我是靠谱客的博主 舒心蛋挞,这篇文章主要介绍jQuery 动态粒子效果示例代码,现在分享给大家,希望可以做个参考。

效果图

1.js部分

复制代码
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
var RENDERER = { PARTICLE_COUNT : 1000, PARTICLE_RADIUS : 1, MAX_ROTATION_ANGLE : Math.PI / 60, TRANSLATION_COUNT : 500, init : function(strategy){ this.setParameters(strategy); this.createParticles(); this.setupFigure(); this.reconstructMethod(); this.bindEvent(); this.drawFigure(); }, setParameters : function(strategy){ this.$window = $(window); this.$container = $('#jsi-particle-container'); this.width = this.$container.width(); this.height = this.$container.height(); this.$canvas = $('<canvas />').attr({width : this.width, height : this.height}).appendTo(this.$container); this.context = this.$canvas.get(0).getContext('2d'); this.center = {x : this.width / 2, y : this.height / 2}; this.rotationX = this.MAX_ROTATION_ANGLE; this.rotationY = this.MAX_ROTATION_ANGLE; this.strategyIndex = 0; this.translationCount = 0; this.theta = 0; this.strategies = strategy.getStrategies(); this.particles = []; }, createParticles : function(){ for(var i = 0; i < this.PARTICLE_COUNT; i ++){ this.particles.push(new PARTICLE(this.center)); } }, reconstructMethod : function(){ this.setupFigure = this.setupFigure.bind(this); this.drawFigure = this.drawFigure.bind(this); this.changeAngle = this.changeAngle.bind(this); }, bindEvent : function(){ this.$container.on('click', this.setupFigure); this.$container.on('mousemove', this.changeAngle); }, changeAngle : function(event){ var offset = this.$container.offset(), x = event.clientX - offset.left + this.$window.scrollLeft(), y = event.clientY - offset.top + this.$window.scrollTop(); this.rotationX = (this.center.y - y) / this.center.y * this.MAX_ROTATION_ANGLE; this.rotationY = (this.center.x - x) / this.center.x * this.MAX_ROTATION_ANGLE; }, setupFigure : function(){ for(var i = 0, length = this.particles.length; i < length; i++){ this.particles[i].setAxis(this.strategies[this.strategyIndex]()); } if(++this.strategyIndex == this.strategies.length){ this.strategyIndex = 0; } this.translationCount = 0; }, drawFigure : function(){ requestAnimationFrame(this.drawFigure); this.context.fillStyle = 'rgba(0, 0, 0, 0.2)'; this.context.fillRect(0, 0, this.width, this.height); for(var i = 0, length = this.particles.length; i < length; i++){ var axis = this.particles[i].getAxis2D(this.theta); this.context.beginPath(); this.context.fillStyle = axis.color; this.context.arc(axis.x, axis.y, this.PARTICLE_RADIUS, 0, Math.PI * 2, false); this.context.fill(); } this.theta++; this.theta %= 360; for(var i = 0, length = this.particles.length; i < length; i++){ this.particles[i].rotateX(this.rotationX); this.particles[i].rotateY(this.rotationY); } this.translationCount++; this.translationCount %= this.TRANSLATION_COUNT; if(this.translationCount == 0){ this.setupFigure(); } } }; var STRATEGY = { SCATTER_RADIUS :150, CONE_ASPECT_RATIO : 1.5, RING_COUNT : 5, getStrategies : function(){ var strategies = []; for(var i in this){ if(this[i] == arguments.callee || typeof this[i] != 'function'){ continue; } strategies.push(this[i].bind(this)); } return strategies; }, createSphere : function(){ var cosTheta = Math.random() * 2 - 1, sinTheta = Math.sqrt(1 - cosTheta * cosTheta), phi = Math.random() * 2 * Math.PI; return { x : this.SCATTER_RADIUS * sinTheta * Math.cos(phi), y : this.SCATTER_RADIUS * sinTheta * Math.sin(phi), z : this.SCATTER_RADIUS * cosTheta, hue : Math.round(phi / Math.PI * 30) }; }, createTorus : function(){ var theta = Math.random() * Math.PI * 2, x = this.SCATTER_RADIUS + this.SCATTER_RADIUS / 6 * Math.cos(theta), y = this.SCATTER_RADIUS / 6 * Math.sin(theta), phi = Math.random() * Math.PI * 2; return { x : x * Math.cos(phi), y : y, z : x * Math.sin(phi), hue : Math.round(phi / Math.PI * 30) }; }, createCone : function(){ var status = Math.random() > 1 / 3, x, y, phi = Math.random() * Math.PI * 2, rate = Math.tan(30 / 180 * Math.PI) / this.CONE_ASPECT_RATIO; if(status){ y = this.SCATTER_RADIUS * (1 - Math.random() * 2); x = (this.SCATTER_RADIUS - y) * rate; }else{ y = -this.SCATTER_RADIUS; x = this.SCATTER_RADIUS * 2 * rate * Math.random(); } return { x : x * Math.cos(phi), y : y, z : x * Math.sin(phi), hue : Math.round(phi / Math.PI * 30) }; }, createVase : function(){ var theta = Math.random() * Math.PI, x = Math.abs(this.SCATTER_RADIUS * Math.cos(theta) / 2) + this.SCATTER_RADIUS / 8, y = this.SCATTER_RADIUS * Math.cos(theta) * 1.2, phi = Math.random() * Math.PI * 2; return { x : x * Math.cos(phi), y : y, z : x * Math.sin(phi), hue : Math.round(phi / Math.PI * 30) }; } }; var PARTICLE = function(center){ this.center = center; this.init(); }; PARTICLE.prototype = { SPRING : 0.01, FRICTION : 0.9, FOCUS_POSITION : 300, COLOR : 'hsl(%hue, 100%, 70%)', init : function(){ this.x = 0; this.y = 0; this.z = 0; this.vx = 0; this.vy = 0; this.vz = 0; this.color; }, setAxis : function(axis){ this.translating = true; this.nextX = axis.x; this.nextY = axis.y; this.nextZ = axis.z; this.hue = axis.hue; }, rotateX : function(angle){ var sin = Math.sin(angle), cos = Math.cos(angle), nextY = this.nextY * cos - this.nextZ * sin, nextZ = this.nextZ * cos + this.nextY * sin, y = this.y * cos - this.z * sin, z = this.z * cos + this.y * sin; this.nextY = nextY; this.nextZ = nextZ; this.y = y; this.z = z; }, rotateY : function(angle){ var sin = Math.sin(angle), cos = Math.cos(angle), nextX = this.nextX * cos - this.nextZ * sin, nextZ = this.nextZ * cos + this.nextX * sin, x = this.x * cos - this.z * sin, z = this.z * cos + this.x * sin; this.nextX = nextX; this.nextZ = nextZ; this.x = x; this.z = z; }, rotateZ : function(angle){ var sin = Math.sin(angle), cos = Math.cos(angle), nextX = this.nextX * cos - this.nextY * sin, nextY = this.nextY * cos + this.nextX * sin, x = this.x * cos - this.y * sin, y = this.y * cos + this.x * sin; this.nextX = nextX; this.nextY = nextY; this.x = x; this.y = y; }, getAxis3D : function(){ this.vx += (this.nextX - this.x) * this.SPRING; this.vy += (this.nextY - this.y) * this.SPRING; this.vz += (this.nextZ - this.z) * this.SPRING; this.vx *= this.FRICTION; this.vy *= this.FRICTION; this.vz *= this.FRICTION; this.x += this.vx; this.y += this.vy; this.z += this.vz; return {x : this.x, y : this.y, z : this.z}; }, getAxis2D : function(theta){ var axis = this.getAxis3D(), scale = this.FOCUS_POSITION / (this.FOCUS_POSITION + axis.z); return {x : this.center.x + axis.x * scale, y : this.center.y - axis.y * scale, color : this.COLOR.replace('%hue', this.hue + theta)}; } }; $(function(){ RENDERER.init(STRATEGY); });

2.css部分

复制代码
1
2
3
4
5
6
7
8
9
10
11
12
13
14
html,body { width: 100%; height: 100%; margin: 0; padding: 0; overflow: hidden; } .container{ width: 100%; height: 100%; margin: 0; padding: 0; background-color: #000000; }

3.html部分

复制代码
1
2
<script src="https://cdn.staticfile.org/jquery/1.10.2/jquery.min.js"></script> <div id="jsi-particle-container" class="container"></div>

以上就是jQuery 动态粒子效果示例代码的详细内容,更多关于jQuery 动态粒子效果的资料请关注靠谱客其它相关文章!

最后

以上就是舒心蛋挞最近收集整理的关于jQuery 动态粒子效果示例代码的全部内容,更多相关jQuery内容请搜索靠谱客的其他文章。

本图文内容来源于网友提供,作为学习参考使用,或来自网络收集整理,版权属于原作者所有。
点赞(128)

评论列表共有 0 条评论

立即
投稿
返回
顶部