opengl 6.5编程实例-立方体透视投影
运行结果:#include <GL/glut.h>GLint winWidth = 600, winHeight = 600; //设置初始化窗口大小/* 观察坐标系参数设置*/GLfloat x0 = 0.0, y0= 0.0, z0 =5.0; // 设置观察坐标系原点GLfloat xref = 0.0, yref =0.0, zref = 0.0; ...