我是靠谱客的博主 阔达曲奇,最近开发中收集的这篇文章主要介绍js H5 canvas投篮小游戏,觉得挺不错的,现在分享给大家,希望可以做个参考。

概述

本文实例为大家分享了H5 canvas投篮小游戏实现代码,供大家参考,具体内容如下

<!DOCTYPE html>
<html>
  <head>
    <meta charset="UTF-8">
    <title></title>
  </head>
  <body onload="init(19,'mylegend',820,500,main,LEvent.INIT)">
    <div id="mylegend">loading......</div>
    <script src="js/Box2dWeb-2.1.a.3.js"></script>
    <script src="js/lufylegend-1.10.1.js"></script>
    <script type="text/javascript">
      var backLayer,cLayer,enemy,gameOver=false,all=0,aim=0,bitmap,checkpoint=1;
      var point={x:100,y:250};
      var imgList={};
      var imgData=new Array(
        {name:'face',path:'../JQueryTest/images/L8.png'}
      );
      function main(){
        LLoadManage.load(imgData);
        LGlobal.box2d=new LBox2d();
        backLayer=new LSprite();
        addChild(backLayer);
        //建立一组墙壁
        //backLayer.graphics.drawRect(1,"#cc3300",[0,0,800,10],true,"#cc3300");
        backLayer.graphics.drawRect(1,"#cc3300",[790,0,10,400],true,"#cc3300");
        backLayer.graphics.drawRect(1,"#cc3300",[0,0,10,400],true,"#cc3300");
        backLayer.graphics.drawRect(1,"#cc3300",[0,390,800,10],true,"#cc3300");
        backLayer.graphics.drawRect(1,"#cc3300",[450,187,50,3],true,"#cc3300");//1
        backLayer.graphics.drawRect(1,"#cc3300",[500,170,3,20],true,"#cc3300");//2
        backLayer.graphics.drawRect(1,"#cc3300",[447,187,3,210],true,"#cc3300");//3
        backLayer.graphics.drawRect(1,"#cc3300",[538,87,3,103],true,"#cc3300");//4 框半径35
        backLayer.graphics.drawRect(1,"#cc3300",[541,137,70,3],true,"#cc3300");//5
        backLayer.graphics.drawRect(1,"#cc3300",[611,137,3,263],true,"#cc3300");//6
        cLayer=new LSprite();
        backLayer.addChild(cLayer);
        //通过顶点坐标数组,加入上下左右四面墙
        var shapeArray=[
          //[[0,0],[800,0],[800,10],[0,10]],
          [[790,0],[800,0],[800,400],[790,400]],
          [[0,0],[10,0],[10,400],[0,400]],
          [[0,390],[800,390],[800,400],[0,400]],
          [[450,187],[500,187],[500,190],[450,190]],
          [[500,170],[503,170],[503,190],[500,190]],
          [[447,187],[450,187],[450,397],[447,397]],
          [[538,87],[541,87],[541,190],[538,190]],
          [[541,137],[611,137],[611,140],[541,140]],
          [[611,137],[614,137],[614,400],[611,400]]
        ];
        cLayer.addBodyVertices(shapeArray,0,0,0,0.5,0.4,0.5);
        //加入圆 用来添加点击事件来出现小球
        circle=new LSprite();
        backLayer.addChild(circle);
        circle.graphics.drawArc(1,"#336699",[point.x,point.y,40,0,2*Math.PI,true,"#336699"]);
        //添加游戏说明栏
        shuoming=new LTextField();
        shuoming.x=20;
        shuoming.y=10;
        shuoming.text='点击左侧圆圈进行投篮,鼠标和圆心的距离控制投篮力度';
        backLayer.addChild(shuoming);
        //添加得分栏和命中率栏
        defen=new LTextField();
        defen.x=200;
        defen.y=100;
        defen.text='得分:0';
        backLayer.addChild(defen);
        mingzhong=new LTextField();
        mingzhong.x=280;
        mingzhong.y=100;
        mingzhong.text='命中率:0%';
        backLayer.addChild(mingzhong);
        //关卡显示
        guanqia=new LTextField();
        guanqia.x=120;
        guanqia.y=100;
        guanqia.text='关卡:'+checkpoint;
        backLayer.addChild(guanqia);
        //加入鼠标事件 点击鼠标增加小球 
        backLayer.addEventListener(LMouseEvent.MOUSE_DOWN,createBox);
        //键盘事件
        //LEvent.addEventListener(window,LKeyboardEvent.KEY_DOWN,down);
      }
      function createBox(e){
        if((e.offsetX-point.x)*(e.offsetX-point.x)+(e.offsetY-point.y)*(e.offsetY-point.y)>40*40)return;
        var box01=new LSprite();
        box01.name='mybox';
        box01.x=e.selfX;
        box01.y=e.selfY;
        backLayer.addChild(box01);
        box01.graphics.drawArc(1,"orange",[16,16,16,0,360*Math.PI/180],true,"orange");
        box01.addBodyCircle(16,0,0,1,1,0.5,0.6);
        var angle=Math.atan2(e.offsetY-point.y,e.offsetX-point.x);
        var force=(Math.sqrt((point.y-e.offsetY)*(point.y-e.offsetY)+(e.offsetX-point.x)*(e.offsetX-point.x))/20)*330;
        var vec=new LGlobal.box2d.b2Vec2(force*Math.cos(angle),force*Math.sin(angle));
        box01.box2dBody.ApplyForce(vec,box01.box2dBody.GetWorldCenter());
        function check(){
          if(box01.x<610&&box01.x>450&&box01.y<400&&box01.y>180){
            checkpoint++;
            aim++;
            all++;
            defen.text='得分:'+aim;
            mingzhong.text='命中率:'+Math.floor(aim/all*100)+'%';
            if(checkpoint==2){//第二关
              rail=new LSprite();
              backLayer.addChild(rail);
              rail.graphics.drawRect(1,"#cc3300",[220,135,10,255],true,"#cc3300");
              raill=new LSprite();
              backLayer.addChild(raill);
              raill.addBodyVertices([[[220,135],[230,135],[230,390],[220,390]]],0,0,0,0.5,0.4,0.5);
            }else if(checkpoint==3){//第三关
              backLayer.removeChild(rail);
              backLayer.removeChild(raill);
              rail=new LSprite();
              backLayer.addChild(rail);
              rail.graphics.drawRect(1,"#cc3300",[220,35,10,355],true,"#cc3300");
              raill=new LSprite();
              backLayer.addChild(raill);
              raill.addBodyVertices([[[220,35],[230,35],[230,390],[220,390]]],0,0,0,0.5,0.4,0.5);
            }else if(checkpoint==4){//第四关
              backLayer.removeChild(rail);
              backLayer.removeChild(raill);
              rail=new LSprite();
              backLayer.addChild(rail);
              rail.graphics.drawRect(1,"#cc3300",[10,180,200,10],true,"#cc3300");
              raill=new LSprite();
              backLayer.addChild(raill);
              raill.addBodyVertices([[[10,180],[220,180],[220,190],[10,190]]],0,0,0,0.5,0.4,0.5);
            }else if(checkpoint>4){//通关
              checkpoint=4;
              alert('终于通关了!');
            }
            guanqia.text='关卡:'+checkpoint;
          }else{
            all++;
            mingzhong.text='命中率:'+Math.floor(aim/all*100)+'%';
          }
        }        
        setTimeout(check,2600);
      }
      //键盘按下 移动枪口
      function down(e){
        if(e.keyCode=='37'){//left
          point.x-=10;
        }else if(e.keyCode=='39'){//right
          point.x+=10;
        }else if(e.keyCode=='38'){//up
          point.y-=10;
        }else if(e.keyCode=='40'){//down
          point.y+=10;
        }
        backLayer.removeChild(circle);
        circle=new LSprite();
        backLayer.addChild(circle);
        circle.graphics.drawArc(1,"#336699",[point.x,point.y,40,0,2*Math.PI,true,"#336699"]);
      }
    </script>
  </body>
</html>

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

最后

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