0)
            {
                PlayerPos[1] = 0;
            }
            if (PlayerPos[1] >= 99)
            {
                PlayerPos[1] = 99;
            }
        }
    }
}

基于winform制作的图形界面程序

效果

代码

using System;
using System.Drawing;
using System.Windows.Forms;
 
namespace 飞行棋
{
 public partial class Form1 : Form
 {
  public Form1()
  {
   InitializeComponent();
  }
  //创建一个数组装游戏地板
  int[] mapList = new int[390];
  //创建装图片的数组
  PictureBox[] mappic = new PictureBox[390];
  //创建路的数组
  int[] road = new int[100];
  //创建地图 
  Panel map = new Panel();
  int size = 30;
  //创建骰子
  PictureBox dice = new PictureBox();
  //初始位置的停放区域红色的
  Panel plan1 = new Panel();
  //初始位置的停放区域绿色的
  Panel plan2 = new Panel();
  private void Form1_Load(object sender, EventArgs e)
  {
   this.Size = new Size(1200, 600);
   this.FormBorderStyle = FormBorderStyle.FixedSingle;
   this.Location = new Point(250, 100);
   this.BackColor = Color.Wheat;
   map.Size = new Size(30*size, 13*size);
   map.BorderStyle = BorderStyle.FixedSingle;
   map.Location = new Point(40,160);
   this.Controls.Add(map);
   //显示图片的方法
   Init();
 
    
   plan1.Size = new Size(100, 100);
   plan1.Location = new Point(map.Left, map.Top - 120);
   plan1.BackgroundImage = Image.FromFile("../../img/circle.png");
   plan1.BackgroundImageLayout = ImageLayout.Stretch;
   this.Controls.Add(plan1);
    
   plan2.Size = new Size(100, 100);
   plan2.Location = new Point(map.Left+120 ,map.Top - 120);
   plan2.BackgroundImage = Image.FromFile("../../img/circle.png");
   plan2.BackgroundImageLayout = ImageLayout.Stretch;
   this.Controls.Add(plan2);
 
   PictureBox redPlayer = new PictureBox();
   redPlayer.Size = new Size(80, 80);
   redPlayer.Image = Image.FromFile("../../img/red.png");
   redPlayer.Location = new Point(10, 10);
   redPlayer.SizeMode = PictureBoxSizeMode.StretchImage;
   plan1.Controls.Add(redPlayer);
 
   PictureBox greenPlayer = new PictureBox();
   greenPlayer.Size = new Size(80, 80);
   greenPlayer.Image = Image.FromFile("../../img/green.png");
   greenPlayer.Location = new Point(10, 10);
   greenPlayer.SizeMode = PictureBoxSizeMode.StretchImage;
   plan2.Controls.Add(greenPlayer);
 
   //创建对话框
   tall.Size = new Size(200, 500);
   tall.Location = new Point(map.Right + 20, 50);
   tall.ReadOnly = true;
   this.Controls.Add(tall);
   //玩家一:
   name.Size = new Size(100, 30);
   name.Location = new Point(45,10);
   this.Controls.Add(name);
   //玩家二:
   names.Size = new Size(100, 30);
   names.Location = new Point(160,10 );
   this.Controls.Add(names);
   btn.Location = new Point(300,10);
   btn.Text = "开始游戏";
   btn.Size = new Size(100, 30);
   btn.BackColor = Color.Pink;
   btn.Click += Btn_Click;
   this.Controls.Add(btn);
 
   //骰子
   dice.Size = new Size(80, 80);
   dice.Image = Image.FromFile("../../img/roll.png");
   dice.Location = new Point(map.Right-160,map.Top-120);
   dice.SizeMode = PictureBoxSizeMode.StretchImage;
   this.Controls.Add(dice);
   dice.MouseClick += Dice_MouseClick;
    
    
  }
 
  private void Btn_Click(object sender, EventArgs e)
  {
 
   //创建初始的弹框
   Tall(string.Format("请两人投掷骰子,{0}先手,点大的先走",name.Text));
    
   playName[0] = name.Text;
   playName[1] = names.Text;
   tall.Focus();
  }
 
  TextBox name = new TextBox();
  TextBox names = new TextBox();
  Button btn = new Button();
   
  //创键记录的对话框
  RichTextBox tall = new RichTextBox();
  //创建随机
  Random r = new Random();
  // 轮流投掷骰子 0代表红方 1代表绿方
  bool[] playStart = new bool[2] { true, false };
  //记录双方当前的位置
  int[] playPosition = new int[2] { -1, -1 };
  int[] playStand = new int[2] { -1, -1 };
  // 记录骰子的点数
  int[] shaizi = new int[2];
  string[] playName = new string[2];
  //数组存储点数
  int[] num = new int[2] ;
  //1.轮流投掷筛子决定谁先出门
  private void Dice_MouseClick(object sender, MouseEventArgs e)
  {
   PlayDice();
   PlayGame();
 
 
  }
  private void PlayDice()
  {
   //红方投掷 红方为true 投掷完之后变为false 绿方投掷
   if (playStart[0])
   {
    shaizi[0] = r.Next(1,7);
    Tall(String.Format("{1}投掷出{0}点", shaizi[0],playName[0]));
    playStart[0] = !playStart[0];
 
   }
   else
   {
    playStart[0] = !playStart[0];
   }
   //绿方投掷 绿方为false 绿方投掷完之后变为true .轮到红方投掷
   if (playStart[1])
   {
    shaizi[1] = r.Next(1, 7);
    Tall(String.Format("{1}投掷出{0}点", shaizi[1],playName[1]));
    playStart[1] = !playStart[1];
 
   }
   else
   {
    playStart[1] = !playStart[1];
   }
  }
  //决定游戏谁先手
  private void OutDoor()
  {
   //红方为true 绿方为false的时候一回合完了 一回合完之后对应的骰子数都不为0
   if (playStart[0]&&!playStart[1]&&(shaizi[0]!=0||shaizi[1]!=0))
   {
    if (shaizi[0] == shaizi[1])
    {
     Tall("双方点数相同,请重新投掷");
    }
    else
    {
     //第二回合
     st = false;
     if (shaizi[0] > shaizi[1])
     {
      Tall(String.Format("{0}点数较大,先行一步,{0}投掷",name.Text));
      playStart[0] = true;
      playStart[1] = false;
 
     }
     if (shaizi[0] < shaizi[1])
     {
      Tall(String.Format("{0}点数较大,先行一步,{0}投掷", names.Text));
      playStart[0] = false;
      playStart[1] = true;
     }
    }
   }
 
  }
 
 
  bool st = true;
  //控制游戏谁先走
  private void PlayGame()
  {
   //判断游戏刚开始时候比点数先行
   if (st == true)
   {
    OutDoor();
    //都为false的时候绿方投掷
    if (!playStart[0]&&playStart[1])
    {
     Tall(string.Format("请{0}投掷",names.Text));
    }//都为true的时候红方投掷
    else if(playStart[0]&&!playStart[1])
    {
     Tall(string.Format("请{0}投掷!",name.Text));
    }
   }
   else
   {
    if (playStart[0] && !playStart[1])//如果绿方大, 绿方为true
    {
     PlayReturn(1);
    }//红方
    else if (!playStart[0] && playStart[1])
    {
     PlayReturn(0);
    } 
   }
 
  }
  /// <summary>
  /// 双方轮流游戏
  /// </summary>
  /// 传入参数index0为红方 1为绿方
  bool[] re = new bool[2] { false, false };
  private void PlayReturn(int index)
  {
   //都没出门
   if (playPosition[index] == -1)
   {
 
    switch (shaizi[index])
    {
     case 2:
     case 4:
      Tall(String.Format("{0}可以起步", playName[index]));
      playPosition[index] = 0;
      playStand[index] = 0;
      //如果两个位置相等
      if (playPosition[1] == playPosition[0])
      {
       mappic[road[playPosition[index]]].Image = imageList1.Images[2];
      }
      else
      {
       mappic[road[playPosition[index]]].Image = imageList1.Images[index];
      }
      break;
     case 6:
      playStart[index] = true;
      playStart[1 - index] = false;
      Tall(String.Format("{0}可以起步", playName[index]));
      playPosition[index] = 0;
      playStand[index] = 0;
      if (playPosition[1] == playPosition[0])
      {
       mappic[road[playPosition[index]]].Image = imageList1.Images[2];
      }
      else
      {
       mappic[road[playPosition[index]]].Image = imageList1.Images[index];
      }
      Tall(String.Format("请{0}投掷骰子", playName[index]));
      break;
     default:
      Tall(String.Format("很遗憾,{0}投掷出{1}点无法起步,轮到{2}投掷", playName[index], shaizi[index], playName[1 - index]));
      break;
    }
    if (playPosition[0] != -1)
    {
     plan1.Controls.Clear();
    }
    if (playPosition[1] != -1)
    {
     plan2.Controls.Clear();
    }
   }
   else
   {
    //改变位置之前记录好之前的位置
    playStand[index] = playPosition[index];
    playPosition[index] += shaizi[index];
    if (playPosition[index] >= 99)
    {
     MessageBox.Show(playName[index] + "获胜");
     playPosition[index] = 99;
     //改变图片
     Change(index);
     return;
    }
    Tall(string.Format("{0}移动了{1}步", playName[index], shaizi[index]));
    //改变图片
    Change(index);
 
    //判断移动完成之后的位置是如何
    if (playPosition[index] == playPosition[1 - index])
    {
     playPosition[1 - index] = 0;
     playStand[1 - index] = playPosition[1 - index];
     Tall(String.Format("厉害!{0}精准的将{1}踩回原点,{0}当前的位置是{2},{1}当前的位置是{3},", playName[index], playName[1 - index], playPosition[index], playPosition[1 - index]));
     mappic[road[playPosition[index]]].Image = imageList1.Images[index];
     mappic[road[playPosition[1 - index]]].Image = imageList1.Images[1 - index];
     Tall(string.Format("{0}开始投掷", playName[1 - index]));
    }
 
    switch (mapList[road[playPosition[index]]])
    {
     case 1:
      Tall(string.Format("{0}安全到达!当前位置是{1}", playName[index], playPosition[index]));
      Tall(String.Format("{0}开始投掷!", playName[1-index]));
      break;
     case 2:
      Tall(string.Format("很不幸,{0}踩中了香蕉皮,后退6步,当前位置是{1}", playName[index], playPosition[index]));
      playStand[index] = playPosition[index];
      playPosition[index] -= 6;
      Change(index);
      /*Tall(string.Format("{0}当前位置是{1}", playName[index], playPosition[index]));*/
      Tall(string.Format("{0}开始投掷", playName[1 - index]));
      break;
     case 3:
      Tall(String.Format("恭喜!{0}踩中时空隧道,前进6步!当前位置是{1}", playName[index], playPosition[index]));
      playStand[index] = playPosition[index];
      playPosition[index] += 6;
      Change(index);
      /*Tall(string.Format("{0}当前位置是{1}", playName[index], playPosition[index]));*/
      Tall(string.Format("{0}开始投掷", playName[1 - index]));
      break;
     case 4:
      Tall(string.Format("好可惜,{0}踩中了陷阱,暂停一回合", playName[index]));
      re[index] = true;
      re[1 - index] =false;
      break;
     case 5:
      Tall(string.Format("真好,{0}踩中幸运星,在玩一回合!当前位置是{1}", playName[index], playPosition[index]));
      playStart[index] = true;
      playStart[1 - index] = false;
      Tall(string.Format("{0}继续投掷!", playName[index]));
      break;
     case 6:
      Tall(string.Format("真好!{0}踩中秘籍,请选择措施!当前位置是{1}", playName[index], playPosition[index]));
      DialogResult result = MessageBox.Show("是否与对方更换位置!", "移魂大法", MessageBoxButtons.YesNo);
      if (result == DialogResult.Yes)
      {
       int temp = playPosition[index];
       playPosition[index] = playPosition[1 - index];
       playPosition[1 - index] = temp;
       playStand[index] = playPosition[index];
       playStand[1 - index] = playPosition[1 - index];
       mappic[road[playPosition[index]]].Image = imageList1.Images[index];
       mappic[road[playPosition[1 - index]]].Image = imageList1.Images[1 - index];
 
      }
      Tall(string.Format("{0}当前位置是{1},{2}的位置是{3}", playName[index], playPosition[index], playName[1 - index], playPosition[1 - index]));
      Tall(string.Format("{0}开始投掷。", playName[1 - index]));
      break;
     case 7:
      Tall(string.Format("幸运!{0}获得手枪,可选择击退对方3步!当前位置是{1}", playName[index], playPosition[index]));
      DialogResult res = MessageBox.Show("是否选择击退对方三步!", "手枪!", MessageBoxButtons.YesNo);
      if (res == DialogResult.Yes)
      {
       playStand[1 - index] = playPosition[1 - index];
       playPosition[1 - index] -= 3;
       mappic[road[playPosition[1 - index]]].Image = imageList1.Images[1 - index];
       Change(1 - index);
      }
      /* Tall(string.Format("{0}被击退对方3步!当前位置是{1}", playName[1 - index], playPosition[1 - index]));*/
      Tall(string.Format("{0}开始投掷。", playName[1 - index]));
      break;
     default:
      break;
    }
    if (re[index] && !re[1 - index])
    {
     playStart[index] = true;
     playStart[1 - index] = false;
     re[index] = false;
     re[1 - index] = false;
    }
 
   }
  }
 
  private void Change( int index)
  {
   //如果移动完之后再同一个位置
   if (playPosition[1] == playPosition[0])
   {
    mappic[road[playPosition[index]]].Image = imageList1.Images[2];
   }
   else
   {//移动完成之后显示对应玩家的图片
    mappic[road[playPosition[index]]].Image = imageList1.Images[index];
   }
   //原本位置图片的显示,如果两人在同一个位置站着,并且都在路上自己离开之后,留下对方的图片在原地在起点的时候
   if (playStand[0]==playStand[1]&&playStand[0]!=-1&&playStand[1]!=-1&&playPosition[1-index]==0)
   {
    mappic[road[playStand[index]]].Image = imageList1.Images[1 - index];
    mappic[road[playPosition[index]]].Image = imageList1.Images[ index];
   }
   else //如果两人不再同一位置判断之前的脚下是什么
   {
    switch (mapList[road[playStand[index]]])
    {
     //整个地图的图片
     case 0:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/water.gif");
      break;
     //游戏区域的路
     case 1:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/grass.png");
      break;
     case 2:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/sk.jpg");
      break;
     case 3:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/xj.jpg");
      break;
     case 4:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/xianjing.jpg");
      break;
     case 5:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/xx.jpg");
      break;
     case 6:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/jh.jpg");
      break;
     case 7:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/sq.jpg");
      break;
     case 10:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/start.png");
      break;
     case 11:
      mappic[road[playStand[index]]].Image = Image.FromFile("../../img/end.bmp");
      break;
     
    }
   }
  }
 
  void Tall(string str)
  {
   MessageBox.Show(str);
   tall.AppendText(str+"rn");
  }
 
  //创建一个显示所有图片的方法
  void Init()
  {
   //先调用地图的
   CreateMap();
   //在调用道具的 先有地图再有道具
   CreateGear();
   for (int i = 0; i < mapList.Length; i++)
   {
    //创建图片每循环一次创建一个
    PictureBox pic = new PictureBox();
    //图片的大小等于30
    pic.Size = new Size(size, size);
    //判断mapList索引对应的东西
    switch (mapList[i])
    {
     //整个地图的图片
     case 0:
     pic.Image = Image.FromFile("../../img/water.gif");
     break;
     //游戏区域的路
     case 1:
     pic.Image = Image.FromFile("../../img/grass.png");
     break;
     case 2:
     pic.Image = Image.FromFile("../../img/sk.jpg");
     break;
     case 3:
     pic.Image = Image.FromFile("../../img/xj.jpg");
     break;
     case 4:
     pic.Image = Image.FromFile("../../img/xianjing.jpg");
     break;
     case 5:
     pic.Image = Image.FromFile("../../img/xx.jpg");
     break;
     case 6:
     pic.Image = Image.FromFile("../../img/jh.jpg");
     break;
     case 7:
     pic.Image = Image.FromFile("../../img/sq.jpg");
     break;
     case 10:
     pic.Image = Image.FromFile("../../img/start.png");
     break;
     case 11:
     pic.Image = Image.FromFile("../../img/end.bmp");
     break;
 
    }
    //拉伸图片
    pic.SizeMode = PictureBoxSizeMode.StretchImage;
    mappic[i] = pic;
    //算出图片的坐标
    pic.Left = i % 30 * size;
    pic.Top = i / 30 * size;
    map.Controls.Add(pic);
   }
  }
  //给整个地图添加图片
  void CreateMap()
  {
   //调用铺路的方法
   CreateRoad();
   for (int i = 0; i < road.Length; i++)
   {
    mapList[road[i]] = 1;
   }
   //起始图片的索引位置
   mapList[0] = 10;
   //结束图片对应的索引位置
   mapList[mapList.Length - 1] = 11;
  } 
  //算出路怎么铺
  void CreateRoad()
  {
   //111111
   //  1
   //111111
   //1
   //111111
   //第一行铺的路30个
   for (int i = 0; i < 30; i++)
   {
    road[i] = i;
   }
   //第2个列的路
   for (int i = 30; i <= 35; i++)
   {
    road[i] = road[i - 1] + 30;
   }
   //第三个路
   for (int i = 36; i <65; i++)
   {
    road[i] = road[i - 1] - 1;
   }
   //第4列的路
   for (int i = 65; i <=70; i++)
   {
    road[i] = road[i - 1] + 30;
   }
   //第五行的数
   for (int i =71; i <100; i++)
   {
    road[i] = road[i - 1] + 1;
   }
  }
 
  //定义道具的数组
  int[] back = { 7, 27, 42, 62, 73, 96 };
  int[] forword = { 10, 25, 33, 65, 80, 88 };
  int[] stop = { 3, 20, 35, 50, 60, 70, 90 };
  int[] star = { 5, 28, 45, 71, 85 };
  int[] change = { 4, 55, 75, 98 };
  int[] gun = { 11, 32, 66, 83 };
  //定义一个道具放置位置的方法
  void CreateGear()
  {
   for (int i = 0; i < back.Length; i++)
   {
    //将地图对应的路然后将索引换成对应的道具
    mapList[road[back[i]]] = 2;
   }
   for (int i = 0; i < forword.Length; i++)
   {
    mapList[road[forword[i]]] = 3;
   }
   for (int i = 0; i < stop.Length; i++)
   {
    mapList[road[stop[i]]] = 4;
   }
   for (int i = 0; i <star.Length; i++)
   {
    mapList[road[star[i]]] = 5;
   }
   for (int i = 0; i < change.Length; i++)
   {
    mapList[road[change[i]]] = 6;
   }
   for (int i = 0; i < gun.Length; i++)
   {
    mapList[road[gun[i]]] = 7;
   }
  }
 }
}

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