概述
(转) Bitmap用法总结
2011-08-15 00:12:56| 分类: Android UI | 标签: |字号大中小 订阅
Bitmap用法总结
1、Drawable→ Bitmap
public static Bitmap drawableToBitmap(Drawable drawable) {
Bitmap bitmap = Bitmap
.createBitmap(
drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight(),
drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
: Bitmap.Config.RGB_565);
Canvas canvas = newCanvas(bitmap);
// canvas.setBitmap(bitmap);
drawable.setBounds(0, 0, drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight());
drawable.draw(canvas);
return bitmap;
}
2、从资源中获取Bitmap
Resources res=getResources();
Bitmap bmp=BitmapFactory.decodeResource(res, R.drawable.pic);
3、Bitmap→ byte[]
private byte[] Bitmap2Bytes(Bitmap bm){
ByteArrayOutputStream baos = new ByteArrayOutputStream();
bm.compress(Bitmap.CompressFormat.PNG, 100, baos);
return baos.toByteArray();
}
4、byte[]→ Bitmap
private Bitmap Bytes2Bimap(byte[] b){
if(b.length!=0){
return BitmapFactory.decodeByteArray(b, 0, b.length);
}
else {
return null;
}
}
5、保存bitmap
static boolean saveBitmap2file(Bitmap bmp,String filename){
CompressFormat format= Bitmap.CompressFormat.JPEG;
int quality = 100;
OutputStream stream = null;
try {
stream = new FileOutputStream("/sdcard/" + filename);
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return bmp.compress(format, quality, stream);
}
6、将图片按自己的要求缩放
// 图片源
Bitmap bm = BitmapFactory.decodeStream(getResources()
.openRawResource(R.drawable.dog));
// 获得图片的宽高
int width = bm.getWidth();
int height = bm.getHeight();
// 设置想要的大小
int newWidth = 320;
int newHeight = 480;
// 计算缩放比例
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// 取得想要缩放的matrix参数
Matrix matrix = new Matrix();
matrix.postScale(scaleWidth, scaleHeight);
// 得到新的图片
Bitmap newbm = Bitmap.createBitmap(bm, 0, 0, width, height, matrix,
true);
// 放在画布上
canvas.drawBitmap(newbm, 0, 0, paint);
7、bitmap的用法小结
BitmapFactory.Options option = new BitmapFactory.Options();
option.inSampleSize = 2; //将图片设为原来宽高的1/2,防止内存溢出
Bitmap bm = BitmapFactory.decodeFile("",option);//文件流
URL url = new URL("");
InputStream is = url.openStream();
Bitmap bm = BitmapFactory.decodeStream(is);
//放大缩小图片
public static Bitmap zoomBitmap(Bitmap bitmap,int w,int h){
int width = bitmap.getWidth();
int height = bitmap.getHeight();
Matrix matrix = new Matrix();
float scaleWidht = ((float)w / width);
float scaleHeight = ((float)h / height);
matrix.postScale(scaleWidht, scaleHeight);
Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix,
true);
return newbmp;
}
//将Drawable转化为Bitmap
public static Bitmap drawableToBitmap(Drawable drawable){
int width = drawable.getIntrinsicWidth();
int height = drawable.getIntrinsicHeight();
Bitmap bitmap = Bitmap.createBitmap(width, height,
drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
: Bitmap.Config.RGB_565);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0,0,width,height);
drawable.draw(canvas);
return bitmap;
}
//获得圆角图片的方法
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap,float roundPx){
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap
.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
//获得带倒影的图片方法
public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap){
final int reflectionGap = 4;
int width = bitmap.getWidth();
int height = bitmap.getHeight();
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
Bitmap reflectionImage = Bitmap.createBitmap(bitmap,
0, height/2, width, height/2, matrix, false);
Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height/2),
Config.ARGB_8888);
Canvas canvas = new Canvas(bitmapWithReflection);
canvas.drawBitmap(bitmap, 0, 0, null);
Paint deafalutPaint = new Paint();
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canvas.drawRect(0, height,width,height + reflectionGap,
deafalutPaint);
canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0,
bitmap.getHeight(), 0, bitmapWithReflection.getHeight()
+ reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP);
paint.setShader(shader);
// Set the Transfer mode to be porter duff and destination in
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
// Draw a rectangle using the paint with our linear gradient
canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
return bitmapWithReflection;
}
}
最后
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