概述
本文实例讲述了python中pygame模块用法,分享给大家供大家参考。具体方法如下:
import pygame, sys from pygame.locals import * #set up pygame pygame.init() windowSurface = pygame.display.set_mode((500, 400), 0, 32) pygame.display.set_caption("hello, world") BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) basicFont = pygame.font.SysFont(None, 48) text = basicFont.render("Hello ,world", True, WHITE, BLUE) textRect = text.get_rect() textRect.centerx = windowSurface.get_rect().centerx textRect.centery = windowSurface.get_rect().centery windowSurface.fill(WHITE) pygame.draw.polygon(windowSurface, GREEN, ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106))) pygame.draw.line(windowSurface, BLUE, (60, 60), (120, 60), 4) pygame.draw.line(windowSurface, BLUE, (120, 60), (60, 120)) pygame.draw.line(windowSurface, BLUE, (60, 120), (120, 120), 4) pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0) pygame.draw.ellipse(windowSurface, RED, (300, 250, 40, 80), 1) pygame.draw.rect(windowSurface, RED, (textRect.left - 20, textRect.top - 20, textRect.width + 40, textRect.height + 40)) pixArray = pygame.PixelArray(windowSurface) pixArray[480][380] = BLACK del pixArray windowSurface.blit(text, textRect) pygame.display.update() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit()
运行后打出的图片如下:
希望本文所述对大家的Python程序设计有所帮助。
最后
以上就是怕孤独黑米为你收集整理的python中pygame模块用法实例的全部内容,希望文章能够帮你解决python中pygame模块用法实例所遇到的程序开发问题。
如果觉得靠谱客网站的内容还不错,欢迎将靠谱客网站推荐给程序员好友。
本图文内容来源于网友提供,作为学习参考使用,或来自网络收集整理,版权属于原作者所有。
发表评论 取消回复