概述
如果说C#和C++有什么不同,博主不得不说,对于异步的支持程度是C#的一一个伟大的进步。
其实早期的C++都没有异步,并发的概念。博主第一次使用C++创建异步程序的时候,是使用boost库的内容进行实现的。相对而言,C#对于异步的支持可以说是相当的好。相信很多名词大家都很耳熟能详,比如说Thread,BeginInvoke,Delegate,backgroundworker等等。。。其实楼主在使用了这么多的异步操作过程中,还是觉得backgroudworker比较好用。
当然,我们今天要说的和上面的无关。讲述的是如何在线程中进行挂起唤醒操作。
假设,有一个Thread现在需要挂起,等到合适的时候再唤醒那么这个线程(消费者模式)。如果大家需要用Suspend,Resume操作,我建议还是要思考再三。以下是msdn原话(https://msdn.microsoft.com/zh-cn/library/system.threading.thread.suspend(v=vs.110).aspx):
Do not use the Suspend and Resume methods to synchronize the activities of threads. You have no way of knowing what code a thread is executing when you suspend it. If you suspend a thread while it holds locks during a security permission evaluation, other threads in the AppDomain might be blocked. If you suspend a thread while it is executing a class constructor, other threads in the AppDomain that attempt to use that class are blocked. Deadlocks can occur very easily.
本篇文章要说的线程挂起与继续的方式其实是利用AutoResetEvent和ManualResetEvent的方法进行堵塞和继续的。
在介绍AutoResetEvent和ManualResetEvent之前,先介绍一个概念,就是线程中Set()和Reset()的区别。
- set:指的是将一个事件设置为有信号,那么被这个事件堵塞的线程就会继续下去。
- reset:指的是将一个事件设置为无信号,那么尝试继续的事件就会被堵塞。
一,AutoResetEvent类
这个类的字面意思就能够解释一切:自动reset的事件,就是这个事件一旦set之后,如果某个线程堵塞被继续了,那么就会自动reset。下一次如果尝试继续,依然会被堵塞。
其中AutoResetEvent类的构造函数有一个参数 是bool型。
MSDN的解释是:
Initializes a new instance of the AutoResetEvent class with a Boolean value indicating whether to set the initial state to signaled.
如果这个参数是true,那么第一次尝试继续就不会被阻塞。如果这个参数是false,那么第一次尝试继续就会被堵塞。
以下是测试代码,取自MSDN:
using System; using System.Threading; // Visual Studio: Replace the default class in a Console project with // the following class. class Example { private static AutoResetEvent event_1 = new AutoResetEvent(true); private static AutoResetEvent event_2 = new AutoResetEvent(false); static void Main() { Console.WriteLine("Press Enter to create three threads and start them.rn" + "The threads wait on AutoResetEvent #1, which was createdrn" + "in the signaled state, so the first thread is released.rn" + "This puts AutoResetEvent #1 into the unsignaled state."); Console.ReadLine(); for (int i = 1; i < 4; i++) { Thread t = new Thread(ThreadProc); t.Name = "Thread_" + i; t.Start(); } Thread.Sleep(250); for (int i = 0; i < 2; i++) { Console.WriteLine("Press Enter to release another thread."); Console.ReadLine(); event_1.Set(); Thread.Sleep(250); } Console.WriteLine("rnAll threads are now waiting on AutoResetEvent #2."); for (int i = 0; i < 3; i++) { Console.WriteLine("Press Enter to release a thread."); Console.ReadLine(); event_2.Set(); Thread.Sleep(250); } // Visual Studio: Uncomment the following line. //Console.Readline(); } static void ThreadProc() { string name = Thread.CurrentThread.Name; Console.WriteLine("{0} waits on AutoResetEvent #1.", name); event_1.WaitOne(); Console.WriteLine("{0} is released from AutoResetEvent #1.", name); Console.WriteLine("{0} waits on AutoResetEvent #2.", name); event_2.WaitOne(); Console.WriteLine("{0} is released from AutoResetEvent #2.", name); Console.WriteLine("{0} ends.", name); } }
其中,AutoResetEvent.WaitOne()这个方法就是线程中尝试继续。如果没有SET信号,那么就会一直阻塞,如果收到Set信号该线程就会继续。但是因为是AutoResetEvent,所以下一次waitOne依然会被阻塞。
上面代码的输出结果是:
Press Enter to create three threads and start them. The threads wait on AutoResetEvent #1, which was created in the signaled state, so the first thread is released. This puts AutoResetEvent #1 into the unsignaled state. Thread_1 waits on AutoResetEvent #1. Thread_1 is released from AutoResetEvent #1. Thread_1 waits on AutoResetEvent #2. Thread_3 waits on AutoResetEvent #1. Thread_2 waits on AutoResetEvent #1. Press Enter to release another thread. Thread_3 is released from AutoResetEvent #1. Thread_3 waits on AutoResetEvent #2. Press Enter to release another thread. Thread_2 is released from AutoResetEvent #1. Thread_2 waits on AutoResetEvent #2. All threads are now waiting on AutoResetEvent #2. Press Enter to release a thread. Thread_2 is released from AutoResetEvent #2. Thread_2 ends. Press Enter to release a thread. Thread_1 is released from AutoResetEvent #2. Thread_1 ends. Press Enter to release a thread. Thread_3 is released from AutoResetEvent #2. Thread_3 ends.
二,ManualResetEvent
ManualResetEvent和AutoResetEvent大部分概念都是相同的,最大的不同就是一个是自动reset一个是手动reset。也就是说,如果使用ManualResetEvent类,一旦Set之后,所有已经阻塞的线程(waitone())都会继续。而且之后调用waitone的线程也不会被堵塞,除非手动再次Reset。也就是说,这个类是手动开启关闭信号的事件。
以下是测试代码,取自MSDN:
using System; using System.Threading; public class Example { // mre is used to block and release threads manually. It is // created in the unsignaled state. private static ManualResetEvent mre = new ManualResetEvent(false); static void Main() { Console.WriteLine("nStart 3 named threads that block on a ManualResetEvent:n"); for(int i = 0; i <= 2; i++) { Thread t = new Thread(ThreadProc); t.Name = "Thread_" + i; t.Start(); } Thread.Sleep(500); Console.WriteLine("nWhen all three threads have started, press Enter to call Set()" + "nto release all the threads.n"); Console.ReadLine(); mre.Set(); Thread.Sleep(500); Console.WriteLine("nWhen a ManualResetEvent is signaled, threads that call WaitOne()" + "ndo not block. Press Enter to show this.n"); Console.ReadLine(); for(int i = 3; i <= 4; i++) { Thread t = new Thread(ThreadProc); t.Name = "Thread_" + i; t.Start(); } Thread.Sleep(500); Console.WriteLine("nPress Enter to call Reset(), so that threads once again block" + "nwhen they call WaitOne().n"); Console.ReadLine(); mre.Reset(); // Start a thread that waits on the ManualResetEvent. Thread t5 = new Thread(ThreadProc); t5.Name = "Thread_5"; t5.Start(); Thread.Sleep(500); Console.WriteLine("nPress Enter to call Set() and conclude the demo."); Console.ReadLine(); mre.Set(); // If you run this example in Visual Studio, uncomment the following line: //Console.ReadLine(); } private static void ThreadProc() { string name = Thread.CurrentThread.Name; Console.WriteLine(name + " starts and calls mre.WaitOne()"); mre.WaitOne(); Console.WriteLine(name + " ends."); } }
输出结果是:
Start 3 named threads that block on a ManualResetEvent: Thread_0 starts and calls mre.WaitOne() Thread_1 starts and calls mre.WaitOne() Thread_2 starts and calls mre.WaitOne() When all three threads have started, press Enter to call Set() to release all the threads. Thread_2 ends. Thread_0 ends. Thread_1 ends. When a ManualResetEvent is signaled, threads that call WaitOne() do not block. Press Enter to show this. Thread_3 starts and calls mre.WaitOne() Thread_3 ends. Thread_4 starts and calls mre.WaitOne() Thread_4 ends. Press Enter to call Reset(), so that threads once again block when they call WaitOne(). Thread_5 starts and calls mre.WaitOne() Press Enter to call Set() and conclude the demo. Thread_5 ends.
ManualResetEvent类的输出结果与AutoResetEvent输出结果最大的不同是在于:
如果不手动Reset,一旦调用Set方法,那么ManualResetEvent.WaitOne()就不会堵塞。
但是,AutoResetEvent会自动Reset,所以哪怕不手动Reset,每一次AutoResetEvent.WaitOne()都需要Set方法进行触发以继续线程。
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