概述
我们大家都知道,在处理多线程服务并发时,由于创建线程需要占用很多的系统资源,所以为了避免这些不必要的损耗,通常我们采用线程池来解决这些问题。
线程池的基本原理是,首先创建并保持一定数量的线程,当需要使用线程时,我们从池中取得线程,再将需要运行的任务交给线程进行处理,当任务完成后再将其释放回池中。
下面,我给出一个很简单的实现模型,仅供参考。
ThreadPool.java
import
java.util.LinkedList;
import
java.util.List;
/**
* <p>
* Title: LoonFramework
* </p>
* <p>
* Description:
* </p>
* <p>
* Copyright: Copyright (c) 2007
* </p>
* <p>
* Company: LoonFramework
* </p>
*
* @author chenpeng
* @email:ceponline@yahoo.com.cn
* @version 0.1
*/
public
class
ThreadPool
{
private static ThreadPool instance = null;
// 优先级低
public static final int PRIORITY_LOW = 0;
// 普通
public static final int PRIORITY_NORMAL = 1;
// 高
public static final int PRIORITY_HIGH = 2;
// 用以保存空闲连接
private List[] _idxThreads;
// 关闭
private boolean _shutdown = false;
// 线程数量
private int _threadCount = 0;
// debug信息是否输出
private boolean _debug = false;
/**
* 返回ThreadPool实例
*
* @return
*/
public static ThreadPool getInstance() {
if (instance == null) {
instance = new ThreadPool();
}
return instance;
}
// 初始化线程list
private ThreadPool() {
this._idxThreads = new List[] { new LinkedList(), new LinkedList(),
new LinkedList() };
this._threadCount=0;
}
/**
* 同步方法,完成任务后将资源放回线程池中
* @param repool
*/
protected synchronized void repool(Pooled repool) {
if (this._shutdown) {
if (this._debug) {
System.out.println("ThreadPool.repool():重设中……");
}
// 优先级别判定
switch (repool.getPriority()) {
case Thread.MIN_PRIORITY:
this._idxThreads[PRIORITY_LOW].add(repool);
break;
case Thread.NORM_PRIORITY:
this._idxThreads[PRIORITY_NORMAL].add(repool);
break;
case Thread.MAX_PRIORITY:
this._idxThreads[PRIORITY_HIGH].add(repool);
break;
default:
throw new IllegalStateException("没有此种级别");
}
// 通知所有线程
notifyAll();
} else {
if (this._debug) {
System.out.println("ThreadPool.repool():注销中……");
}
repool.shutDown();
}
if(this._debug){
System.out.println("ThreadPool.repool():完成");
}
}
public void setDebug(boolean debug){
this._debug=debug;
}
public synchronized void shutDown(){
this._shutdown=true;
if(this._debug){
System.out.println("ThreadPool.shutDown():关闭中……");
}
for(int index=0;index<=PRIORITY_NORMAL;index++){
List threads=this._idxThreads[index];
for(int threadIndex=0;threadIndex<threads.size();threadIndex++){
Pooled idleThread=(Pooled)threads.get(threadIndex);
idleThread.shutDown();
}
}
notifyAll();
}
/**
* 以指定的优先级启动线程
* @param target
* @param priority
*/
public synchronized void start(Runnable target,int priority){
Pooled thread=null;
List idleList=this._idxThreads[priority];
int idleSize=idleList.size();
if(idleSize>0){
int lastIndex=idleSize-1;
thread=(Pooled)idleList.get(lastIndex);
idleList.remove(idleList);
thread.setTarget(target);
}else{
this._threadCount++;
thread=new Pooled(target,"Pooled->"+this._threadCount,this);
switch(priority){
case PRIORITY_LOW:
thread.setPriority(Thread.MIN_PRIORITY);
break;
case PRIORITY_NORMAL:
thread.setPriority(Thread.NORM_PRIORITY);
break;
case PRIORITY_HIGH:
thread.setPriority(Thread.MAX_PRIORITY);
break;
default:
thread.setPriority(Thread.NORM_PRIORITY);
}
//启动
thread.start();
}
}
/**
* 返回线程数量
*
* @return
*/
public int getThreadsCount() {
return this._threadCount;
}
}
Pooled.java:
/**
* <p>
* Title: LoonFramework
* </p>
* <p>
* Description:
* </p>
* <p>
* Copyright: Copyright (c) 2007
* </p>
* <p>
* Company: LoonFramework
* </p>
*
* @author chenpeng
* @email:ceponline@yahoo.com.cn
* @version 0.1
*/
public
class
Pooled
extends
Thread
{
private ThreadPool _pool;
private Runnable _target;
private boolean _shutdown = false;
private boolean _idle = false;
public Pooled(Runnable target) {
super(target);
}
public Pooled(Runnable target, String name) {
super(target, name);
}
public Pooled(Runnable target, String name, ThreadPool pool) {
super(name);
this._pool = pool;
this._target = target;
}
public Pooled(String name) {
super(name);
}
public Pooled(ThreadGroup group, Runnable target) {
super(group, target);
}
public Pooled(ThreadGroup group, Runnable target, String name) {
super(group, target, name);
}
public Pooled(ThreadGroup group, String name) {
super(group, name);
}
public Runnable getTarget() {
return this._target;
}
public boolean isIdle() {
return this._idle;
}
public void run() {
while (!this._shutdown) {
this._idle = false;
if (this._target != null) {
this._target.run();
}
this._idle = true;
try {
this._pool.repool(this);
synchronized (this) {
wait();
}
} catch (InterruptedException ex) {
System.err.println(ex.getMessage());
}
this._idle = false;
}
}
public synchronized void setTarget(Runnable target) {
this._target = target;
notifyAll();
}
public synchronized void shutDown() {
this._shutdown = true;
notifyAll();
}
}
测试用类:
/**
* <p>Title: LoonFramework</p>
* <p>Description:线程池测试</p>
* <p>Copyright: Copyright (c) 2007</p>
* <p>Company: LoonFramework</p>
* @author chenpeng
* @email:ceponline@yahoo.com.cn
* @version 0.1
*/
public
class
ThreadPoolTest
{
private static Runnable createRunnable(final int id) {
return new Runnable() {
public void run() {
System.out.println("线程" + id + ",运行 ");
try {
Thread.sleep(1000);
}
catch (InterruptedException ex) { }
System.out.println("线程" + id + ",结束");
}
};
}
public static void main(String[]args){
ThreadPool pool=ThreadPool.getInstance();
pool.setDebug(true);
for (int i=1; i<=10; i++) {
//根据数值,设定不同优先级
if(i%2==0){
pool.start(createRunnable(i), ThreadPool.PRIORITY_HIGH);
}else{
pool.start(createRunnable(i), ThreadPool.PRIORITY_LOW);
}
}
System.out.println("线程池测试中……");
System.out.println("线程池线程总数:"+pool.getThreadsCount());
pool.shutDown();
}
}
最后
以上就是单薄发箍为你收集整理的JAVA线程池的简单实现及优先级设置的全部内容,希望文章能够帮你解决JAVA线程池的简单实现及优先级设置所遇到的程序开发问题。
如果觉得靠谱客网站的内容还不错,欢迎将靠谱客网站推荐给程序员好友。
发表评论 取消回复