概述
精确计算时,经常会涉及到“保留位数”或“数值舍入”的情况。
“保留位数”说白了就是“数值舍入”。舍入的关键就是规定好舍入时对保留位数如何进位。RoundingMode就提供了舍入的8种进位规则。
说再多也比不上源码!直接上JDK8的源码。而且源码里有注释有解说还有示例,清晰明了。
/*
* %W% %E%
*
* Copyright (c) 2006, Oracle and/or its affiliates. All rights reserved.
* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
/*
* @(#)RoundingMode.java 1.x 01/xx/xx
*
* Copyright (c) 2001, Oracle and/or its affiliates. All rights reserved.
* Portions Copyright IBM Corporation, 2001. All Rights Reserved.
*
* This software is the proprietary information of Oracle.
* Use is subject to license terms.
*
*/
package java.math;
/**
* Specifies a <i>rounding behavior</i> for numerical operations
* capable of discarding precision. Each rounding mode indicates how
* the least significant returned digit of a rounded result is to be
* calculated. If fewer digits are returned than the digits needed to
* represent the exact numerical result, the discarded digits will be
* referred to as the <i>discarded fraction</i> regardless the digits'
* contribution to the value of the number. In other words,
* considered as a numerical value, the discarded fraction could have
* an absolute value greater than one.
*
* <p>Each rounding mode description includes a table listing how
* different two-digit decimal values would round to a one digit
* decimal value under the rounding mode in question. The result
* column in the tables could be gotten by creating a
* <tt>BigDecimal</tt> number with the specified value, forming a
* {@link MathContext} object with the proper settings
* (<tt>precision</tt> set to <tt>1</tt>, and the
* <tt>roundingMode</tt> set to the rounding mode in question), and
* calling {@link BigDecimal#round round} on this number with the
* proper <tt>MathContext</tt>. A summary table showing the results
* of these rounding operations for all rounding modes appears below.
*
*<p>
*<table border>
* <caption top><h3>Summary of Rounding Operations Under Different Rounding Modes</h3></caption>
* <tr><th></th><th colspan=8>Result of rounding input to one digit with the given
* rounding mode</th>
* <tr valign=top>
* <th>Input Number</th> <th><tt>UP</tt></th>
* <th><tt>DOWN</tt></th>
* <th><tt>CEILING</tt></th>
* <th><tt>FLOOR</tt></th>
* <th><tt>HALF_UP</tt></th>
* <th><tt>HALF_DOWN</tt></th>
* <th><tt>HALF_EVEN</tt></th>
* <th><tt>UNNECESSARY</tt></th>
*
* <tr align=right><td>5.5</td> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>throw <tt>ArithmeticException</tt></td>
* <tr align=right><td>2.5</td> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>2</td> <td>throw <tt>ArithmeticException</tt></td>
* <tr align=right><td>1.6</td> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>2</td> <td>2</td> <td>2</td> <td>throw <tt>ArithmeticException</tt></td>
* <tr align=right><td>1.1</td> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>throw <tt>ArithmeticException</tt></td>
* <tr align=right><td>1.0</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td>
* <tr align=right><td>-1.0</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td>
* <tr align=right><td>-1.1</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>throw <tt>ArithmeticException</tt></td>
* <tr align=right><td>-1.6</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>throw <tt>ArithmeticException</tt></td>
* <tr align=right><td>-2.5</td> <td>-3</td> <td>-2</td> <td>-2</td> <td>-3</td> <td>-3</td> <td>-2</td> <td>-2</td> <td>throw <tt>ArithmeticException</tt></td>
* <tr align=right><td>-5.5</td> <td>-6</td> <td>-5</td> <td>-5</td> <td>-6</td> <td>-6</td> <td>-5</td> <td>-6</td> <td>throw <tt>ArithmeticException</tt></td>
*</table>
*
*
* <p>This <tt>enum</tt> is intended to replace the integer-based
* enumeration of rounding mode constants in {@link BigDecimal}
* ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN},
* etc. ).
*
* @see BigDecimal
* @see MathContext
* @version 1.x 01/xx/xx
* @author Josh Bloch
* @author Mike Cowlishaw
* @author Joseph D. Darcy
* @since 1.5
*/
public enum RoundingMode {
/**
* Rounding mode to round away from zero. Always increments the
* digit prior to a non-zero discarded fraction. Note that this
* rounding mode never decreases the magnitude of the calculated
* value.
*
*<p>Example:
*<table border>
*<tr valign=top><th>Input Number</th>
* <th>Input rounded to one digit<br> with <tt>UP</tt> rounding
*<tr align=right><td>5.5</td> <td>6</td>
*<tr align=right><td>2.5</td> <td>3</td>
*<tr align=right><td>1.6</td> <td>2</td>
*<tr align=right><td>1.1</td> <td>2</td>
*<tr align=right><td>1.0</td> <td>1</td>
*<tr align=right><td>-1.0</td> <td>-1</td>
*<tr align=right><td>-1.1</td> <td>-2</td>
*<tr align=right><td>-1.6</td> <td>-2</td>
*<tr align=right><td>-2.5</td> <td>-3</td>
*<tr align=right><td>-5.5</td> <td>-6</td>
*</table>
*/
UP(BigDecimal.ROUND_UP),
/**
* Rounding mode to round towards zero. Never increments the digit
* prior to a discarded fraction (i.e., truncates). Note that this
* rounding mode never increases the magnitude of the calculated value.
*
*<p>Example:
*<table border>
*<tr valign=top><th>Input Number</th>
* <th>Input rounded to one digit<br> with <tt>DOWN</tt> rounding
*<tr align=right><td>5.5</td> <td>5</td>
*<tr align=right><td>2.5</td> <td>2</td>
*<tr align=right><td>1.6</td> <td>1</td>
*<tr align=right><td>1.1</td> <td>1</td>
*<tr align=right><td>1.0</td> <td>1</td>
*<tr align=right><td>-1.0</td> <td>-1</td>
*<tr align=right><td>-1.1</td> <td>-1</td>
*<tr align=right><td>-1.6</td> <td>-1</td>
*<tr align=right><td>-2.5</td> <td>-2</td>
*<tr align=right><td>-5.5</td> <td>-5</td>
*</table>
*/
DOWN(BigDecimal.ROUND_DOWN),
/**
* Rounding mode to round towards positive infinity. If the
* result is positive, behaves as for <tt>RoundingMode.UP</tt>;
* if negative, behaves as for <tt>RoundingMode.DOWN</tt>. Note
* that this rounding mode never decreases the calculated value.
*
*<p>Example:
*<table border>
*<tr valign=top><th>Input Number</th>
* <th>Input rounded to one digit<br> with <tt>CEILING</tt> rounding
*<tr align=right><td>5.5</td> <td>6</td>
*<tr align=right><td>2.5</td> <td>3</td>
*<tr align=right><td>1.6</td> <td>2</td>
*<tr align=right><td>1.1</td> <td>2</td>
*<tr align=right><td>1.0</td> <td>1</td>
*<tr align=right><td>-1.0</td> <td>-1</td>
*<tr align=right><td>-1.1</td> <td>-1</td>
*<tr align=right><td>-1.6</td> <td>-1</td>
*<tr align=right><td>-2.5</td> <td>-2</td>
*<tr align=right><td>-5.5</td> <td>-5</td>
*</table>
*/
CEILING(BigDecimal.ROUND_CEILING),
/**
* Rounding mode to round towards negative infinity. If the
* result is positive, behave as for <tt>RoundingMode.DOWN</tt>;
* if negative, behave as for <tt>RoundingMode.UP</tt>. Note that
* this rounding mode never increases the calculated value.
*
*<p>Example:
*<table border>
*<tr valign=top><th>Input Number</th>
* <th>Input rounded to one digit<br> with <tt>FLOOR</tt> rounding
*<tr align=right><td>5.5</td> <td>5</td>
*<tr align=right><td>2.5</td> <td>2</td>
*<tr align=right><td>1.6</td> <td>1</td>
*<tr align=right><td>1.1</td> <td>1</td>
*<tr align=right><td>1.0</td> <td>1</td>
*<tr align=right><td>-1.0</td> <td>-1</td>
*<tr align=right><td>-1.1</td> <td>-2</td>
*<tr align=right><td>-1.6</td> <td>-2</td>
*<tr align=right><td>-2.5</td> <td>-3</td>
*<tr align=right><td>-5.5</td> <td>-6</td>
*</table>
*/
FLOOR(BigDecimal.ROUND_FLOOR),
/**
* Rounding mode to round towards "nearest neighbor"
* unless both neighbors are equidistant, in which case round up.
* Behaves as for <tt>RoundingMode.UP</tt> if the discarded
* fraction is >= 0.5; otherwise, behaves as for
* <tt>RoundingMode.DOWN</tt>. Note that this is the rounding
* mode commonly taught at school.
*
*<p>Example:
*<table border>
*<tr valign=top><th>Input Number</th>
* <th>Input rounded to one digit<br> with <tt>HALF_UP</tt> rounding
*<tr align=right><td>5.5</td> <td>6</td>
*<tr align=right><td>2.5</td> <td>3</td>
*<tr align=right><td>1.6</td> <td>2</td>
*<tr align=right><td>1.1</td> <td>1</td>
*<tr align=right><td>1.0</td> <td>1</td>
*<tr align=right><td>-1.0</td> <td>-1</td>
*<tr align=right><td>-1.1</td> <td>-1</td>
*<tr align=right><td>-1.6</td> <td>-2</td>
*<tr align=right><td>-2.5</td> <td>-3</td>
*<tr align=right><td>-5.5</td> <td>-6</td>
*</table>
*/
HALF_UP(BigDecimal.ROUND_HALF_UP),
/**
* Rounding mode to round towards "nearest neighbor"
* unless both neighbors are equidistant, in which case round
* down. Behaves as for <tt>RoundingMode.UP</tt> if the discarded
* fraction is > 0.5; otherwise, behaves as for
* <tt>RoundingMode.DOWN</tt>.
*
*<p>Example:
*<table border>
*<tr valign=top><th>Input Number</th>
* <th>Input rounded to one digit<br> with <tt>HALF_DOWN</tt> rounding
*<tr align=right><td>5.5</td> <td>5</td>
*<tr align=right><td>2.5</td> <td>2</td>
*<tr align=right><td>1.6</td> <td>2</td>
*<tr align=right><td>1.1</td> <td>1</td>
*<tr align=right><td>1.0</td> <td>1</td>
*<tr align=right><td>-1.0</td> <td>-1</td>
*<tr align=right><td>-1.1</td> <td>-1</td>
*<tr align=right><td>-1.6</td> <td>-2</td>
*<tr align=right><td>-2.5</td> <td>-2</td>
*<tr align=right><td>-5.5</td> <td>-5</td>
*</table>
*/
HALF_DOWN(BigDecimal.ROUND_HALF_DOWN),
/**
* Rounding mode to round towards the "nearest neighbor"
* unless both neighbors are equidistant, in which case, round
* towards the even neighbor. Behaves as for
* <tt>RoundingMode.HALF_UP</tt> if the digit to the left of the
* discarded fraction is odd; behaves as for
* <tt>RoundingMode.HALF_DOWN</tt> if it's even. Note that this
* is the rounding mode that statistically minimizes cumulative
* error when applied repeatedly over a sequence of calculations.
* It is sometimes known as "Banker's rounding," and is
* chiefly used in the USA. This rounding mode is analogous to
* the rounding policy used for <tt>float</tt> and <tt>double</tt>
* arithmetic in Java.
*
*<p>Example:
*<table border>
*<tr valign=top><th>Input Number</th>
* <th>Input rounded to one digit<br> with <tt>HALF_EVEN</tt> rounding
*<tr align=right><td>5.5</td> <td>6</td>
*<tr align=right><td>2.5</td> <td>2</td>
*<tr align=right><td>1.6</td> <td>2</td>
*<tr align=right><td>1.1</td> <td>1</td>
*<tr align=right><td>1.0</td> <td>1</td>
*<tr align=right><td>-1.0</td> <td>-1</td>
*<tr align=right><td>-1.1</td> <td>-1</td>
*<tr align=right><td>-1.6</td> <td>-2</td>
*<tr align=right><td>-2.5</td> <td>-2</td>
*<tr align=right><td>-5.5</td> <td>-6</td>
*</table>
*/
HALF_EVEN(BigDecimal.ROUND_HALF_EVEN),
/**
* Rounding mode to assert that the requested operation has an exact
* result, hence no rounding is necessary. If this rounding mode is
* specified on an operation that yields an inexact result, an
* <tt>ArithmeticException</tt> is thrown.
*<p>Example:
*<table border>
*<tr valign=top><th>Input Number</th>
* <th>Input rounded to one digit<br> with <tt>UNNECESSARY</tt> rounding
*<tr align=right><td>5.5</td> <td>throw <tt>ArithmeticException</tt></td>
*<tr align=right><td>2.5</td> <td>throw <tt>ArithmeticException</tt></td>
*<tr align=right><td>1.6</td> <td>throw <tt>ArithmeticException</tt></td>
*<tr align=right><td>1.1</td> <td>throw <tt>ArithmeticException</tt></td>
*<tr align=right><td>1.0</td> <td>1</td>
*<tr align=right><td>-1.0</td> <td>-1</td>
*<tr align=right><td>-1.1</td> <td>throw <tt>ArithmeticException</tt></td>
*<tr align=right><td>-1.6</td> <td>throw <tt>ArithmeticException</tt></td>
*<tr align=right><td>-2.5</td> <td>throw <tt>ArithmeticException</tt></td>
*<tr align=right><td>-5.5</td> <td>throw <tt>ArithmeticException</tt></td>
*</table>
*/
UNNECESSARY(BigDecimal.ROUND_UNNECESSARY);
// Corresponding BigDecimal rounding constant
final int oldMode;
/**
* Constructor
*
* @param oldMode The <tt>BigDecimal</tt> constant corresponding to
* this mode
*/
private RoundingMode(int oldMode) {
this.oldMode = oldMode;
}
/**
* Returns the <tt>RoundingMode</tt> object corresponding to a
* legacy integer rounding mode constant in {@link BigDecimal}.
*
* @param rm legacy integer rounding mode to convert
* @return <tt>RoundingMode</tt> corresponding to the given integer.
* @throws IllegalArgumentException integer is out of range
*/
public static RoundingMode valueOf(int rm) {
switch(rm) {
case BigDecimal.ROUND_UP:
return UP;
case BigDecimal.ROUND_DOWN:
return DOWN;
case BigDecimal.ROUND_CEILING:
return CEILING;
case BigDecimal.ROUND_FLOOR:
return FLOOR;
case BigDecimal.ROUND_HALF_UP:
return HALF_UP;
case BigDecimal.ROUND_HALF_DOWN:
return HALF_DOWN;
case BigDecimal.ROUND_HALF_EVEN:
return HALF_EVEN;
case BigDecimal.ROUND_UNNECESSARY:
return UNNECESSARY;
default:
throw new IllegalArgumentException("argument out of range");
}
}
}
看完了源码,我理解后总结出来的记忆秘籍是:(关键字“都要”)。
下面的例子,都是舍去小数位,只保留到个位数。舍去小数位时对保留的个位数如何进位,RoundingMode提供的8种规则如下:
1.UP:不管是正数还是负数,按其在Y轴上的位置,如有被舍位数都要取其趋于U两端±∞的值;
如1.1~1.9的趋于+∞的值是2,-1.9~-1.1的趋于-∞的值是-2;
2.DOWN:不管是正数还是负数,按其在Y轴上的位置,如有被舍位数都要取其趋于0的值;
如1.1~1.9的趋于0的值是1,-1.9~-1.1趋于0的值是-1;
3.CEILING:不管是正数还是负数,按其在Y轴上的位置,如有被舍位数都要取其CEILING天花板值;
如1.1~1.9的CEILING天花板值是2,-1.9~-1.1的CEILING天花板值是-1;
4.FLOOR:不管是正数还是负数,按其在Y轴上的位置,如有被舍位数都要取其FLOOR地板值;
如1.1~1.9的FLOOR地板值是1,-1.9~-1.1的FLOOR地板值是-2;
理解识记以上4个就很好办了,另外4个是衍生出来的:
5.HALF_UP:不管是正数还是负数,按其在Y轴上的位置,被舍位数如果up than half达半(即0.5~0.9)都要取其趋于U两端±∞的值(潜台词:反之则取其趋于0的值),即五入四舍;
如1.5和-1.5达半要取趋于±∞的值2和-2,1.4和-1.4未达半只能取趋于0的值1和-1;
6.HALF_DOWN:不管是正数还是负数,按其在Y轴上的位置,被舍位数如果down than half未过半(即0.1~0.5)都要取其趋于0的值(潜台词:反之则取其趋于U两端±∞的值),即五舍六入;
如1.5和-1.5未过半要取趋于0的值1和-1,1.6和-1.6过半只能取趋于±∞的值2和-2;
7.HALF_EVEN:不管是正数还是负数,按其在Y轴上的位置,如有被舍位数都要取其趋于EVEN公平的值(潜台词:向谁靠拢就取谁,但0.5正居中间要根据保留位数的奇偶来奇up偶down);
如1.4和-1.4向1和-1靠拢;1.6和-1.6向2和-2靠拢;
如1.5和-1.5保留的个位数是奇数1则up取趋于±∞的值2和-2,2.5和-2.5保留的个位数是偶数2则down取趋于0的值2和-2;
8.UNNECESSARY:不需要做数值的舍入;经常在除法时抛错,除不尽时会抛出ArithmeticException。
/*
* Copyright (c) 2003, 2007, Oracle and/or its affiliates. All rights reserved.
* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
/*
* Portions Copyright IBM Corporation, 1997, 2001. All Rights Reserved.
*/
package java.math;
import java.io.*;
/**
* Immutable objects which encapsulate the context settings which
* describe certain rules for numerical operators, such as those
* implemented by the {@link BigDecimal} class.
*
* <p>The base-independent settings are:
* <ol>
* <li>{@code precision}:
* the number of digits to be used for an operation; results are
* rounded to this precision
*
* <li>{@code roundingMode}:
* a {@link RoundingMode} object which specifies the algorithm to be
* used for rounding.
* </ol>
*
* @see BigDecimal
* @see RoundingMode
* @author Mike Cowlishaw
* @author Joseph D. Darcy
* @since 1.5
*/
public final class MathContext implements Serializable {
/* ----- Constants ----- */
// defaults for constructors
private static final int DEFAULT_DIGITS = 9;
private static final RoundingMode DEFAULT_ROUNDINGMODE = RoundingMode.HALF_UP;
// Smallest values for digits (Maximum is Integer.MAX_VALUE)
private static final int MIN_DIGITS = 0;
// Serialization version
private static final long serialVersionUID = 5579720004786848255L;
/* ----- Public Properties ----- */
/**
* A {@code MathContext} object whose settings have the values
* required for unlimited precision arithmetic.
* The values of the settings are:
* <code>
* precision=0 roundingMode=HALF_UP
* </code>
*/
public static final MathContext UNLIMITED =
new MathContext(0, RoundingMode.HALF_UP);
/**
* A {@code MathContext} object with a precision setting
* matching the IEEE 754R Decimal32 format, 7 digits, and a
* rounding mode of {@link RoundingMode#HALF_EVEN HALF_EVEN}, the
* IEEE 754R default.
*/
public static final MathContext DECIMAL32 =
new MathContext(7, RoundingMode.HALF_EVEN);
/**
* A {@code MathContext} object with a precision setting
* matching the IEEE 754R Decimal64 format, 16 digits, and a
* rounding mode of {@link RoundingMode#HALF_EVEN HALF_EVEN}, the
* IEEE 754R default.
*/
public static final MathContext DECIMAL64 =
new MathContext(16, RoundingMode.HALF_EVEN);
/**
* A {@code MathContext} object with a precision setting
* matching the IEEE 754R Decimal128 format, 34 digits, and a
* rounding mode of {@link RoundingMode#HALF_EVEN HALF_EVEN}, the
* IEEE 754R default.
*/
public static final MathContext DECIMAL128 =
new MathContext(34, RoundingMode.HALF_EVEN);
/* ----- Shared Properties ----- */
/**
* The number of digits to be used for an operation. A value of 0
* indicates that unlimited precision (as many digits as are
* required) will be used. Note that leading zeros (in the
* coefficient of a number) are never significant.
*
* <p>{@code precision} will always be non-negative.
*
* @serial
*/
final int precision;
/**
* The rounding algorithm to be used for an operation.
*
* @see RoundingMode
* @serial
*/
final RoundingMode roundingMode;
/* ----- Constructors ----- */
/**
* Constructs a new {@code MathContext} with the specified
* precision and the {@link RoundingMode#HALF_UP HALF_UP} rounding
* mode.
*
* @param setPrecision The non-negative {@code int} precision setting.
* @throws IllegalArgumentException if the {@code setPrecision} parameter is less
* than zero.
*/
public MathContext(int setPrecision) {
this(setPrecision, DEFAULT_ROUNDINGMODE);
return;
}
/**
* Constructs a new {@code MathContext} with a specified
* precision and rounding mode.
*
* @param setPrecision The non-negative {@code int} precision setting.
* @param setRoundingMode The rounding mode to use.
* @throws IllegalArgumentException if the {@code setPrecision} parameter is less
* than zero.
* @throws NullPointerException if the rounding mode argument is {@code null}
*/
public MathContext(int setPrecision,
RoundingMode setRoundingMode) {
if (setPrecision < MIN_DIGITS)
throw new IllegalArgumentException("Digits < 0");
if (setRoundingMode == null)
throw new NullPointerException("null RoundingMode");
precision = setPrecision;
roundingMode = setRoundingMode;
return;
}
/**
* Constructs a new {@code MathContext} from a string.
*
* The string must be in the same format as that produced by the
* {@link #toString} method.
*
* <p>An {@code IllegalArgumentException} is thrown if the precision
* section of the string is out of range ({@code < 0}) or the string is
* not in the format created by the {@link #toString} method.
*
* @param val The string to be parsed
* @throws IllegalArgumentException if the precision section is out of range
* or of incorrect format
* @throws NullPointerException if the argument is {@code null}
*/
public MathContext(String val) {
boolean bad = false;
int setPrecision;
if (val == null)
throw new NullPointerException("null String");
try { // any error here is a string format problem
if (!val.startsWith("precision=")) throw new RuntimeException();
int fence = val.indexOf(' '); // could be -1
int off = 10; // where value starts
setPrecision = Integer.parseInt(val.substring(10, fence));
if (!val.startsWith("roundingMode=", fence+1))
throw new RuntimeException();
off = fence + 1 + 13;
String str = val.substring(off, val.length());
roundingMode = RoundingMode.valueOf(str);
} catch (RuntimeException re) {
throw new IllegalArgumentException("bad string format");
}
if (setPrecision < MIN_DIGITS)
throw new IllegalArgumentException("Digits < 0");
// the other parameters cannot be invalid if we got here
precision = setPrecision;
}
/**
* Returns the {@code precision} setting.
* This value is always non-negative.
*
* @return an {@code int} which is the value of the {@code precision}
* setting
*/
public int getPrecision() {
return precision;
}
/**
* Returns the roundingMode setting.
* This will be one of
* {@link RoundingMode#CEILING},
* {@link RoundingMode#DOWN},
* {@link RoundingMode#FLOOR},
* {@link RoundingMode#HALF_DOWN},
* {@link RoundingMode#HALF_EVEN},
* {@link RoundingMode#HALF_UP},
* {@link RoundingMode#UNNECESSARY}, or
* {@link RoundingMode#UP}.
*
* @return a {@code RoundingMode} object which is the value of the
* {@code roundingMode} setting
*/
public RoundingMode getRoundingMode() {
return roundingMode;
}
/**
* Compares this {@code MathContext} with the specified
* {@code Object} for equality.
*
* @param x {@code Object} to which this {@code MathContext} is to
* be compared.
* @return {@code true} if and only if the specified {@code Object} is
* a {@code MathContext} object which has exactly the same
* settings as this object
*/
public boolean equals(Object x){
MathContext mc;
if (!(x instanceof MathContext))
return false;
mc = (MathContext) x;
return mc.precision == this.precision
&& mc.roundingMode == this.roundingMode; // no need for .equals()
}
/**
* Returns the hash code for this {@code MathContext}.
*
* @return hash code for this {@code MathContext}
*/
public int hashCode() {
return this.precision + roundingMode.hashCode() * 59;
}
/**
* Returns the string representation of this {@code MathContext}.
* The {@code String} returned represents the settings of the
* {@code MathContext} object as two space-delimited words
* (separated by a single space character, <tt>'u0020'</tt>,
* and with no leading or trailing white space), as follows:
* <ol>
* <li>
* The string {@code "precision="}, immediately followed
* by the value of the precision setting as a numeric string as if
* generated by the {@link Integer#toString(int) Integer.toString}
* method.
*
* <li>
* The string {@code "roundingMode="}, immediately
* followed by the value of the {@code roundingMode} setting as a
* word. This word will be the same as the name of the
* corresponding public constant in the {@link RoundingMode}
* enum.
* </ol>
* <p>
* For example:
* <pre>
* precision=9 roundingMode=HALF_UP
* </pre>
*
* Additional words may be appended to the result of
* {@code toString} in the future if more properties are added to
* this class.
*
* @return a {@code String} representing the context settings
*/
public java.lang.String toString() {
return "precision=" + precision + " " +
"roundingMode=" + roundingMode.toString();
}
// Private methods
/**
* Reconstitute the {@code MathContext} instance from a stream (that is,
* deserialize it).
*
* @param s the stream being read.
*/
private void readObject(java.io.ObjectInputStream s)
throws java.io.IOException, ClassNotFoundException {
s.defaultReadObject(); // read in all fields
// validate possibly bad fields
if (precision < MIN_DIGITS) {
String message = "MathContext: invalid digits in stream";
throw new java.io.StreamCorruptedException(message);
}
if (roundingMode == null) {
String message = "MathContext: null roundingMode in stream";
throw new java.io.StreamCorruptedException(message);
}
}
}
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