概述
方法一:
在新建ui文件时不要新建Dialog
# -*- coding: utf-8 -*- # Form implementation generated from reading ui file 'D:pythonProjectspyqtUITestuntitled6.ui' # # Created by: PyQt5 UI code generator 5.11.3 # # WARNING! All changes made in this file will be lost! from PyQt5 import QtCore, QtGui, QtWidgets from PyQt5.QtCore import * class Ui_Form(object): def setupUi(self, Form): Form.setObjectName("Form") Form.resize(188, 250) self.exit_game = QtWidgets.QPushButton(Form) self.exit_game.setGeometry(QtCore.QRect(0, 200, 189, 51)) self.exit_game.setObjectName("exit_game") self.new_game = QtWidgets.QPushButton(Form) self.new_game.setGeometry(QtCore.QRect(0, 50, 189, 51)) self.new_game.setObjectName("new_game") self.return_to_mainMenu = QtWidgets.QPushButton(Form) self.return_to_mainMenu.setGeometry(QtCore.QRect(0, 150, 189, 51)) self.return_to_mainMenu.setObjectName("return_to_mainMenu") self.continue_button = QtWidgets.QPushButton(Form) self.continue_button.setGeometry(QtCore.QRect(0, 0, 189, 51)) self.continue_button.setObjectName("continue_button") self.ranking_list = QtWidgets.QPushButton(Form) self.ranking_list.setGeometry(QtCore.QRect(0, 100, 189, 51)) self.ranking_list.setObjectName("ranking_list") Form.setWindowFlags(Qt.FramelessWindowHint) self.retranslateUi(Form) QtCore.QMetaObject.connectSlotsByName(Form) def retranslateUi(self, Form): _translate = QtCore.QCoreApplication.translate Form.setWindowTitle(_translate("Form", "Form")) self.exit_game.setText(_translate("Form", "退出游戏")) self.new_game.setText(_translate("Form", "新游戏")) self.return_to_mainMenu.setText(_translate("Form", "返回主菜单")) self.continue_button.setText(_translate("Form", "继续游戏")) self.ranking_list.setText(_translate("Form", "排行榜")) if __name__ == "__main__": import sys app = QtWidgets.QApplication(sys.argv) Form = QtWidgets.QWidget() ui = Ui_Form() ui.setupUi(Form) Form.show() sys.exit(app.exec_())
方法二:在建的Dialog模板中传入MainWindow的参数
# -*- coding: utf-8 -*- # Form implementation generated from reading ui file 'Sub_menu.ui' # # Created by: PyQt5 UI code generator 5.11.3 # # WARNING! All changes made in this file will be lost! from PyQt5 import QtCore, QtGui, QtWidgets # from PyQt5.QtCore import * # from PyQt5.QtWidgets import * from PyQt5.QtCore import Qt class Ui_Dialog(object): def setupUi(self, Dialog): Dialog.setObjectName("Dialog") Dialog.resize(189, 250) # self.setWindowFlags(Qt.FramelessWindowHint) # self.setWindowFlags(Qt.FramelessWindowHint) self.pushButton_3 = QtWidgets.QPushButton(Dialog) self.pushButton_3.setGeometry(QtCore.QRect(0, 0, 189, 51)) self.pushButton_3.setObjectName("pushButton_3") self.pushButton_4 = QtWidgets.QPushButton(Dialog) self.pushButton_4.setGeometry(QtCore.QRect(0, 50, 189, 51)) self.pushButton_4.setObjectName("pushButton_4") self.pushButton_6 = QtWidgets.QPushButton(Dialog) self.pushButton_6.setGeometry(QtCore.QRect(0, 100, 189, 51)) self.pushButton_6.setObjectName("pushButton_6") self.pushButton_7 = QtWidgets.QPushButton(Dialog) self.pushButton_7.setGeometry(QtCore.QRect(0, 150, 189, 51)) self.pushButton_7.setObjectName("pushButton_7") self.pushButton_8 = QtWidgets.QPushButton(Dialog) self.pushButton_8.setGeometry(QtCore.QRect(0, 200, 189, 51)) self.pushButton_8.setObjectName("pushButton_8") Dialog.setWindowFlags(Qt.FramelessWindowHint) self.retranslateUi(Dialog) QtCore.QMetaObject.connectSlotsByName(Dialog) def retranslateUi(self, Dialog): _translate = QtCore.QCoreApplication.translate Dialog.setWindowTitle(_translate("Dialog", "Dialog")) self.pushButton_3.setText(_translate("Dialog", "继续游戏")) self.pushButton_4.setText(_translate("Dialog", "新游戏")) self.pushButton_6.setText(_translate("Dialog", "排行榜")) self.pushButton_7.setText(_translate("Dialog", "返回主菜单")) self.pushButton_8.setText(_translate("Dialog", "退出游戏")) if __name__ == "__main__": import sys app = QtWidgets.QApplication(sys.argv) MainWindow = QtWidgets.QMainWindow() ui = Ui_Dialog() ui.setupUi(MainWindow) #这里传入了一个MainWindow的参数 MainWindow.show() sys.exit(app.exec_())
这里我喜欢使用第一种方法解决Dialog界面会默认选中一个选项的问题。
转载于:https://www.cnblogs.com/foreverlin/p/10726567.html
最后
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