我是靠谱客的博主 勤奋镜子,最近开发中收集的这篇文章主要介绍可视化节点编辑器(Node Editor),觉得挺不错的,现在分享给大家,希望可以做个参考。

概述

http://www.cnblogs.com/pulas

转载请注明出处!

 

Ogre RTSS Node Based System 

http://www.ogre3d.org/forums/viewtopic.php?f=25&t=75975&p=480098#p480098

dark_sylinc wrote: I agree on the tools. This is why I added a few slides about RTSS to be more node-like. If we make a customizable node system, creating a graphical interactive tool for setting up material would be very easy.....


I proposed an idea similar to this back in 2011, (see here), however i did not get enough feedback to warrant me spending a lot of time on it. However the comments I did get back made some valid points. Mainly the RTSS is slightly lower level then a node based system that an artist m

最后

以上就是勤奋镜子为你收集整理的可视化节点编辑器(Node Editor)的全部内容,希望文章能够帮你解决可视化节点编辑器(Node Editor)所遇到的程序开发问题。

如果觉得靠谱客网站的内容还不错,欢迎将靠谱客网站推荐给程序员好友。

本图文内容来源于网友提供,作为学习参考使用,或来自网络收集整理,版权属于原作者所有。
点赞(70)

评论列表共有 0 条评论

立即
投稿
返回
顶部