概述
Java中的线程池核心实现类是ThreadPoolExecutor,本次基于JDK 1.8的源码来分析Java线程池的核心设计与实现。
ThreadPoolExecutor的UML类图:
ThreadPoolExecutor实现的顶层接口是Executor,顶层接口Executor提供了一种思想:将任务提交和任务执行进行解耦。用户无需关注如何创建线程,如何调度线程来执行任务,只需提供Runnable对象,将任务的运行逻辑提交到执行器(Executor)中,由Executor框架完成线程的调配和任务的执行部分。
ExecutorService接口增加了一些能力:(1)扩充执行任务的能力,补充可以为一个或一批异步任务生成Future的方法;2)提供了管控线程池的方法,比如停止线程池的运行。
AbstractExecutorService则是上层的抽象类,将执行任务的流程串联了起来,保证下层的实现只需关注一个执行任务的方法即可。最下层的实现类ThreadPoolExecutor实现最复杂的运行部分。
ThreadPoolExecutor的构造方法
/**
* Creates a new {@code ThreadPoolExecutor} with the given initial
* parameters.
*
* @param corePoolSize the number of threads to keep in the pool, even
* if they are idle, unless {@code allowCoreThreadTimeOut} is set
* @param maximumPoolSize the maximum number of threads to allow in the
* pool
* @param keepAliveTime when the number of threads is greater than
* the core, this is the maximum time that excess idle threads
* will wait for new tasks before terminating.
* @param unit the time unit for the {@code keepAliveTime} argument
* @param workQueue the queue to use for holding tasks before they are
* executed. This queue will hold only the {@code Runnable}
* tasks submitted by the {@code execute} method.
* @param threadFactory the factory to use when the executor
* creates a new thread
* @param handler the handler to use when execution is blocked
* because the thread bounds and queue capacities are reached
* @throws IllegalArgumentException if one of the following holds:<br>
* {@code corePoolSize < 0}<br>
* {@code keepAliveTime < 0}<br>
* {@code maximumPoolSize <= 0}<br>
* {@code maximumPoolSize < corePoolSize}
* @throws NullPointerException if {@code workQueue}
* or {@code threadFactory} or {@code handler} is null
*/
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.acc = System.getSecurityManager() == null ?
null :
AccessController.getContext();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}
ThreadPoolExecutor提供了四种构造方法,这里以参数最多的构造方法进行分析,构造函数的参数含义如下:
corePoolSize 核心线程数大小
当提交一个任务到线程池时,线程池会创建一个线程来执行任务,即使有其他空闲线程可以处理任务也会创建新线程,当工作的线程数大于核心线程时就不会在创建,如果调用了prestartAllCoreThreads 方法,线程池会提前把核心线程都创造好,并启动。
maximumPoolsize允许创建的最大线程数
此值必须大于等于1。如果队列满了,并且已创建的线程数小于最大线程数,则线程池会再创建新的线程执行任务。如果使用了无界队列,那么所有的任务会加入队列,这个参数就没有什么效果了。
keepAliveTime多余的空闲线程的存活时间
当前线程池中线程数量超过 corePoolSize 时,当空闲时间达到 KeepAliveTime 时,多余线程会被销毁直到只剩下 corePoolSize 个线程为止;如果任务很多,并且每个任务的执行时间比较短,避免线程重复创建和回收,可以调大这个时间,提高线程的利用率。
unit线程存活时间单位
workQueue等待队列
– ArrayBlockingQueue:一种有界队列,按照FIFO原则进行排序,支持公平锁和非公平锁;
– LinkedBlockingQueue: 由链表组成的有界队列,FIFO,默认创建的队列为Integer.MAX_VALUE;
– PriorityBlockingQueue:支持线程优先排序的无界队列,不能保证同优先级的线程间的排序;
– DelayQueue:实现了PriorityBlockingQueue 的延时获取的无界队列;
– LinkedBlockingDeque:由链表结构组成的双向阻塞队列;
threadFactory线程工厂(主要用来添加线程名)
表示生成线程池中工作线程的线程工厂,用于创建线程,一般默认的即可。也可以通过线程工厂给每个创建出来的线程设置更有意义的名字
handler拒绝策略
– AbortPoilcy:默认的拒绝策略,当任务不能再提交时,直接抛出;
– CallerRunsPoilcy:由调用线程运行,(提交异步任务的主线程);
– DiscardPolicy:抛弃最新添加的任务,其他什么也不做;
– DiscardOldestPoilcy:抛弃队列最前面的任务,然后加入最新的任务;
– 实现RejectedExecutionHandler接口,自己扩展RejectedExecutionHandler接口,定义自己的拒绝策略。
ThreadPoolExecutor的execute方法
/**
* Executes the given task sometime in the future. The task
* may execute in a new thread or in an existing pooled thread.
*
* If the task cannot be submitted for execution, either because this
* executor has been shutdown or because its capacity has been reached,
* the task is handled by the current {@code RejectedExecutionHandler}.
*
* @param command the task to execute
* @throws RejectedExecutionException at discretion of
* {@code RejectedExecutionHandler}, if the task
* cannot be accepted for execution
* @throws NullPointerException if {@code command} is null
*/
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
*/
// 获取ctl,ctl初始值是ctlOf(RUNNING, 0),表示线程池处于运行中,工作线程数为0
int c = ctl.get();
// 如果工作线程数小于corePoolSize,则添加工作线程
if (workerCountOf(c) < corePoolSize) {
// 使用入参任务通过addWord方法创建一个新的线程,
// 如果能完成新线程创建exexute方法结束,成功提交任务
if (addWorker(command, true))
return;
// 如果添加核心工作线程失败,那就重新获取ctl,可能是线程池状态被其他线程修改了
// 也可能是其他线程也在向线程池提交任务,导致核心工作线程已经超过了corePoolSize
c = ctl.get();
}
// 判断线程池状态是否还是RUNNING,如果是就把任务添加到阻塞队列中
if (isRunning(c) && workQueue.offer(command)) {
// 再次检查线程池的状态,如果线程池不是RUNNING了,那就不能再接受任务了。
// 就得把任务从队列中移除,并执行拒绝策略
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
// 如果线程池的状态没有发生改变,仍然是RUNNING,那就不需要把任务从队列中移除掉
// 这里是一个担保机制,为了确保刚刚入队的任务有线程会去处理它。
// 需要判断一下工作线程数,如果为0,那就添加一个非核心的工作线程,
// 添加的这个线程没有自己的任务,目的就是从队列中获取任务来执行
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
//如果以上都不能加入任务到工作队列,将尝试使用任务新增一个线程,
// 这里的false表示创建非核心工作线程,判断当前工作线程数是否超过了maximumPoolSize
//如果失败,则是线程池已经shutdown或者线程池已经达到饱和状态,所以reject;
else if (!addWorker(command, false))
reject(command);
}
ThreadPoolExecutor.execute方法运行流程
最后
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