概述
eg:
1.5.4
The correct answer is: 944
public class MysteryBox { // 16 (object overhead)
private long x0; // 8 (1 long)
private double y0, y1; // 16 (2 double)
private boolean z0, z1; // 2 (2 boolean)
private int[] a = new int[216]; // 8 (reference to array)
// 888 (int array of size 216)
... 6 (padding to round up to a multiple of 8)
} ----
944
(The explanation below is copied from http://algs4.cs.princeton.edu/11model/)
Memory usage.
To estimate how much memory our program uses, we can count up the number of variables and weight them by the number of bytes according to their type. For a typical 64-bit machine,- Primitive types. the following table gives the memory requirements for primitive types.
- Objects. To determine the memory usage of an object, we add the amount of memory used by each instance variable to the overhead associated with each object, typically 16 bytes. Moreover, the memory usage is typically padded to be a multiple of 8 bytes (on a 64-bit machine).
- References. A reference to an object typically is a memory address and thus uses 8 bytes of memory (on a 64-bit machine).
- Linked lists. A nested non-static (inner) class such as our Node class requires an extra 8 bytes of overhead (for a reference to the enclosing instance).
- Arrays. Arrays in Java are implemented as objects, typically with extra overhead for the length. An array of primitive-type values typically requires 24 bytes of header information (16 bytes of object overhead, 4 bytes for the length, and 4 bytes of padding) plus the memory needed to store the values.
- Strings. A String of length N typically uses 40 bytes (for the String object) plus 24 + 2N bytes (for the array that contains the characters) for a total of 64 + 2N bytes.
最后
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