概述
The image to display must be imported as a Sprite to work with the Image control. A number of different Image Types can be set, which affect the method used to fill the control rectangle with the texture:
- Simple: The image is displayed without repeating. By default, it will scale to fit in the control rectangle. If Preserve Aspect is enabled, the image’s original proportions will be kept and empty space will be used to fill the rest of the control rectangle.
- Sliced: The image is treated as a “nine-sliced” sprite with borders (see the Sprite Editor page for further details). The center of the image is scaled to fit the control rectangle but the borders maintain their sizes regardless of the scaling. This allows you to display an image with an outline at various scales without worrying about the outline enlarging along with the image. If you only want the border with no center, you can disable the Fill Center property.
- Tiled: The image is kept at its original size but is repeated as many times as necessary to fill the control rect; incomplete tiles of the image are truncated at the edges. If the sprite graphic has borders then you can disable the Fill Center option as with the Sliced image type.
- Filled: The image is displayed as with the Simple method but can also be made to “grow” gradually from an empty image to a completely filled one (see below).
最后
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